New ideas on A2A in the next patch

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Ron Saueracker
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RE: New ideas on A2A in the next patch

Post by Ron Saueracker »

ORIGINAL: Feinder

Still, the pilot with more exp is less likely to be surprised, because his head is more likely to be in perma-swivel mode and less likely to be caught with target fixation etc...

(* shrug *)

-F-

Don't read so much into the code, I bet less thought was put into it initially. Reduce the exp level and see what happens. I can't wait to see what happens if this is done. Maybe GG has it right but he has the temperature too high?[:)]
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RE: New ideas on A2A in the next patch

Post by Ursa MAior »

ORIGINAL: el cid again
Probably it is true for P-39 and Hurricane too. All I want to say is that exp should be at least 70% of the combat score, whiloe max 30 should be allocated to plane qualities.

IF you restrict the discussion to the rare (10%) case of BOTH SIDES KNOW they are in air combat

this is utter nonsense - and that is the good news. In the normal (90%) case - the guy with surprise wins - period.

Yes, but please tell me who was smart enough to go for surprise -out of the sun-, hm? Sure Mr. John J Greenhorn, out of the Flight school, or Claire Chennault? Which one was smart enough to rely on its planes skills and control his instincts? There are many documentated csases where a skilled pilot
a. either won in an out dated plane against a more 'modern' opponent
b. or managed to get away against overwhelming odds

Erich Hartmann once evaded 10 Mustnags over Rumania. Has not shot down any of them, but got home unscathed.
The pilot quality (assuming above the level of "we can actually maintain formation and land the machine) matters a great deal - but not as much as the plane qualities. Nothing is going to save Eddie Rickenbacker (a medal of honor winner in both world wars) if he goes against a real fighter in a Glen.

We were talking about fighter combat. No Betty can get away from a Hellcat no matter who flies it. This is no Star Wars where Han Solo evades TIE fighters with a Lambda class shuttle. Of course a WWII monoplane would shoot down a doubledecker anytime. And pilot quality does NOT equal I can take off fly a few minutes and land in safety. It is say exp 45 in WitP. IF plane quality were ONLY important no US planes would have been shot down after say 7/43.
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RE: New ideas on A2A in the next patch

Post by Ron Saueracker »

ORIGINAL: Ron Saueracker

ORIGINAL: Feinder

Still, the pilot with more exp is less likely to be surprised, because his head is more likely to be in perma-swivel mode and less likely to be caught with target fixation etc...

(* shrug *)

-F-

Don't read so much into the code, I bet less thought was put into it initially. Reduce the exp level and see what happens. I can't wait to see what happens if this is done. Maybe GG has it right but he has the temperature too high?[:)]

Boink!
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RE: New ideas on A2A in the next patch

Post by TheElf »

ORIGINAL: Ursa MAior

ORIGINAL: el cid again
Probably it is true for P-39 and Hurricane too. All I want to say is that exp should be at least 70% of the combat score, whiloe max 30 should be allocated to plane qualities.

IF you restrict the discussion to the rare (10%) case of BOTH SIDES KNOW they are in air combat

this is utter nonsense - and that is the good news. In the normal (90%) case - the guy with surprise wins - period.

Yes, but please tell me who was smart enough to go for surprise -out of the sun-, hm? Sure Mr. John J Greenhorn, out of the Flight school, or Claire Chennault? Which one was smart enough to rely on its planes skills and control his instincts? There are many documentated csases where a skilled pilot
a. either won in an out dated plane against a more 'modern' opponent
b. or managed to get away against overwhelming odds

Erich Hartmann once evaded 10 Mustnags over Rumania. Has not shot down any of them, but got home unscathed.
The pilot quality (assuming above the level of "we can actually maintain formation and land the machine) matters a great deal - but not as much as the plane qualities. Nothing is going to save Eddie Rickenbacker (a medal of honor winner in both world wars) if he goes against a real fighter in a Glen.

We were talking about fighter combat. No Betty can get away from a Hellcat no matter who flies it. This is no Star Wars where Han Solo evades TIE fighters with a Lambda class shuttle. Of course a WWII monoplane would shoot down a doubledecker anytime. And pilot quality does NOT equal I can take off fly a few minutes and land in safety. It is say exp 45 in WitP. IF plane quality were ONLY important no US planes would have been shot down after say 7/43.

The point everyone seems to be missing is that you are all correct. All of these things happened. Over and over again. What this demonstrates is the Dynamic unpredictablility of A2A combat.

One moment the victor, the next the victim.

