Barbarossa without Finland?

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Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Don Shafer:
I guess that's why (if I remember correctly) it states in the manual "strategic simulation". And under that supposition, I would imagine that you will also be removing the West/Italian Fronts since they were under OKW and not OKH? Probably should get rid of the USAAF "strategic" bombing also.


All the things you mentioned are factors that originate from outside the scope of WiR. To be historical, those factors must be represented in some way within the game. Gary chose to represent these things in something of an abstract way. Notice that in the original game Gary hard-coded certain events to happen in those Fronts at certain times. Gary clearly meant the Fronts to work roughly along historical lines. The strategic bombing is obviously necessary because the targets of that bombing are on the map. They must be represented too.

I will ignore the rest of your rant, as being irrelevent.

Let me know when you are going to release it, I think I'll re-read books on the German-Russo War instead.


What's your problem Don? Any game based on an historical event must represent those outside factors for the game to be as accurate as it can.

If you have a problem, stop dancing around and just get it off your chest. You don't like my emphasis on historical accuracy, fine, say so and we'll stop this discussion now, but I believe my position so far does not warrant that last sentence above.
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Post by Ed Cogburn »

Originally posted by Don Shafer:
And while I'm thinking about it, make sure that you put something in the game that insures that the German player cannot place Hungarian and Rumanian units in the same shell since they hated each other and that would probably affect the unit's readiness as the two could be fighting each other instead of the Russians. In fact, I would make it so no Hungarian or Rumanian units could be placed in to German shells as Hitler was quite adimant about the fact that he would not allow foreign troops to fight for German honor (until he grossly overextended himselt at Stalingrad), then after that the Hungarian and Rumanian governments informed Hitler that all units would be controlled through their prospective governments. Then once the Soviet crossed into Rumania, you could have them automatically change their allegiance and fight on the side of the Soviets, which should be easy to do, since all Rumanian units would have to be in Rumanian Army shells.


Sounds good to me, I'll put this on the issues list.


Sounds like a really boring game, but it would be historically correct.


There are games that try to be historically correct, but are not boring.

So the only wargame you want is one that is "exciting" because it allows stupid, ahistorical events to occur? Events we ALL know could never have happened? That's bizarre Don. Maybe you *should* take a break and go back to your books for awhile.
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Post by Don Shafer »

My problem? I should take a break? I'm sure that you would like me to take a break, since my biggest problem is that you would like to single-handedly take WIR down a road that the majority of people that play the game don't want to see it go. I have yet to see any of you're suggestions that you repeatly post on this forum come through on the testing team's e-mails. I've repeatly seen you post that you have asked Arnaud for this or asked Arnaud for that, but I've never seen any of these things. Since when has there been any discussion about you getting the source code? You've never sent anything to the team on readiness levels of infantry in armored divisions. You've constantly berated players for using a play style that you do not agree with. You've try to dictate to new players how you think the game should be played, rather than help them find their way. You've taken my comments completely out of context and used them to try to further you're own agenda. I , at no time ever suggested that a panzer corps should be allowed to survive indefinetely out of supply, but yet when the discussion on possible Caucusus strategies was said and done, you had me tagged as being exactly for that. And you've thrown that out a few other times since then when I haven't agreed with you on other things. Why? To try to make my opinion seem less than what it is and further you're own arguement? In discussing infantry in armored units, you've indicated that I am all for have a single infantry unit in an armored shell, when in fact, you know as well as I, that I was the one that first brought this issue to the attention of the team to have it fixed.
Josan, Rundstedt, Muzrub and some of the others are relatively new at this game. Yet when they have asked about some things about the game, rather than try to be of some assistance, you've beat them over the head with the "This is how the game shall be played because I'm Ed and I say so" stick. I don't remember there being any election and you being elected the "High Exalted Poobah" of WIR and the testing team.
Myself, Rick, Bill, Roger, Vorsterer and the others jumped on the test team to fix some real obvious problems and do some fine tuning of the maps and OOB's. We realized from the get-go that there were somethings that we were probably never going to be able to fix and we also knew that we could never make the game everything for everyone. But without some level of playability and "what-if", we also realized that no one would play the game. That is something that Gary put into both WIR and PACWAR, since he himself realized that if he went down the strictly historical path, no one would play. Try version 3 against a experienced human player sometime, and you'll see what I mean, we have come dangerously close to the point where it is impossible for the Germans to win, if we haven't already.
We have something that the majority wanted, but unfortunately, you do not seem to agree with that philosophy and have decided that you will go outside the team and force you're own personal agenda down the throats of the people on this forum. The purpose of coming to the forum was to see if people were finding problems that we weren't, because we have gotten too close to the game. It was not to come here and dictate game play and to belittle Arnaud and other members of the team to make yourself look good.
That being said, I believe I may take you're suggestion and step away since I've really grown tired of having my opinions twisted around and thrown back in my face. You're statement below is a prime example. Now you have suggested to the forum that I have bizarre opinions, so therefore, any opinion I may have should have should be discounted. So you may have the forum all to yourself again. But I would caution the newer players on the forum, to not adopt Ed's philosophy on wargames. While it is important to be historically correct on equipment, the true main purpose is to try to do something that will change the historical outcome. It is satisfying to win at WIR by being the German Army. I hope to do it someday against a human.
Originally posted by Ed Cogburn:


