Thank You for TOAW 3

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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ralphtricky
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RE: Thank You for TOAW 3

Post by ralphtricky »

ORIGINAL: HPT KUNZ
Nice work in a short amount of time. The AI really does seem to have been beefed up!
Rob Kunz (Road to Moscow series for TOAW)
Thanks! I'm hoping to improve it more down the road.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
ioticus
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RE: Thank You for TOAW 3

Post by ioticus »

ORIGINAL: ralphtrick
ORIGINAL: HPT KUNZ
Nice work in a short amount of time. The AI really does seem to have been beefed up!
Rob Kunz (Road to Moscow series for TOAW)
Thanks! I'm hoping to improve it more down the road.

Great to hear. I hope you can improve the defensive AI.
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ralphtricky
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RE: Thank You for TOAW 3

Post by ralphtricky »

ORIGINAL: ioticus
ORIGINAL: ralphtrick
ORIGINAL: HPT KUNZ
Nice work in a short amount of time. The AI really does seem to have been beefed up!
Rob Kunz (Road to Moscow series for TOAW)
Thanks! I'm hoping to improve it more down the road.

Great to hear. I hope you can improve the defensive AI.
That's going to be tougher. Norm Koger actually has a bunch of code written for reaction location and is good reserve foramtion, and similar things, but I haven't had a chance to evaluate the code yet, or figure out how to use it.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
ioticus
Posts: 192
Joined: Sun Jun 13, 2004 4:26 pm

RE: Thank You for TOAW 3

Post by ioticus »

ORIGINAL: ralphtrick
ORIGINAL: ioticus
ORIGINAL: ralphtrick


Thanks! I'm hoping to improve it more down the road.



Great to hear. I hope you can improve the defensive AI.
That's going to be tougher. Norm Koger actually has a bunch of code written for reaction location and is good reserve foramtion, and similar things, but I haven't had a chance to evaluate the code yet, or figure out how to use it.

Well, I have faith you can make it better [:D]
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golden delicious
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RE: Thank You for TOAW 3

Post by golden delicious »

ORIGINAL: GreenDestiny

I don’t see anything wrong with the[font="times new roman"] [/font]intro movie, music & sound effects. Except that there’s not enough music, it seems that the same tunes keep on playing over every hour or so. I think Matrix should add some Japanese tunes for fighting in the Pacific and some German marching songs for the fighting in Europe…

Should be fairly straightforward. Matrix must have quite a pile of suitable music from its other games which it can import.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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FlipTrac_511
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RE: Thank You for TOAW 3

Post by FlipTrac_511 »

ORIGINAL: Mad Gonzo

I picked up the original TOAW, then BP1, then TOAW2, followed by FPK.  The only one I didn't pick up was CoW because I figured I had everything I needed.

Now that TOAW3 is out, I'm no longer left with 4 CDs, XP, and nothing to show for it. 

Thanks Matrix!

Amen. Same boat here except I was able to find ACOW not too long ago. I may be short $40 in the near future thanks to TOAW3.
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