IN PERPETUUM SINGULARIS SEDES

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RE: New ideas on A2A in the next patch

Post by TheElf »

ORIGINAL: Ron Saueracker

ORIGINAL: Feinder

Still, the pilot with more exp is less likely to be surprised, because his head is more likely to be in perma-swivel mode and less likely to be caught with target fixation etc...

(* shrug *)

-F-

Don't read so much into the code, I bet less thought was put into it initially. Reduce the exp level and see what happens. I can't wait to see what happens if this is done. Maybe GG has it right but he has the temperature too high?[:)]

I am not smart on the code or the routine, but I have to agree. I'd love to see what would happen.

But what about bombing efficiency? Might an across the board EXP adjustment have a potentially negative effect on bomber pilots ability to perform?
IN PERPETUUM SINGULARIS SEDES

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RE: New ideas on A2A in the next patch

Post by Ursa MAior »

Good question. But this can be offset by increasing the accuracy of the ordonance.
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RE: New ideas on A2A in the next patch

Post by herwin »

ORIGINAL: Ursa MAior

ORIGINAL: el cid again
Probably it is true for P-39 and Hurricane too. All I want to say is that exp should be at least 70% of the combat score, whiloe max 30 should be allocated to plane qualities.

IF you restrict the discussion to the rare (10%) case of BOTH SIDES KNOW they are in air combat

this is utter nonsense - and that is the good news. In the normal (90%) case - the guy with surprise wins - period.

Yes, but please tell me who was smart enough to go for surprise -out of the sun-, hm? Sure Mr. John J Greenhorn, out of the Flight school, or Claire Chennault? Which one was smart enough to rely on its planes skills and control his instincts? There are many documentated csases where a skilled pilot
a. either won in an out dated plane against a more 'modern' opponent
b. or managed to get away against overwhelming odds

Erich Hartmann once evaded 10 Mustnags over Rumania. Has not shot down any of them, but got home unscathed.
The pilot quality (assuming above the level of "we can actually maintain formation and land the machine) matters a great deal - but not as much as the plane qualities. Nothing is going to save Eddie Rickenbacker (a medal of honor winner in both world wars) if he goes against a real fighter in a Glen.

We were talking about fighter combat. No Betty can get away from a Hellcat no matter who flies it. This is no Star Wars where Han Solo evades TIE fighters with a Lambda class shuttle. Of course a WWII monoplane would shoot down a doubledecker anytime. And pilot quality does NOT equal I can take off fly a few minutes and land in safety. It is say exp 45 in WitP. IF plane quality were ONLY important no US planes would have been shot down after say 7/43.

Actually a well-piloted Betty could get away from a mediocre Hellcat pilot. That's why the fighters were trained to engage bombers in pairs or finger fours--that way the bomber couldn't get away. Also biplanes were damned hard to shoot down--you had to use energy tactics and deflection shooting, and even then they could turn inside you.
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RE: New ideas on A2A in the next patch

Post by Sardaukar »

Experience should pay big part (maybe lot bigger than now) in survivability. Very skilled pilot in mediocre plane is very hard to shoot down in fighter vs. fighter. Even the Japanese top ace Nishizawa (spelling?) was shot down and killed when piloting transport plane, though...

I strongly think that experience should have some random ceiling. Maybe 10 % could achieve 60exp, 50 % could go to 70exp, 30 % to 80exp and 10 % to 80-100 exp. Some sort of bell curve maybe ? Most pilots like in other areas too are...well..average.
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RE: New ideas on A2A in the next patch

Post by Hoplosternum »

ORIGINAL: TheElf


But what about bombing efficiency? Might an across the board EXP adjustment have a potentially negative effect on bomber pilots ability to perform?

IME experience plays an even bigger role in bombing in WitP than in Air to Air combat. Bombers in the 80s and 90s get many more hits than those in the 60s or 70s. At least against ships.

Granted I have not done any scientific investigation and this is just a hunch from playing the game [:)] But it seems elite bombers (85 say) will hit warships, especially, multiple times compared to even reasonable bombers (65 say). Never mind green ones (50 odd). Perhaps twice to three times the hit ratios.

I don't think such a toning down of initial air to sea capabilities would be bad though if someone lowered initial experience across the board. Considering the ease of massing aircraft and the fact that most of those aircraft are available every day and most will fly every day in WitP....
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RE: New ideas on A2A in the next patch

Post by Sonny »

ORIGINAL: Ron Saueracker

................................

Point is, nobody wants to see me right again.[:'(]

...hic...

