Quick vote!

A brand new campaign-based 3D tactical engine covering combat in World War II, from the developers at Koios Works. The first operation covered is the famous "Wintergewitter" or Winter Storm, a desperate attempt by Hoth's 57th Panzer Korps to break through to the encircled 6th Armee at Stalingrad and the Soviet counter-attack by 2nd Guards Army that drove them back.

Moderator: koiosworks

User avatar
madorosh
Posts: 335
Joined: Sat Mar 01, 2003 10:44 pm
Contact:

RE: Quick vote!

Post by madorosh »

Image

Here's an example of what I'm talking about - I'm glad Pz Command will have a nice overhead view; would be even better if unit types were made obvious, even just general ones (ie ordnance, AFV, softskin, infantry).
User avatar
Andreas1968
Posts: 43
Joined: Wed Feb 22, 2006 5:23 pm
Contact:

RE: Quick vote!

Post by Andreas1968 »

On my list of eye-candy, having full squad representation ranks right below having the correct skin on swamp alligators, and yes, I am aware that there are none of the latter in this game.

All the best

Andreas
----------------------------
Your Resident Expert on Operation CRUSADER
The Crusader Project
Yoozername
Posts: 1121
Joined: Fri Mar 03, 2006 10:42 pm

RE: Quick vote!

Post by Yoozername »


As another option to squad representation, I would be happy with just a togglable base number that would show close to each soldier representation. So when click on that unit, a number pops up right under it that shows how many combat effectives it has.

It just seems to me that 1:1 visual representation is overload and does not really get the player anything. If it was a 'section-level' game where the largeset unit was 4-5 guys and the total force size was perhaps 2 platoons on a side, then 1:1 would be the way to go. But for a game dealing with companies, its just uneeded visual information that actually would slow the play down.

On a related topic; will there be half squads? It seems that there will be no 'half-squads' but just 'squads' with any number of men in them.

What I would want to know is are squads deployable? Are infantry units 'set' during the game?
User avatar
old man of the sea
Posts: 274
Joined: Fri Feb 06, 2004 2:01 pm
Location: Waynesboro, PA
Contact:

RE: Quick vote!

Post by old man of the sea »

or they could do this......

They have my permission...

E

Image
Attachments
overview.jpg
overview.jpg (127.52 KiB) Viewed 320 times
"Point me to a 'civilised' part of the General Forum and I'll steer way clear of it." - Soddball

Some people can tell what time it is by looking at the sun, but I never have been able to make out the numbers.
Yoozername
Posts: 1121
Joined: Fri Mar 03, 2006 10:42 pm

RE: Quick vote!

Post by Yoozername »

I like the idea of military symbols at bird's eye view levels. Even having the game show platoon symbols to make things even more 'fuzzy'. A sort of shift up in unit size with a shift up in view.

On another note: I would suggest that some units have a question mark for number of combat effectives. This represents a unit that is greatly disorganized and out of command and control. The idea of Fog of war hampering one's own intel about one's own units is not within CM or most games.

So the half squad that a player prances up the side of the playing field, that is out of LOS and communications control gets zapped. Not only do you not know what zapped it (relative spotting takes care of that) but you do not know how many guys are still in the game or even what state the unit is in.

raydude
Posts: 40
Joined: Sun Feb 08, 2004 3:03 am

RE: Quick vote!

Post by raydude »

showing them as 3 men does not bother me. I will continue to use my imagination, as I have done for all other wargames.
benpark
Posts: 3072
Joined: Mon Aug 12, 2002 1:48 pm

RE: Quick vote!

Post by benpark »

What would it look like to have more than 3 men? I did a mock up. The issue of the unit's "footprint" comes up pretty quickly above 6 shown men. If there were to be more men, it visually looks nice to have some different, so I took the liberty of changing some of the uniforms.

I personally would like something as seen here...

Image
Attachments
screen04_jpg.jpg
screen04_jpg.jpg (131.2 KiB) Viewed 323 times
"Fear is a darkroom where the devil develops his negatives" Gary Busey
User avatar
Hertston
Posts: 3317
Joined: Sat Aug 17, 2002 3:45 pm
Location: Cornwall, UK

RE: Quick vote!

Post by Hertston »

Very nicely done.
User avatar
ravinhood
Posts: 3829
Joined: Thu Oct 23, 2003 4:26 am

RE: Quick vote!

Post by ravinhood »

Benpark thas it, thas what I want also. The mixture of color is great also. They should hire you and fire Marc hehe. ;) Six would work if they could do that stuff, though 9 or 12 would be better. But, you got the mixture I wanted to see, SMG and Riflemen together in one squad makes sense. I can hardly believe this is scheduled for an April release. It's so close can hardly wait. Oh wait, I have to wait for bargain bin prices, but, wait, Matrixgames doesn't have any bargain bin prices, sooooooo, I can get this one after release after I read a few of you guys posts on the AI. ;)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


User avatar
old man of the sea
Posts: 274
Joined: Fri Feb 06, 2004 2:01 pm
Location: Waynesboro, PA
Contact:

RE: Quick vote!

Post by old man of the sea »

random texture load should be able to do it

E
"Point me to a 'civilised' part of the General Forum and I'll steer way clear of it." - Soddball

Some people can tell what time it is by looking at the sun, but I never have been able to make out the numbers.
User avatar
Marc von Martial
Posts: 5292
Joined: Thu Jan 04, 2001 4:00 pm
Location: Bonn, Germany
Contact:

RE: Quick vote!

