ORIGINAL: VCDH
In this sense, the question perhaps should be rephrased to ask: "Should torpedo ranges be fixed to force the player close on the target?"
This is the way I read your question anyway. I think that a better answer is to work on the AI. Especially without knowing the AI's inner workings, I'm uncertain what approach would be either best or most practical, but I'm sure there are various possibilities.
Before really going too far down that road, maybe you already know whether working on the AI for this kind of issue is just impractical?