True. That is the whole problem. The code in WitP was deliberately screwed up just soyou wouldn't be right. And now knowing this no one wants to change it back.[:'(][:D]
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RE: New ideas on A2A in the next patch

Post by Sardaukar »

There is probably part of code where it says:

IF registered "Ron Saueracker", THEN....

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RE: New ideas on A2A in the next patch

Post by 1275psi »

ORIGINAL: Ron Saueracker

ORIGINAL: Feinder

Still, the pilot with more exp is less likely to be surprised, because his head is more likely to be in perma-swivel mode and less likely to be caught with target fixation etc...

(* shrug *)

-F-

Don't read so much into the code, I bet less thought was put into it initially. Reduce the exp level and see what happens. I can't wait to see what happens if this is done. Maybe GG has it right but he has the temperature too high?[:)]
I don't agree with some of Rons stuff, but I reckon he's onto something here.
Keep plugging on this one Ron

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RE: New ideas on A2A in the next patch

Post by Mike Scholl »

ORIGINAL: Ron Saueracker

Why not just lower skill drastically accross the board and make it much more difficult to improve outside of specific combat success? Just starting a scenario and looking at the pilots it seems obvious to me that the concept of crack and elite pilots as a numerical value are too bloody high. It is the difference between pilot skill levels that matter when determining whether a pilot is average or elite, not the value. Not much point in having everybody at 99 exp.

I'd go as far as dropping everything by at least 25-30%. Trained pilots could be viewed as 30 exp rating, not 55...etc.

INTERESTING..., but it moves the problem to the other end of the scale. If 30 is "fully trained", then there is very little advantage over "totally untrained". Bit unreal to make someone who has completed basic and advanced flight training only 30 points better than a civilian fresh off the street.

I think the real solution is in limiting "upward mobility" for trained pilots. 70 or so should be a "ceiling" for most pilots, with maybe one in five able to get any better. That would at least eliminate whole squadrons of 90+ "super aces".
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RE: New ideas on A2A in the next patch

Post by treespider »

INTERESTING..., but it moves the problem to the other end of the scale. If 30 is "fully trained", then there is very little advantage over "totally untrained". Bit unreal to make someone who has completed basic and advanced flight training only 30 points better than a civilian fresh off the street.

I think the real solution is in limiting "upward mobility" for trained pilots. 70 or so should be a "ceiling" for most pilots, with maybe one in five able to get any better. That would at least eliminate whole squadrons of 90+ "super aces".


What does a 30 point advantage mean or not mean? Does a 31 vs. 1 mean you are just 30 points higher or does it mean you are 31 times better? Does a 60 v 30 mean you are just 30 points higher or two (2) times better?

What does a rating of 70 represent vs a 0? Could a zero be someone right off the street?
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RE: New ideas on A2A in the next patch

Post by invernomuto »

ORIGINAL: Sardaukar

I agree with Ron.

And at least achieving 90 exp should only be possible to 10 % of pilots, not all. Random exp ceiling maybe ?

It seems a great idea. I second this.
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RE: New ideas on A2A in the next patch

Post by Apollo11 »

Hi all,
ORIGINAL: treespider

What does a 30 point advantage mean or not mean? Does a 31 vs. 1 mean you are just 30 points higher or does it mean you are 31 times better? Does a 60 v 30 mean you are just 30 points higher or two (2) times better?

What does a rating of 70 represent vs a 0? Could a zero be someone right off the street?

Not much IIRC... one of the early WitP BETA testers tested F4U's with 10 EXP pilots vs. Zero's with 90 EXP pilots... results were same as always - Zero slaughterhouse (again IIRC)...


Leo "Apollo11"


P.S.

IIRC = If I recall correctly [8D]
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RE: New ideas on A2A in the next patch

Post by Nikademus »

moi.

Its not quite as bad as that anymore.
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RE: New ideas on A2A in the next patch

Post by Apollo11 »

Hi all,
ORIGINAL: Nikademus

moi.

Its not quite as bad as that anymore.

ahhh... good... I am glad I am not as senile as I thought I was... [;)]


Joking aside - care to re-do those tests (and see how EXP plays in air-to-air combat now)?


Leo "Apollo11"
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RE: New ideas on A2A in the next patch

Post by Nikademus »

nope.

[:)]

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RE: New ideas on A2A in the next patch

Post by Apollo11 »

Hi all,
ORIGINAL: Nikademus

nope.

[:)]

I knew it... shame on you... [8D] I would do it then...


BTW, what scenario did you use it (and altered via editor) - do you remember (to save time)?


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