WITP II-The Red Line.

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: WITP II-The Red Line.

Post by Mike Scholl »

ORIGINAL: Sonny

But recon planes only recon the hex thay are told to recon. You get no info on the 4 other bases they pass over on their way to and back from the appointed hex.

That's why I suggested being able to "break up" reccon air units for this type of use. Who needs thirty-six identical "reccon reports" of the same base---nobody flew reccon like that! For "naval search", on the other hand, a three plane "element" would/should be virtually worthless.
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: WITP II-The Red Line.

Post by bradfordkay »

In general I like the idea, but would like to implement along with it multiple targets for my recon squadrons.

I've been playing only as allies, and I have only a very few (two F4A squadrons and what's left of the Dutch recon) in mid '42. This will give me at best three different locations reconned per day. Now, while I watch my turns play out, the AI must make twenty or more recon flights every day. Do the Japanese have this many recon squadrons to start with, or does the AI get to choose multiple targets for its squadrons?
fair winds,
Brad
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