There are games that try to be historically correct, but are not boring.

So the only wargame you want is one that is "exciting" because it allows stupid, ahistorical events to occur? Events we ALL know could never have happened? That's bizarre Don. Maybe you *should* take a break and go back to your books for awhile.

This message posted by permission of and in accordance with the regulations as mandated by our self-appointed High Lord and Master Ed Cogburn.
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Post by Adnan Meshuggi »

High Don, i think, most of us player know that we like to do and nobody can manipulate us... only my 0,02 € ...
Don't tickle yourself with some moralist crap thinking we have some sort of obligation to help these people. We're there for our self-interest, and anything we do to be 'nice' should be considered a courtesy dweebespit
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Post by matt.buttsworth »

Perhaps everyone, me included should take a break and get back to the books for a while so that the debate can be continued on a more friendly level.
Wir is a great game, always was, and here people are putting in the effort to make it greater balancing playability, historical accuracy and the freedom to use your imagination to develop new tactics.
It is a great thing that is being done, especially as so much of the work is volantary. I myself would rather applaud the effort being put into it then get lost in abusive debates.
Better to give a factual, balanced opinion and then see how the debate goes.
For me, once I escape the world of books, the problem I face is that I am not winning.
I want to learn how to win the **** game not annoy or abuse people. At the moment I am having little success.
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Post by Muzrub »

I myself love the idea of an historical theme.
I believe the equipment and basic strategy should close to the historical truth. But I do also believe that one can and should try a different strategy, but these should not include:

Emptying the African and West fronts.
Using false Panzer korps to cut supply.
Using the Finns unless agreed to fight in Russia itself.
Commanders ie Rommel in the 6th Army.

A gentlemens agreement can be used in these situations. My Bolshevik, slav, mongol, Stalinist pig opponent and I made an agreement he would attack for on 4 turns during the blizzed phase of the game inorder to make it fair. I myself am in favour of such agreements, but him being a Bolshevik, slav, mongol, Stalinist pig could mean he will go back on his word, but I doubt it.

It would be a shame to fracture our relationships on this forum due to personal conflicts involving points of view that do not take into account everyones feelings. I agree with Ed and Don, your both right but your just opposite sides of a coin and thats fine with me, it creates debate, but in this situation division.

We, yes we!, are only a small group of people that have never meet and come from all different walks of life but this game, idea or interest has brought all of us together. Just remember it is easy to abuse when you are not face to face.

Lets just have fun, thats the entire point of this game, a GAME.


Have fun

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Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Don Shafer:
My problem? I should take a break? I'm sure that you would like me to take a break, since my biggest problem is that you would like to single-handedly take WIR down a road that the majority of people that play the game don't want to see it go.


Single-handedly? Come on Don, only Arnaud is in a position to do that.


I have yet to see any of you're suggestions that you repeatly post on this forum come through on the testing team's e-mails.


