Snipers

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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junk2drive
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RE: Snipers

Post by junk2drive »

FWIW
SP is a game, with turns. As the game is now, snipers fire and stay hidden, suppressing and harassing. Trying to make them more than that could unbalance things and lead to gamey purchasing in H2H.
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omegaall
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RE: Snipers

Post by omegaall »

Mike....In combat, officers and NCO's do not wear their rank, so they would (normally) only be identifiable if they did something incredibly stupid, like "pointing", wearing binoculars,giving obvious orders,etc. Therefore, the thought of you going to the extent of making the computer respect the importance of an acquired target by rank, is IMHO not necessary.

Actually you will find in WWII rank was worn. The concept of not wearing rank is post WWII.

As fro using snipers it would make the sniper a more usfule weapon for some scenarios if modified as Mike has hinted at.
BUT it does mean the use of thesniper has to be changed. he main function is not calling in Arty but providing a level of surpression on specific targets. As teh game stands, and from what i have read in teh various posts snipers are being used a one man recce teams.

This is easily fixed by pushing up thir cost and possibly making sure they do not have radio contact.

In the pacific a sniper is not the same as say the Coast Watch units/teams who did call in air strikes and Arty etc.
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Afrika Korps
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RE: Snipers

Post by Afrika Korps »

I am guilty of using them in a recon role, but at the same time, my snipers last night attacked and destroyed several AT gun and 76.2mm guns. I didn't use their radio to call in anything and would only call arty down if one of my regular radio equipped commanders could see them...but it's hard not to "cheat". [:D]
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Puukkoo
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RE: Snipers

Post by Puukkoo »

This is one story.

My company was closing a village. The enemy had two or three snipers shooting at my men and keeping them down. Eventually, I had taken the village, but I had lost some 15 men to those snipers.
Don't be shocked, I AM funny.
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KG Erwin
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RE: Snipers

Post by KG Erwin »

The more I think on this, the better it sounds. However, in the Pacific, the Japanese used many individuals as snipers, hiding in tree tops and other cover just to take potshots at targets of opportunity. In other words, stay-behinds who were basically given suicide missions.

Michael's idea is geared towards the professionally-trained sniper(think of "Enemy at the Gates"), a specialist whose job is to hide and wait (somedays for days), on a PRIME target of opportunity, and then escape undetected.

We'd have to make allowances for both types in the OOBs, which shouldn't be a problem.
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azraelck
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RE: Snipers

Post by azraelck »

Last night I had thre Japanese snipers in a battle against Soviets. Each could claim at least 6 kills a piece, and one had at least 10 under his belt. I had placed them in forward posistions on mountain tops, with a platoon of Infantry B scattered in as support (read; Soviet target practice) All told this rather miniscule force managed to destroy two entire squads, and cut a couple more down to half strength and inflicted scattered casualties amongst the rest of the soviet Infantry. Their main purpose was to give me a chance at firing an accurate salvo down, which acually worked even though the artillery didn't do anything more than waste shells. No suppression or casualties.
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KG Erwin
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RE: Snipers

Post by KG Erwin »

ORIGINAL: azraelck

Last night I had thre Japanese snipers in a battle against Soviets. Each could claim at least 6 kills a piece, and one had at least 10 under his belt. I had placed them in forward posistions on mountain tops, with a platoon of Infantry B scattered in as support (read; Soviet target practice) All told this rather miniscule force managed to destroy two entire squads, and cut a couple more down to half strength and inflicted scattered casualties amongst the rest of the soviet Infantry. Their main purpose was to give me a chance at firing an accurate salvo down, which acually worked even though the artillery didn't do anything more than waste shells. No suppression or casualties.

Yes-- I keep going on about Japanese snipers because even the AI can make them nuisances, which is what was intended. No, they shouldn't be able to call arty, but they have this nasty habit of picking off my machine-gunners and various & sundry other personnel. Dang, I despise 'em, and make efforts to destroy them as quick as I can see them. Forget the stereotypes of glasses-wearing buck-toothed Nips -- these guys are effin' good! [X(]
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Riun T
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RE: Snipers

Post by Riun T »

I have to agree there Gunny, in my long Marine camp. we traded casualties lots of times and I can brag that I droped a pair of snipers with each platoon of raiders that I Para'ed into their rear on a delay I had to preform, and one sniper worked his way to within 6 hexes of two of their Si-ho 105's and took both of them out. one disgorged its crew after two "z" fires into the back and the other blew up afterthe first shot!! RT
azraelck
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RE: Snipers

Post by azraelck »

I'm actually planning to replace the light mortars typically found in a standard inf co with a sniper. I already replace the one squad that stand alone in it's formation with a HQ unit and one platoon with an Engineer plt. I've had similar successes with US snipers, 4 kills with one sniper before he was run over by a couple of armored cars bringing MG42s to bear. Another routed an entire special ops squad before a Tiger I blew him up. This was in Utah to the Rhine, first scenario. While I haven't played much as the Germans, their snipers have taken a toll on my forces, so I am assuming they are pretty good too. The Soviets, on the other hand, can't hit the broad side of a barn with a scope and being three feet away. I've had them miss repeatedly with point-blank fire.
"Wait... Holden was a cat. Suddenly it makes sense."
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KG Erwin
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RE: Snipers

Post by KG Erwin »

ORIGINAL: Riun T

I have to agree there Gunny, in my long Marine camp. we traded casualties lots of times and I can brag that I droped a pair of snipers with each platoon of raiders that I Para'ed into their rear on a delay I had to preform, and one sniper worked his way to within 6 hexes of two of their Si-ho 105's and took both of them out. one disgorged its crew after two "z" fires into the back and the other blew up afterthe first shot!! RT

Now, THAT stuff shouldn't happen. Are you using the 8.3 OOBs with the programmer conventions , or the generic 8.3, or something else?
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Riun T
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RE: Snipers

Post by Riun T »

Just the bubblegum outta the wrapper. dry default 8.4 unaltered except for fast ARRTY off and a couple of secounds added to messages screens and OPP fire time. nothingelse.
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