How Many Actually Use the OOB Editor?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Alby
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RE: How Many Actually Use the OOB Editor?

Post by Alby »

ORIGINAL: Afrika Korps

This is why I stick with vanilla OOB, since this just confuses me more. [:'(]

Flashfyre explained it pretty good so I will quote him

I think the point is, that the OOBs have evolved over time with changes that were made to "fix" perceived problems, rather than addressing the game code itself. The FC/RgF/Stab ratings are prime examples of this; early versions of the game gave low ratings to these for WWII-era vehicles, although the basic code was from a modern-era game. Giving Tiger tanks FC ratings of 8 or 9 to address the "problem" of them not performing the way players thought they should wasn't the right approach; now the Tiger operates like a modern Abrams or Leopard MBT.

This "revision" sets these ratings back to their earlier settings, the ones that the game code was designed for. As Mike said once, if the game code only expects a rating of 1-5 for that field, putting in a 9 isn't going to work correctly.

Personally, from what I've seen playing with 'modified' OOBs that have all been run through the new editor, game combat is more enjoyable...the instances of 'first-shot, first-hit, first-kill' for many tanks is reduced, allowing enemy units to survive a bit longer, and giving you the ability to use field tactics to overcome your oppoenent, instead of relying on the arcade-style 'shoot-as-fast-as-you-can' method. It is now possible to swarm a German Tiger with a platoon of Shermans and actually score hits on the big Kat, instead of watching your 'Ronsons' brew up one at a time as you try to manuever them around the flanks, because that Kat isn't as laser-accurate as it once was. It is still potent, but not on the order of a modern-era computer-guided MBT.


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chief
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RE: How Many Actually Use the OOB Editor?

Post by chief »

OK, thanks to all for the info, BUT how does one get into that condition using the editor ? Or am i just dense ? Don't answer that.....I tried opening the .doc that came with the ver 5.0 editor but it won't open on my machine(s).
"God Bless America and All the Young men and women who give their all to protect Her"....chief
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Afrika Korps
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RE: How Many Actually Use the OOB Editor?

Post by Afrika Korps »

hmmm...well, I use the 8.4 version of SPWAW, new install, with the OOBs that came with it. So, I take it to be more accurate, I should use a different set then? I like realism.
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Zap
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RE: How Many Actually Use the OOB Editor?

Post by Zap »

I have not messed with the OOB's. I don't have the knowledge to make the battle more historically accurate. The most recent update has made the game run so much smoother(in my opinion.)

If there is some authorative source out that could make weapons,squads,supply ect. even more historically correct. It would be better that those be applied to a new game where the code could allow for those more historically correct numbers.

SP:WAW is working so much better now. I can still enjoy this game even if it may have some historic inacuracies.
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Alby
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RE: How Many Actually Use the OOB Editor?

Post by Alby »

ORIGINAL: chief

OK, thanks to all for the info, BUT how does one get into that condition using the editor ? Or am i just dense ? Don't answer that.....I tried opening the .doc that came with the ver 5.0 editor but it won't open on my machine(s).
open the new editor and open any OOB and you will see a new tab appear at the top called Batch options
Go thru these one at a time for evry OOB...or wait for my soon to be relased OOB update for the Depot Multi Mod 2, also includes new graphics from Tracer.
[:D]


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KG Erwin
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RE: How Many Actually Use the OOB Editor?

Post by KG Erwin »

There are at least three OOB sets to choose from -- the official 8.3, the H2H mod (which was based on 7.1), and the Alby (Depot) mod (based on 8.3).

The Depot mod is the most recent, and the latest version will incorporate all of the programmer conventions. This particular mod had contributions from many people, including yours truly [;)] and to my mind, is the current "state of the art" in OOB Design.

(Note: I received no compensation for this endorsement [:D] )
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Alby
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RE: How Many Actually Use the OOB Editor?

Post by Alby »

ORIGINAL: KG Erwin

There are at least three OOB sets to choose from -- the official 8.3, the H2H mod (which was based on 7.1), and the Alby (Depot) mod (based on 8.3).

The Depot mod is the most recent, and the latest version will incorporate all of the programmer conventions. This particular mod had contributions from many people, including yours truly [;)] and to my mind, is the current "state of the art" in OOB Design.

(Note: I received no compensation for this endorsement [:D] )

State of the Art??
dont know about that but, some very good people did contribute [:)]


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RE: How Many Actually Use the OOB Editor?

Post by VikingNo2 »

Are the base exp and moral values the same as in 8.4 ?
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RE: How Many Actually Use the OOB Editor?