I do not start threads about my ideas. They come up in conversation. The issue of out-so-supply units doing remarkable things behind enemy lines has come up repeatedly, without any assistance by me. Besides, whats making you so mad boils down to just 2 things: the Finns, and infantry in tank corps/armies, those are the only things being discussed recently. My litany of suggestions you refer to amounts to no more than a half dozen. As for the emails, the out-of-supply thing is on the issues list, and the Finn problem is on the buglist, and both have been there awhile. As for infantry in tank corps, it used to be on the buglist, and Arnaud chose just to increase the readiness penalty as a solution (yes, I disagreed). A couple of weeks ago someone reported that his human opponent was using this "play style" or "tactic" as you call them, and asked that we *fix* it. Because of that, and the argument that ensued, I added this infantry in a tank corps problem back on the buglist.

My ideas for fixing these problems are not going to make it into WiR any time soon, if ever, because we're supposed to be in a bug-fix only mode right now. The out-of-supply problem may never be fixed. Even though many of us on this forum know that many of these things might not ever happen, we still like to debate and talk about them.


I've repeatly seen you post that you have asked Arnaud for this or asked Arnaud for that


What is the problem with this? I'm on the testing team, Arnaud is leading it, why shouldn't I talk with Arnaud about things? You can too, just as easily as me. Ricky mentions discussions with Arnaud too, so what's his punishment going to be?


but I've never seen any of these things. Since when has there been any discussion about you getting the source code?


Don, that was a sarcastic joke, and as a testing team member you should have known that. Arnaud signed a legal document (NDA) that prevents him from sharing the code with anyone. My sarcastic reply was a response to your sarcastic mention of an "Ed Cogburn's WiR".


You've never sent anything to the team on readiness levels of infantry in armored divisions.


When did this become a requirement on my part? I don't have a libary of WWII info. I've searched the net for help but often that doesn't help when you're dealing with arcane trivia. Not everything is on the Net (yet).


You've constantly berated players for using a play style that you do not agree with.


I don't agree it was a beration. The fact you still refer to it as a "play style" tells me you haven't listened to much I've had to say on that matter anyway. It also should be noted you were in on the ground floor of the original argument that got started. The issue is using game flaws to advance your position in the game. That's not a "play style". As for "constantly", prove it. The number of people I've argued on the out-of-supply problem I can count on 1 hand. And you won't find me harrassing players about the cheats before the first out-of-supply problem argument (triggered accidently by Lorenzo).


You've try to dictate to new players how you think the game should be played, rather than help them find their way.


Dictate? Josan is the only one I remember. He was brand new with no prior experience with the game. However he didn't get upset because I was dictating to him. I wasn't even talking to him when he got upset. He was just following the argument that was going on, and trying to figure out what things he shouldn't be doing. My beef was not with everyone in the world listening, just the ones actively in the thread claiming a tank corps should be able to last indefinitely behind enemy lines via only air supply.

However, if by "dictate" you mean telling people not to cheat, then I'm guilty of that.


You've taken my comments completely out of context and used them to try to further you're own agenda.


I don't have an agenda. I couldn't do anything with it if I had one. The programmer with the access to the source is the only one who could further their own agenda if they had one, but I don't think Arnaud has one.


I , at no time ever suggested that a panzer corps should be allowed to survive indefinetely out of supply, but yet when the discussion on possible Caucusus strategies was said and done, you had me tagged as being exactly for that.


No, it was a question in parenthesis, not an accusation:

"(Don? should infantry move as fast and as far as motorized divisions?)"

I asked because I couldn't remember what we had been arguing about earlier. It turns out it was the battalion in a corps thing we had had a short argument about, not the infantry in a corps. I'll accept responsibility for this misunderstanding.


And you've thrown that out a few other times since then when I haven't agreed with you on other things.


No, I haven't. In fact, after my question about the infantry in a tank corps, and a response and a reply, we seemed to have ended in agreement in that thread.

Go look at the 2nd page, about half way down, of the "Panzer Corps should have at least on PZ div" thread.


you've indicated that I am all for have a single infantry unit in an armored shell,


See my second paragraph above.


when in fact, you know as well as I, that I was the one that first brought this issue to the attention of the team to have it fixed.


