bugs in WiR 3.0

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Charles22
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Post by Charles22 »

I'm having the same problem I had with V2.3, and that is on the full campaign, on the second or third week, a lot of the infantry corps go into mangled graphics, and there's extra cities added to the map (which aren't really there - illusion) with intact infantry corps in them. I have the orginal WIR, and it doesn't do that, but then I play that in DOS. I'm playing thoough Windows 98 SE, if I run WIR straight through DOS, is there any hopr this the graphics won't get off, or any other solutions out there?
RickyB
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Post by RickyB »

Originally posted by Charles22:
I'm having the same problem I had with V2.3, and that is on the full campaign, on the second or third week, a lot of the infantry corps go into mangled graphics, and there's extra cities added to the map (which aren't really there - illusion) with intact infantry corps in them. I have the orginal WIR, and it doesn't do that, but then I play that in DOS. I'm playing thoough Windows 98 SE, if I run WIR straight through DOS, is there any hopr this the graphics won't get off, or any other solutions out there?
I have played the different test versions on a variety of systems, through Windows, and haven't had any problems with the graphics, except an occasional one when using the Strategic map. Makes it hard to recommend anything, but I would say try the DOS mode and see if that helps. I will check back through some old notes from other people over the years also and see if I find anything - I seem to remember some various graphics glitches, but nothing specific. I'll let you know if I find anything.


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Rick Bancroft
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Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Charles22:
I'm having the same problem I had with V2.3, and that is on the full campaign, on the second or third week, a lot of the infantry corps go into mangled graphics, and there's extra cities added to the map (which aren't really there - illusion) with intact infantry corps in them.

As with RickyB, I've never seen this and I play WiR under Windows 98SE. How much ram is available in a DOS box on your system?
Charles22
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Post by Charles22 »

Ed Cogburn: My Windows is managaing the memory. Do you mean how much memory is left after I activate DOS? I'm not sure, but any times I've checked memory when Windows was up, the management was very good; better than anything I was able to do when we had only Windows 3.1 on my own. If I remember I'll activate DOS when I get home tonight and check the memory as well as see if the graphics glitch occurs under pure DOS conditions. I don't have all that much time, so I may not be able to go through with testing the glitches. I think I'd rather play something that works on Fat Tuesday, than experiment around.
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Charles22:
Ed Cogburn: My Windows is managaing the memory. Do you mean how much memory is left after I activate DOS?

Windows doesn't "manage" DOS memory the way you are thinking. When you are in a DOS box, it is the DOS that manages its own memory (the first 640k, high memory, and upper memory blocks from the 384k above the 640k), as far as any DOS program is concerned. Also, with Windows 95/98 there is no such thing as pure DOS, unless you boot up an old copy of 6.22 or something. The DOS v7.10 that is part of Windows 95/98 is not 100% compatible. I have some DOS programs that run under a DOS box in Windows but will not run if I boot only into DOS and do not load Windows. This is what is referred to by Windows as "MS-DOS mode". Ironic isn't it? MS-DOS mode is less compatible than a DOS box under Windows?!?

When you've got Windows up, go to the "Run" command on the Start menu, and type "mem /c". At the end of the display there will be a line that says "Largest executable program size". That is the memory you're concerned with. On my system (which has never had the problem you are having) the available memory is 612k (626,368).
Charles22
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Post by Charles22 »

Ed Cogburn: Alright, but I'm pretty sure it's always taching around 620K.
Martinov
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Post by Martinov »

I also occasionally (1/20) get the mixed up graphics error. It seems to subsititute the axis satellite army tile for the minor city tile on the map, and sprinkle a few along the rhine for good measure. Doesn't affect play (I have 650Mhz, 128MB RAM computer) - probably not worth worrying about.

Charles22
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Post by Charles22 »

Ed Cogburn: I've tried it now, and I have 616K available.
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Charles22:
Ed Cogburn: I've tried it now, and I have 616K available.

Then its not a memory problem apparently, as 616k should be enough (more than I have). I don't know what else to tell ya.



[This message has been edited by Ed Cogburn (edited March 01, 2001).]
Tom1939
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Post by Tom1939 »

Hi!

