1959NFL playbook available for download

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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mark1726
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RE: 1959NFL playbook available for download

Post by mark1726 »

ORIGINAL: nmleague

Yes that helps alot! I finnished going through all the offensive plays in this playbook and testing them and reworking them in practice. Below are the stats for a computer vs computer quick game that I ran after all the changes. This play book is really working pretty good now. The sacks shown are actual sacks, I dont think the QB was tackle more than once or twice before handing off. And that was on two trap plays that Im thinking of taking out. In this game the Giants were behind 13-3 with 1:40 left, their HB broke a 54 yard TD run, they then got a 2 point coversion. Found that the AI clock management needs some work, with a 4th down and 13 secs left, and the play clock over 30 sec, the 49ers actually punted instead of letting the clock run out.

Oh and I didnt make any changes to the data base before this game, its just the results of the changes in the plays.

Im going to do a few more things to the playbook tonight, and then will release a final draft tomorrow.

Used 12 min. quarters.

Results look good. May need to up the clock, only 101 plays. NFL average is 118 I think. Everything else is pretty solid. The patch released recently will probably give you a few INT's.
"Those who do not read and understand history are doomed to repeat it." - Harry Truman
nmleague
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RE: 1959NFL playbook available for download

Post by nmleague »

Had another computer vs computer quick game, stats shown below. This also had 12 min. qurters, I agree I think its time to go to 15, I had read a number of posts about 15 min quarters giving to many plays, doesnt seem to be a problem. Oh the time of possession is screwed up becuase the game had one of those punts that died and everyone runs around so had to save and restart.

Again everything is looking good, a few more QB tackled behind the line, may have to work on the plays of one of the formations some more.

But Im going to download the latest patch before anymore testing. Also I have decided to go ahead with increasing the OL speed and reducing the DL speed slightly.

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nmleague
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RE: 1959NFL playbook available for download

Post by nmleague »

Ready for the next round of testing! I have downloaded and installed the patch 1.96. Also edited the MainData Speed range for players as stated above. Reset my NFL 1959 league and redrafted, had training camp and cuts. Below is a comparison of the speed range by position for one of the teams, before the edit and reset, and post edit and reset.

.......Before.........After
OL ... 56-60 ......58-67
DL ... 59-78.......59-75
RB ... 80-92......69-89
REC... 83-96......87-96
DB ... 88-97......88-97
LB.....70-88........68-83

Im now going to have a computer vs computer quick game to see how things go, before changing any more plays.
nmleague
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RE: 1959NFL playbook available for download

Post by nmleague »

Ok I ran a quick game, computer vs computer, 15 min quarters, post patch, post edit of player speed ranges and post league reset etc.. Below are the stats for the game. Again not bad, but for some reason the number of tackles behind the line of scrimage were up again, may have to look at plays some more. One problem is that alot of the defenses I designed are made to stuff the run. But even with that the defensvie line should not dominate/penatrate the LOS the way they do. Of course on the other hand they do give up long runs to the outside.

This game did have an interception, GB lead 6-0 and the Rams were knocking at the door, on the GB 3 yard line. A GB defensive back picked off a pass in the endzone. There must have been about 7 fumbles. The Packers were moving down the field right before the half, and their HB just reeled off a 16 yard run, but fumbled and the Rams recovered. Also a GB receiver had about a 12 yard reception, started to run, was hit, fumbled and the DB picked it up and started the other way, returned about 10 yards. Also a Ram RB fumbled when hit, picked up the ball and ran for 16 yards.

One this that was also noticeable is that a plan has to be set up for the playbook. In several cases the defense used a GL defense at mid field on second down and 8 yards to go.

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Magnum357
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RE: 1959NFL playbook available for download

Post by Magnum357 »

wow, 26 punts in the game. That seems kinda high. Overall though, the stats look pretty good in other departments. Wish we could see different types of First Downs though (Run, Pass, Penelty).
Sonny
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RE: 1959NFL playbook available for download

Post by Sonny »

ORIGINAL: Magnum357

wow, 26 punts in the game. That seems kinda high. Overall though, the stats look pretty good in other departments. Wish we could see different types of First Downs though (Run, Pass, Penelty).

Well, with 21 sacks you would expect to see quite a few punts.[;)]
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
nmleague
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RE: 1959NFL playbook available for download

Post by nmleague »

Yes there are alot of punts for several reasons. One as mentioned with the patch installed etc. there seemed to be more breakdowns in some plays again, so again to many tackles for no gain or a short loss. Becuase of this there were alot of 3 and out situations. Today I will go through the plays again and eliminate a few that just arent good enough to keep, and will change any that have a high rate of quick tackle results. I saw a few problems were QBs would fake a hand off and then kind of float toward the LOS, so the play must have been effected by the patch.

After the above game I did a quick game, me vs the computer, for one half. The result was pretty good, game tied 7-7. But the main thing was that both offenses were more consistent.

I will upload a final draft version of the playbook today, I will be gone for almost two weeks starting tomorrow night, so would like to have a solid playbook for people to test.

