My wishes for COGII

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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garoco
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RE: My wishes for COGII

Post by garoco »

Who´s using this ugly tricks? [;)]
benpark
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RE: My wishes for COGII

Post by benpark »

I think the Brigade idea is terrific.

I would like to see a few more formations added(attack column for keeping lower morale troops in order, etc.)

I would also wish for a graphic toggle that goes from counter to a graphical representation of the thousands of men from birds eye view(tiny men). The single man"giant" representations didn't appeal to me(though the counters are great).
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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malthaussen
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RE: My wishes for COGII

Post by malthaussen »

For CoG II, in addition to many of the suggestions already given, I'd like to see a bit more involvement for engineers in beseiging cities, not just in effecting the tactical battles. Most of the time in tactical battles I ignore the on-map fortifications anyway, unless they are in my way. An engineering corps should make seiges more cost-effective and quick (or, conversely, a lack of an engineering corps should make seiges less cost-effective and slower), and should also effect strategic movement over rivers, etc... although the movement system at present is sufficiently abstract that this is not really a pressing issue.

Engineers should also have an impact on reconaissance (topographical engineers help reduce fog of war).

I would really like a greater strategic role for light cavalry, also. I've never played a strategic or operational computer game yet where the light cavalry was really useful in its proper role. Recon and screening are very important (or should be), and should effect, e.g., what sort of information on troop strength and organization we get when we click on somebody else's army.

-- Mal
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jimwinsor
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RE: My wishes for COGII

Post by jimwinsor »

I would really like a greater strategic role for light cavalry, also. I've never played a strategic or operational computer game yet where the light cavalry was really useful in its proper role. Recon and screening are very important (or should be), and should effect, e.g., what sort of information on troop strength and organization we get when we click on somebody else's army.

-- Mal

Actually there is exactly such a strategic role, already in the game. All units have a "Scout Chance" (see chart pg 28) which is basically the odds of being able to cut thru FOW and see into additional provinces on the map. Light Cav has one of the highest ratings in the game at 55.
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siRkid
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RE: My wishes for COGII

Post by siRkid »

ORIGINAL: Khornish

ORIGINAL: Arinvald

since I am sure that "The Wars of Frederick the Great" is to be the next subject. Please make it so.[&o]

Not to step on your toes, but I sure hope Frederick's wars aren't next. The armies and nations are way too similar to be of any real difference for the player compared to COG.

I'd rather see TYW than anything 1730-1791. At least with TYW you'd have the dynamic between pike and shot and a somewhat weak cavalry arm backed by battlefield artillery in its infancy.

I'd prefer to see the next game asr ACW, Ancients, or Feudal Japan.

I'm with you on the TYW!
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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