Post by KG Erwin »

ORIGINAL: Alby

State of the Art??
dont know about that but, some very good people did contribute [:)]

Well, I WAS just referring to the part I contributed. [:'(]
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RE: How Many Actually Use the OOB Editor?

Post by KG Erwin »

ORIGINAL: VikingNo2

Are the base exp and moral values the same as in 8.4 ?

Yes, with the exception that the Bulgarian values were displayed incorrectly --that's been fixed.
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omegaall
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RE: How Many Actually Use the OOB Editor?

Post by omegaall »

With this new editor and beside the useful extras added that remove the odd bits people have zapped in, I though, or was under some horrible impression that it was alos going to have CSV import/export to make bulk editoring available.

So I gather this is a non issue and will not be included ?



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Alby
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RE: How Many Actually Use the OOB Editor?

Post by Alby »

It didnt make it in this version but it is on his list of things to add.

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chief
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RE: How Many Actually Use the OOB Editor?

Post by chief »

ALBY: Thanks guy, now I owe you 2 free rides towards no ribbing about the ALAMO.....viva las Alamo. Starting Now !

Seriously Tanks.

Adios

Chief
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RE: How Many Actually Use the OOB Editor?

Post by Wild Bill »

All well and good. To each his own. I have no problem with that. What is nightmarish for me as a scenario and campaign designer is trying to find just what to use that will suit all.

So, I try to stick with what has been called the "vanilla version," or the latest officially approved update from Matrix.

Don't get me wrong. I appreciate and greatly admire those who have labored long and hard to make the OOBs more accurate according to their information or point of view.

There are, however, many who play Steel Panthers who have never visited this web site, but who do look at the Wargamer for new battles.

And there are all of you. What are you using. Which set of OOBs are yours of choice. How can I create a battle that honors and respects four different sets of OOBs. If I use one, I offend three other guys who worked very hard on their own OOBs.

I have lived through numerous OOB teams over the last five years, including the one headed up by Scott Grasse, then Paul Vebber, then Bryan Melvin, and maybe Harry Zahn and Stuart Millis. and I'm sure I missed someone.

This will probably go on forever and those who are expert in this field should pursue it.

But as for the scenarios and campaigns that my teams design, they will use the latest OOB versions officially approved by Matrix. Its the only norm I know to follow.

I will now start stating in each intro text which OOB or particular version of SPWAW we used in the scenario design.

Good luck to all of you who have taken on this noble task.

WIld Bill
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omegaall
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RE: How Many Actually Use the OOB Editor?

Post by omegaall »

ORIGINAL: Wild Bill

I will now start stating in each intro text which OOB or particular version of SPWAW we used in the scenario design.

Good luck to all of you who have taken on this noble task.

WIld Bill

WB : It might be better for all if the special Mods could be used with ModSwapper and packaged as such. I was under some misguide impression that was what it was for.[&:]

More of a hint to the various OOB builders etc.

I fully understand you problem, but it seems its going to be a thing, stating which set of OOBs and graphics to use.

The problem is that Alby keeps making changes to his Mod so that will be the most difficult to keep track of.
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RE: How Many Actually Use the OOB Editor?

Post by Alby »

ORIGINAL: omegaall
ORIGINAL: Wild Bill

I will now start stating in each intro text which OOB or particular version of SPWAW we used in the scenario design.

Good luck to all of you who have taken on this noble task.

WIld Bill

WB : It might be better for all if the special Mods could be used with ModSwapper and packaged as such. I was under some misguide impression that was what it was for.[&:]

More of a hint to the various OOB builders etc.

I fully understand you problem, but it seems its going to be a thing, stating which set of OOBs and graphics to use.

The problem is that Alby keeps making changes to his Mod so that will be the most difficult to keep track of.

The Mods ARE meant to be used with Modswapper.
For the most part, These latest changes being made are obvious errors such as units not showing up in the buy menu due to datafield errors in the editor, or code issues such as the satchel charges having specs that work against the intended code.
Plus I wanted to use all the programmers conventions which IMO makes gameplay more like ww2 instead of modern warfare.
This will be last set put out by me , trust me, too time consuming, and they will never be made to suit everyone.
Some very good peole have helped on this set, MIke "warhorse" Amos, Stuart Maj Destruction" Millis, Flashfyre SP and Gunny Erwin, all oob knowledable people.
The terrain graphics are being updated as well and do not really affect scenario design and the such.

[:)]

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RE: How Many Actually Use the OOB Editor?

Post by RockinHarry »

Use the standard OOBs and only do edits when tweaking the norway custom stuff for scenario design purposes. Surely do not all apply to "programmer's conventions", but that´s not their purpose anyway.[;)]
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