I played to the death scenario (no allies). I destroyed a 5 army pocket near lenningrad in 41. I have shaterred or surrendered 3 of them, after that combat showed some other battles. When the combat continued in the packet the 3 destroyed armies were there again. My troops destroyed them again, but I had to destroy 8 armies to kill 5 (3 of them twice).
Charles22
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Post by Charles22 »

Ed Cogburn: I don't know all that much about these sort of things, but perhaps my running on 16-bit color is the problem. Maybe if I scale down to 8-bit just for this game (but is such an old game I've played a million times worth the hassle of doing that for this game, providing the experimentation were fruitful?).
RickyB
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Post by RickyB »

Originally posted by Charles22:
Ed Cogburn: I don't know all that much about these sort of things, but perhaps my running on 16-bit color is the problem. Maybe if I scale down to 8-bit just for this game (but is such an old game I've played a million times worth the hassle of doing that for this game, providing the experimentation were fruitful?).
The Windows setting for this probably won't matter. I have run it as high as full 32 bit color without any problems graphics wise. Looking through things I have collected, there was a problem years ago that certain people had that was partially related to their detail/delay settings. This was fixed back then I believe, and only happened to some people, but maybe it will help you. Does the problem happen in the normal map or do you get it when zoomed out?

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[This message has been edited by RickyB (edited March 01, 2001).]
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Charles22
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Post by Charles22 »

RickyB: I'm pretty sure it's doing it on both levels, but I don't play zoomed out that much. I recall, back in the old days with my Apple IIE that an occassional game would do basically the same thing, and when that occurred it didn't matter whether those maps were zoomed out or not.
Mist
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Post by Mist »

I've found a bug that makes a game to crash.
Put a pointer on the enemy controlled hex and press 'p' followed by any digit. It can happen only by accident, so be aware when plotting front line units!
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Charles22:
Ed Cogburn: I don't know all that much about these sort of things, but perhaps my running on 16-bit color is the problem. Maybe if I scale down to 8-bit just for this game (but is such an old game I've played a million times worth the hassle of doing that for this game, providing the experimentation were fruitful?).

That doesn't matter Charles. The game itself is switching the graphics mode to a 640x350 EGA resolution. So what the graphics mode is in Windows has nothing to do with the graphics mode a DOS program uses in a DOS box. Windows lets them change graphics modes.
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Mist:
I've found a bug that makes a game to crash.
Put a pointer on the enemy controlled hex and press 'p' followed by any digit. It can happen only by accident, so be aware when plotting front line units!

Damm, that one is back again? Oh well, we know about this one, I've seen it myself. Most folks have said this is not a big deal because you can only do it by accident. On the other hand, since I play the game using the keyboard only, I trip over this thing every once in awhile. Guess I'm "accident-prone".

Well, Ricky, would like to be the one to tell Arnaud that bug he thought was dead, is actually very much alive? Image
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Tom1939:
Hi!

I played to the death scenario (no allies). I destroyed a 5 army pocket near lenningrad in 41. I have shaterred or surrendered 3 of them, after that combat showed some other battles. When the combat continued in the packet the 3 destroyed armies were there again. My troops destroyed them again, but I had to destroy 8 armies to kill 5 (3 of them twice).
Did you have a save game from just before that combat? Can you send it to me via email? This has nothing to do with the To the Death scenario, my scenario has absolutely no effect on the game in '41. No modifications to combat. This sounds like an AI problem we know of. Was this against the AI?
Mist
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Post by Mist »

I've noticed that isolated(and AI controlled) units can simply retreat instead of shatter/surrender. I've isoladed a whole lot of russian troops in Baltic coastline by cutting rail-lines near Tikhvin. In the following massacre most were surrendered, but several retreated from SL 0 to SL 0! Image
Is this another AI FEATURE?
The next unpleasant thing was that isolated Volkhov front contained 6 tank divisions, but when I've finaly managed to make it surrender, there was only one tank division! Where the hell others had gone? Any ideas? Ed, Ricky! Please, HELP!
Szilard
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Post by Szilard »

Dunno if this is a bug, but - seems like a lot of "friendly fire" casualties for attackeds (and defenders?) from air ground support. Regularly get massive/very heavy disruptions for attacking units in cases where defender has no air support (and the attacker does), seemingly with an intensity & frequency related to the amount of attacker ground support.

Maybe just caused byu the defender's artillery fire, but as I say it seems to correlate more with the attacker's air support, and happens even when defender is very weak in artillery.
Mist
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Post by Mist »

It is possible to create your HQ on the enemy controlled territory. I had shattered Leningrad HQ couple of times after cutting of railroad near Tikhvin but that stubbord HQ reappeared at the same place. Then I decided to run test game and was successfull to create my HQ on the enemy controlled territory. It is even possible to cut off supplies because empty HQ does not disapear(for example, soviet human player can cut off supplies of entire german army by placing only 6(six) HQs in Eastern Europe).
I think it would be easy to fix this thing.

[This message has been edited by Mist (edited March 03, 2001).]
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