Post by Marc von Martial »

ORIGINAL: ravinhood

Benpark thas it, thas what I want also. The mixture of color is great also. They should hire you and fire Marc hehe. ;) Six would work if they could do that stuff, though 9 or 12 would be better.

It is not that we don't want it [;)] You know, not everything I actually suggest or envision in development conferences gets in the game. You can of course have random textures galore if you want. But somebody has to code it in and then there is still the performance barrier.

You don't want to know what random texture features I also suggested [;)]
User avatar
madorosh
Posts: 335
Joined: Sat Mar 01, 2003 10:44 pm
Contact:

RE: Quick vote!

Post by madorosh »

ORIGINAL: ravinhood

Benpark thas it, thas what I want also. The mixture of color is great also. They should hire you and fire Marc hehe. ;) Six would work if they could do that stuff, though 9 or 12 would be better. But, you got the mixture I wanted to see, SMG and Riflemen together in one squad makes sense. I can hardly believe this is scheduled for an April release. It's so close can hardly wait. Oh wait, I have to wait for bargain bin prices, but, wait, Matrixgames doesn't have any bargain bin prices, sooooooo, I can get this one after release after I read a few of you guys posts on the AI. ;)

If there are 100 guys in 20 different coloured uniforms, wouldn't that make it hard to tell friend from foe....?
User avatar
old man of the sea
Posts: 274
Joined: Fri Feb 06, 2004 2:01 pm
Location: Waynesboro, PA
Contact:

RE: Quick vote!

Post by old man of the sea »

ORIGINAL: Michael Dorosh
If there are 100 guys in 20 different coloured uniforms, wouldn't that make it hard to tell friend from foe....?


Oh, that darn reality, it messes with you when you least expect it.

What if they all had white uniforms....... aaaaggggghhhhh!

E
"Point me to a 'civilised' part of the General Forum and I'll steer way clear of it." - Soddball

Some people can tell what time it is by looking at the sun, but I never have been able to make out the numbers.
User avatar
ravinhood
Posts: 3829
Joined: Thu Oct 23, 2003 4:26 am

RE: Quick vote!

Post by ravinhood »

nah the base of the unit could tell the difference between the two sides. I always had the bases turned on in CM and of course CM had that 5x the size of the unit feature as well to make them large, so, it was prtty easy to tell the difference. Bring on RANDOM textures and at least 6 men squads with one being SMG guy. ;) And dang it someone figure out how to do "hand to hand" melee, I wanna see guys going at it with knives, biting, throwing helmets, throwing empty weapons. lol And BLOOD, need lotsa blood when each soldier dies. ;)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


User avatar
Oleg Mastruko
Posts: 4534
Joined: Sat Oct 21, 2000 8:00 am

RE: Quick vote!

Post by Oleg Mastruko »

ORIGINAL: Marc Schwanebeck

You know, not everything I actually suggest or envision in development conferences gets in the game.

Are only your suggestions ignored or it's the general trend on them "development conferences"?

If it's only you perhaps you need to improve your English:

http://www.break.com/index/weresinking.html

[:D]

(I used this joke couple times already but I just can't resist.)

Oleg
User avatar
madorosh
Posts: 335
Joined: Sat Mar 01, 2003 10:44 pm
Contact:

RE: Quick vote!

Post by madorosh »

ORIGINAL: ravinhood

nah the base of the unit could tell the difference between the two sides. I always had the bases turned on in CM

You are bringing down the ire of the graphics mavens with wild talk like that....I always play with bases too, but with bases on, you can hover up high and not really see the uniforms or details anyway, so in either case, didn't really matter if they were all dressed the same. [;)]
User avatar
ravinhood
Posts: 3829
Joined: Thu Oct 23, 2003 4:26 am

RE: Quick vote!

Post by ravinhood »

In strategy mode I hover up, but, when watching the replays I get down to level 1 or 2 and watch the action up close, so, I can see all the detail then. ;)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


User avatar
Marc von Martial
Posts: 5292
Joined: Thu Jan 04, 2001 4:00 pm
Location: Bonn, Germany
Contact:

RE: Quick vote!

Post by Marc von Martial »

ORIGINAL: Oleg Mastruko
ORIGINAL: Marc Schwanebeck

You know, not everything I actually suggest or envision in development conferences gets in the game.

http://www.break.com/index/weresinking.html

[:D]

(I used this joke couple times already but I just can't resist.)

Oleg

Oh I know that one, that made the email chain a couple of weeks ago, kickass ad by the way.
User avatar
Marc von Martial
Posts: 5292
Joined: Thu Jan 04, 2001 4:00 pm
Location: Bonn, Germany
Contact:

RE: Quick vote!

Post by Marc von Martial »

ORIGINAL: Oleg Mastruko
ORIGINAL: Marc Schwanebeck

You know, not everything I actually suggest or envision in development conferences gets in the game.

Are only your suggestions ignored or it's the general trend on them "development conferences"?

It's more a problem with the programmers, then an "ignorance" matter [;)][:'(]

I better dug in now .....
User avatar
Erik Rutins
Posts: 39754
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Quick vote!

Post by Erik Rutins »

Uh-oh, who let the artists out again? <click> <BOOM> <click> <BOOM> <click> <BOOM>

Wily varmints. I think I winged him though. [8D]

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post Reply

Return to “Panzer Command: Operation Winter Storm”