I am still unclear about what you are thinking. Does this mean that the only HQ's should/will be command (type 10)?
Not at all. That is not the game design. Instead, I think that the MAJOR HQ of ALL types need to be present. Thus, you need the "theater commands" (not easy to tell by name - 4th Fleet is one in Japan for example - it looks like other minor naval HQ but it isn't) - Air HQ, Land HQ and Naval HQ. In Japan I settled on two levels of Air HQ -
Air Divisions and Air Brigades (JAAF)
Air Fleets and Air Flotillas (JNAF)
There is one level of naval HQ - but some "naval HQ" in name are strategic HQ.
Land HQ are area armies (those that are not strategic HQ), armies and (I may get rid of them) "groups" (sort of ad hoc armies) - these only on Luzon.
There is also a wierd Army Airborne Group HQ. It actually has a function - the way Japanese airborne work from 1944 on.
Things called "air sector HQ" are not really HQ at all - but the air brigade non-flying elements - and that is their historical name.
YOU decide what makes sense in terms of theater HQ. IF you rename many of the theater HQ as naval HQ - you need OTHER theater HQ - probably. Thus, Pacific Fleet might be Theater HQ and Central Pacific might be a Naval HQ. Think about this and advise me: I am unable to investigate every topic microscopically - and you do good work - and you are interested - it is your thread! So give me a comprehensive recommendation using the same total number of Allied HQ - since all the slots are full.




