ORIGINAL: TheBloodyBucket
Isn't there a problem with artillery in infantry units, regarding the infantry designation prohibiting firing at range? Would this kind of problem exist with other force combinations that combining units might create?
If an artillery unit is attached to an infantry unit it sould work just like an artillery equipment added to an infantry unit - there is no undirect fire.
Using the option isn't much more complicated and troblesome then standard OOB and TO&E designer's decision. I've found a lot of scenarios with OOB and TO&E producing ahistorical usage of unit (army HQs as fast recon troops, motorized AA artillery as a exploitation/penetration of breakouts etc). I don't see special reason why composite units could produce ADDITIONAL problems. I've found proposed regulations and limits very intuitive. Of course - this is really powerful tool - something like BioEd. There are really few examples when BioEd produces revolutionary modifications. But even if it's used to such modification, they are less troublesome than standard scenario editor in a beginner's hands. Who decided for a revolution must be experienced enough to predict results of his approach.ORIGINAL: TheBloodyBucket
Would this present problems with scenario design, as the player could produce ahistorical units that thwart the designers intent?
It does look like an interesting option, but from a design standpoint, is it opening up a big can of worms?