The next step will be to set up a game plan/ situations for the playbook. Last night I noticed that AI was using GL defenses at the wrong time and called many offensive plays at poor times.
Sonny
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RE: 1959NFL playbook available for download

Post by Sonny »

ORIGINAL: nmleague

............................................

I saw a few problems were QBs would fake a hand off and then kind of float toward the LOS, so the play must have been effected by the patch.

..........................

I saw that before the patch.

Also I wondered if faking a handoff really affected the defensive players or not.
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
nmleague
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RE: 1959NFL playbook available for download

Post by nmleague »

Another day [:)]. Just did the first half of a quick game, using the 1959 playbook. I coached the Colts vs computer Bears. First half stats shown below.

I did something different also, before the game I used the Data constant utility. Still wasnt happy about how strong the DL was playing so made two changes. Changed the Pass block Stength factor from 1.5 to 1.7, and the Push Block Strength factor from 1.75 to 1.9. It seemed to cut down on the penetration of the DL, but they still got a rush and made plays. Im finding that a nice offensive drive can be put together with this playbook, espeically with the use of audibles. But the defense definitely shuts down plays, so there is kind of a rock sissors paper strategy also.

May not have time today to make any more changes to plays, tried to make a note of any of bad failures while playing the game.

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Tbird
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RE: 1959NFL playbook available for download

Post by Tbird »

I'm finally gonna download this sucker
I'll try it out after lunch [8D]
nmleague
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RE: 1959NFL playbook available for download

Post by nmleague »

Ok, decided to play a regular season game, that is computer coached for each team, 15 min. quarters, both team using the NFL1959 playbook. Below are the final stats for the game, next post are the individual stats for the game. It was an interesting game. It had interceptions, some long punt returns, two kick off returns for TDs. There were some nice drives featuring both a good running game mixed with passing. Overall the stats are pretty good. I watched alot of the game and there werent many play breakdowns, most happen to be a play called that matched up badly with the called defense One problem with the stats, the kick off returns were counted as rushing yards. If you check the individual stats you will see that the WR Whaley, I think, had alot of rushing yards. Also notice he is credited with 4 TDs, the team only got two, his two returns.

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nmleague
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RE: 1959NFL playbook available for download

Post by nmleague »

Here are the individual stats.

Im going to upload the latest version of the playbook to FBmax now. This version will be label "NFL1959one".

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Tbird
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RE: 1959NFL playbook available for download

Post by Tbird »

I tried mixing your playbook with the revised fun and gun version
the game was pretty good and was tied for most of the 4th quarter

the score was 30-36

Good stuff

I'm hoping I can get a decent 8 man playbook goin
nmleague
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RE: 1959NFL playbook available for download

Post by nmleague »

Great to hear you tried it!! Im going to be gone for about 12 days so wont get any more work done on it. Let me know if you have suggestions or find any problems.
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echolodge
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RE: 1959NFL playbook available for download

Post by echolodge »

nmleague: Thanks for the great work on the '59 playbook! It has greatly enhanced my enjoyment of the game. With guys like you making plays and the others working on uniforms and David and others looking to get rid of bugs and make improvements, we will really have something here. It's a fun game already.
"Hey, what you doin?"
"I just want to play football."
nmleague
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RE: 1959NFL playbook available for download

Post by nmleague »

Thanks Im glad you like it, its a work in progress but I agree I does increase the enjoyment of the game. I will be gone for awhile, but it would help if everyone that is trying the playbook could make a note fo plays that are consistently bad, and let me know. Some plays can be terrible vs several of the defeneses but can be very good against some others. And some should probably be taken out all together [;)].

My plan is to next do another playbook, again with the defense based on the 4-3, but maybe not as aggressive as the defenses in the first playbook. Also it would add another 2-3 offensive formations.

Also a major project is going to be setting up profiles for offense and defense. The computer is currently using some defenses or offensive plays at times they shouldnt be used, like GL defense on 1st down at mid field. Any help with this would be appreciated.
nmleague
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RE: 1959NFL playbook available for download

Post by nmleague »

After working on a college playbook and then working on more uniforms I finally got back to the NFL league Im planning. This is the first CPU vs CPU game I have run since the latest patch. The stats are shown below, overall Im very happy with the stats and game play. I think this is going to be the first league I actually play through on career mod so I thinik its time to do some more work on the playbook. For all the doubters out there, this game works very good with the playbooks that I use, right now its very playable and will just get better with time.


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nmleague
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RE: 1959NFL playbook available for download

Post by nmleague »

I just uploaded the first version of college playbook 3 to FBmax.com, it is in the unsorted files section, the plays and the phonebook file are in the zip. This version has the wishbone plays form college playbook 2, an improved punt play, and a new defense, 62 and 62dime, total of 9 defensive plays. Also 2 65 goaline defensive plays. I have tested the defense in practice mod but not yet in a game, will start CPU vs CPU games tonight. Would appreciate any feedback.

Next will be college playbook 4, with the same 62 defense but with the I formation offenses. My plan is to have them spread equally among the 40 teams of my plan college league, should give some nice variety.
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