No I didn't know, the original debate that lead to a game requirement for at least 1 tank div in a tank army as you've described, was from a debate that occurred before I got here.


"This is how the game shall be played because I'm Ed and I say so"


When have I ever made such a demand? I wasn't telling people how to play the game, I was arguing that the abuse of 2 game flaws constitutes cheating. So I was asking people not to cheat. I can't demand that they do, I have no control over anyone here, despite all your accusations to the contrary. That's it: don't cheat. What is so horrible with that?


I don't remember there being any election and you being elected the "High Exalted Poobah" of WIR and the testing team.


I don't remember one either. You're hyperbole is getting out of hand.


Myself, Rick, Bill, Roger, Vorsterer and the others jumped on the test team to fix some real obvious problems and do some fine tuning of the maps and OOB's. We realized from the get-go that there were somethings that we were probably never going to be able to fix and we also knew that we could never make the game everything for everyone.


I realise there are many things that won't get fixed, but that doesn't mean we can't talk about these things on the forum.


since he himself realized that if he went down the strictly historical path, no one would play.


We still disagree about this. Historical accuracy doesn't imply the game plays the same every time. Remember that Gary was the one who hard wired the events to happen at fixed historical times, rather than how they are handled now, so I don't buy you're argument that you're just doing what Gary would want done. He clearly wanted the Fronts to follow a historical line.


Try version 3 against a experienced human player sometime, and you'll see what I mean, we have come dangerously close to the point where it is impossible for the Germans to win, if we haven't already.


Probably is tougher for the Germans, but the next version will change that more than likely with the increased pace of rail conversion.


We have something that the majority wanted, but unfortunately, you do not seem to agree with that philosophy and have decided that you will go outside the team and force you're own personal agenda down the throats of the people on this forum.


Don, do you realize how silly this sounds? Yes, I confess, I've been plotting a coup to take over Matrix so I could then dictate to Arnaud what he should do with WiR, and personally monitor the forums so no one advocates cheating by recommending a tactic that's based on a game flaw. You got me Don.


The purpose of coming to the forum was to see if people were finding problems that we weren't, because we have gotten too close to the game.


Since when? I'm free to participate in discussions on this forum without restrictions just as you are.


It was not to come here and dictate game play and to belittle Arnaud and other members of the team to make yourself look good.


When did I belittle Arnaud? I've said that I disagreed with what he did in not fixing things in a more thorough way with the Finns and the out-of-supply units, but that's not belittling, just disagreement. And in the case of the out-of-supply problem I told him I disagreed with him when we were talking about this. He preferred to keep it simple with just a readiness penalty instead of anything else.


That being said, I believe I may take you're suggestion and step away since I've really grown tired of having my opinions twisted around and thrown back in my face. You're statement below is a prime example. Now you have suggested to the forum that I have bizarre opinions


"Will this be modelled in the upcoming Ed Cogburn's War in Russia?"

"Sounds like a really boring game, but it would be historically correct."

"Let me know when you are going to release it, I think I'll re-read books on the German-Russo War instead."


After these comments, how the hell do you think I'm going to react?


to not adopt Ed's philosophy on wargames. While it is important to be historically correct on equipment, the true main purpose is to try to do something that will change the historical outcome.


If the game lets you do things that couldn't possibly be done in real life, then you've got yourself a wonderful game there with surprises awaiting you every other turn. Of course its not a historical simulation, you might as well be playing Risk. Some of us, Don, consider historical accuracy important, whereas you apparently consider it irrelevent.

[ August 17, 2001: Message edited by: Ed Cogburn ]</p>
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Post by MagnusOlsson »

You guys seem to have too much free time... Perhaps it would be more fruitful to read some Shakespeare? I could suggest:

"Much Ado About Nothing"

Then

"Comedy of Errors"

/Magnus
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Post by Don Shafer »

I would respond, but anything I say is bizarre and irrelevant. And I refuse to be cannon fodder for you to use to further whatever it is that you're up to. The forum is officially yours.
Originally posted by Ed Cogburn:



If the game lets you do things that couldn't possibly be done in real life, then you've got yourself a wonderful game there with surprises awaiting you every other turn. Of course its not a historical simulation, you might as well be playing Risk. Some of us, Don, consider historical accuracy important, whereas you apparently consider it irrelevent.

