let's see...Originally posted by Penetrator:
Allright, who can tell me how many cubic centimeters there are in a cube one kilometre per side?
meter=10^2 cm
kilometer=10^3 m
cubic km=10^3 km
so, (((10^2)^3)^3) cubic centimeters in a cubic km.
Moderator: MOD_SPWaW
1 X 10^15 ?Originally posted by kgvm:
By the way, how do you say 1.000.000.000.000.000 in English? I confess I have always problems with the bigger numbers for IIRC there a slight differencies:
[ January 23, 2002: Message edited by: kgvm ]
Originally posted by Penetrator:
Heheh... Who here needs a course in maths/geometry?
Allright, who can tell me how many cubic centimeters there are in a cube one kilometre per side?
Kilo is derived from the greek word for a thousand. It is one of many standard prefixes used in the metric system, the scientific system of measurements that was invented during the french revolution, and is now in use all over the world, with the exception of a very few underdeveloped peoples.Originally posted by SkyVon:
Uh, whats a kilometre?
Metric is for sissies <img src="tongue.gif" border="0">
[ January 23, 2002: Message edited by: SkyVon ]
Ahhhh!! How'd i get off by three orders of magnitude???!?!?! <img src="mad.gif" border="0">Originally posted by Penetrator:
Looks like we have 3 correct answers, one incorrect. Not bad. The solution can be represented in many ways:
1.000.000.000.000.000;
1E15;
1x10^15;
a million billion.
Funnymarx, you put on the hat and sit in the corner.
<img src="smile.gif" border="0">
Here in Western Europe there was seldom any free space between houses in villages and town in WWII (modern parts are spacier). And many olds streets are so narrow that a tank would never be able to enter them !Originally posted by Challenge:
(...)
It does, however, make me wonder about vehicles passing through. In the city I live in there are alleys and building separations that would easily allow an A1 Abrams to pass through. The building convention is just that: a convention to allow a generalization of obsticles. I do think some of them come out weird, but hey, it's a game and we have to make some allowances, don't we?
There are as many "typical" lay-outs as there are regions and lanscapes in Europe, which is quite a lot ! So I'll restrict my-self to those within 100 miles of Paris I know well enough to imagine how they were before the post-WWII demographic and urban expansions.Originally posted by Redleg:
Tell me more about a "typical" small town layout and the size of the fields surrounded by stone walls.... thinking of SPWAW, of course.
I would certainly appreciate it. It is tough sometimes having to rely upon photos, etc.
The germans also used some highways as air strips and curioudlly some were painted green for camouflage!Originally posted by Antonius:
BTW major roads are often tree-lined. I have been told the Germans planted a lot of these trees to provide cover against air attacks...
Taking it from the top ...Originally posted by Antonius:
The problem with cavalry and bicycle units in the game is that they would deserve movement classes of their own to realistically portray their movement capabalities. Classifying them as either foot or wheel leads to some strange situations (I have a PBEM game where a bicycle unit had a few tires punctured by ennemy fire and is now fully immobilized <img src="eek.gif" border="0"> )
Likewise we could use more terrain categories, like narrow streets which would be blocked by one wreck/vehicule, sewers to allow underground movement in cities, etc etc (if I remember right we had both in ASL), upper building levels, cellars. I think Matrix would love giving us them... but also need to work on the next generation of games. (which is what I want them to
once flamethowers stop burning my troops too easily!).
PS: the risk of immobilization when a tank enters a wall/building/mine hex is lowered at low speed. If you really want to move them there it better be should the first hex they enter.
I'll try to answer:Originally posted by Challenge:
Taking it from the top ...
I'm not at home and can't experiment so I'll ask: Can cav and bike troops be "unloaded" (dismount) like other vehicle types can? If so do you get a horsey token?
The minus terrain level only seems to be useful for ditches and streams. The idea of sewars is great. I have used them to great advantage in ASL -- even if I did keep getting lost <img src="confused.gif" border="0">
Of course, since I don't expect there will be another version of SP done, I doubt we'll see those new terrain types (nor the possibility of splitting single men off to be scouts for the squad). Wrecks slow down other vehicles do they not?
The Seven AFVs (Four tanks, three AGs) were all next to, or one hex away from, the wall in question. <img src="mad.gif" border="0"> Can I shoot the thing down?