ORIGINAL: Uncle_Joe
Perhaps in WW2, but modern aircraft are quite capable of killing enemy armor (and especially soft vehicles). And in that role, they are utterly ineffective in the game. Airpower should be able to hammer units without the need for the enemy to on the line and subject to ground attack.
Modern? MODERN!?!
OK, but note that we've not actually had a proper modern war- one in which both sides were at the state of the military art- since 1945. That an F-15 can knock out an Iraqi T-55 without any danger to itself is not an interesting fact. Perhaps you should look at the results of the purely air campaign in Kosovo. Airpower was very ineffective there, it seems.
In any case, try Saddam's Final Gamble. The Iraqi player very rapidly finds himself without any armoured units at all- they all get destroyed from the air.
Bombardments seem dicey as well. In smaller scale battles they seem to be OK, but at the divisional level, they are also quite ineffective. Again, I think this is a problem with the modeling. Despite claims of individual shots and whatnot, it still seems like bombardment attacks are simply using ratios of combat factors. If I bombard a divisional sized unit with a few arty units (HQs actually, but full of Corps/Army assets), I rarely score many kills. If those same units hit a brigade or battalion sized unit, the kills tend to be higher. Note that this is net kills, not the percentage listed on the report (which will naturally be higher on the smaller units).
I don't think this is true. I ran a quick test;
Ten units of 100 155mm ER Guns each bombarded a unit of 10 rifle squads. Total rifle squads lost: 29
Ten units of 100 155mm ER Guns each bombarded a unit of 100 rifle squads. Total rifle squads lost: 115
This at 5km/hex. I think the 100 squad units produced a green density light, but the impact of that would be minimal.



