ORIGINAL: AstroCat
See this is were I feel this game's UI really fails and does a disservice to not only the game but the genre as well. It's a computer not a boardgame! If you are on a hex it should include the terrain info and give you some clear easy to discern information. This game has way too much under the hood "voodoo" and too many pieces of information that do not mean anything that they say.
Well, there's making the game easier to grasp, and then there's taking away from the immersive aspect where you have to be able to understand the "under the hood voodoo". No-one told Rommel what the attack factor of 7. Panzer was. He just did what he thought would work. If all you had to do to win tactically was add units to the attack planning dialogue until the odds changed to "good", the game would be much worse for it.
Why make a game that is not clear?
War's not clear.
Supply is horrible like this. I want to know how much supply I'm getting per turn, this game acts that is for some reason a big secret.
This could be fairly easily improved. Replace the place in the unit report where it says "supplied" with a number showing the level of supply the unit received that turn. Obviously, unsupplied units could still say "unsupplied" just to be clear. This specific information isn't often very useful but it would be reasonable to have it in there.
Reinforcements, who's getting them?
Presumably you mean replacements. This is a bit more complicated as there is a hell of a lot going on in the replacements system.
When will the unit be ready to fight again?
Define ready. This is a classic example of where you have to make up your own mind. A unit in a poor supply state which has taken losses might be ripe to be pulled out of the line to rest. There again, your opponent might be in even worse state- in which case it's damn the red lights- full speed ahead!
Can't it be a good game if it has clear rules?
There are clear rules. Very, very complicated clear rules.