
Here's an example of what I'm talking about - I'm glad Pz Command will have a nice overhead view; would be even better if unit types were made obvious, even just general ones (ie ordnance, AFV, softskin, infantry).
Moderator: koiosworks



ORIGINAL: ravinhood
Benpark thas it, thas what I want also. The mixture of color is great also. They should hire you and fire Marc hehe.Six would work if they could do that stuff, though 9 or 12 would be better.
ORIGINAL: ravinhood
Benpark thas it, thas what I want also. The mixture of color is great also. They should hire you and fire Marc hehe.Six would work if they could do that stuff, though 9 or 12 would be better. But, you got the mixture I wanted to see, SMG and Riflemen together in one squad makes sense. I can hardly believe this is scheduled for an April release. It's so close can hardly wait. Oh wait, I have to wait for bargain bin prices, but, wait, Matrixgames doesn't have any bargain bin prices, sooooooo, I can get this one after release after I read a few of you guys posts on the AI.
![]()
ORIGINAL: Michael Dorosh
If there are 100 guys in 20 different coloured uniforms, wouldn't that make it hard to tell friend from foe....?
ORIGINAL: Marc Schwanebeck
You know, not everything I actually suggest or envision in development conferences gets in the game.

ORIGINAL: ravinhood
nah the base of the unit could tell the difference between the two sides. I always had the bases turned on in CM
ORIGINAL: Oleg Mastruko
ORIGINAL: Marc Schwanebeck
You know, not everything I actually suggest or envision in development conferences gets in the game.
http://www.break.com/index/weresinking.html
[:D]
(I used this joke couple times already but I just can't resist.)
Oleg
ORIGINAL: Oleg Mastruko
ORIGINAL: Marc Schwanebeck
You know, not everything I actually suggest or envision in development conferences gets in the game.
Are only your suggestions ignored or it's the general trend on them "development conferences"?