[ August 17, 2001: Message edited by: Ed Cogburn ]

This message posted by permission of and in accordance with the regulations as mandated by our self-appointed High Lord and Master Ed Cogburn.
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Post by Svar »

Originally posted by Ed Cogburn:



If the game lets you do things that couldn't possibly be done in real life, then you've got yourself a wonderful game there with surprises awaiting you every other turn. Of course its not a historical simulation, you might as well be playing Risk. Some of us, Don, consider historical accuracy important, whereas you apparently consider it irrelevent.

[ August 17, 2001: Message edited by: Ed Cogburn ]

Ed,

One of the reasons you sometimes get the responses that you do is your characterization of game play. WIR is a war game. When players get this game they play it by the rules hardcoded into the game. If they find an aspect of the rules that gives them an advantage most take it, afterall if it's hardcoded it must be correct. Not everyone has the same level of knowledge about the history of this war as you so many of them do this in ignorance.

You on the other hand have an enormance knowledge of the history of this war and know what is possible or not. When the game allows something that you think is impossible, you label that game play as cheating. Lets consider Finland. You think that the Finnish forces should not be allowed to attack Leningrad because they never did. However many old board war games did allow that. In The Third Reich by Avalon Hill, the rule is Finnish units may never move farther than 6 hexes from the Finnish border. In War in the East by SPI, the rule is Finnish units may not move more than 10 hexes from the Finnish border. In the Russian Campaign by Avalon Hill there wasn't any restriction. So from the history of war games it would appear that their designers did feel that it was possible. I don't know what was possible and neither do you, we only know what happened. Beyond that we are arguing politics and to label that cheating is inflamitory, hence the reactions to you accusations.

As for the use of Infantry Divisions in Panzer Korps, we again have a difference of opinions. You think it was impossible for them to move and fight for 100 miles in a week so it should not be allowed. Other people think not only was it possible but it was done. I seem to remember newsreel footage of German tanks moving down dirt roads at high rates of speed covered with infantry. Is it possible that these infantry are not from the same division since they had there own motorized transport but hitchikers from a sister Infantry Division in the same Korps? Now you couldn't transport all the infantry of a seperate Infantry Division on the tanks of a Panzer division but you could transport enough to give the effect of the readiness we see in the game for an Infantry Division traveling in a Panzer Korps. Remember that the Soviet side had Infantry Corps in their Tank Armies so it works both ways.

The bottom line is, your labeling of some game play as cheating is just your opinion and although you are aware of that not everybody else is and they feel maligned. I realise that is just your opinion and you are entitled to it but can understand other peoples reaction to it.

On the other hand, I agree with many of your opinions about the capabilities and uses of the Panzer Korps shells.

Svar

[ August 17, 2001: Message edited by: Svar ]</p>
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Post by SoleSurvivor »

erm I back Ed's two positions discussed here because:
I never read an account of tanks operating cut off from any ground supply. maybe Air force can supply a static tank unit but not a moving one! Never! There is no maybe or opinion on this, just the plain facts that it isn't possible with 194x tech.

I also understand that Finland is controversial at least. But there is such a slight chance finland would be a real axis ally that I gladly discount this. Before we allow finland to behave as it does now a highly unlikely trigger for "bouncing 1944 invasion" or "win war in africa" should be added since this is much more likely. Now go out and try to sell THAT
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Post by Svar »

Originally posted by SoleSurvivor:
erm I back Ed's two positions discussed here because:
I never read an account of tanks operating cut off from any ground supply. maybe Air force can supply a static tank unit but not a moving one! Never! There is no maybe or opinion on this, just the plain facts that it isn't possible with 194x tech.

I also understand that Finland is controversial at least. But there is such a slight chance finland would be a real axis ally that I gladly discount this. Before we allow finland to behave as it does now a highly unlikely trigger for "bouncing 1944 invasion" or "win war in africa" should be added since this is much more likely. Now go out and try to sell THAT

SoleSurvivor,

I think the issue of air supply for out of supply Korps has been put to bed. The issue I was raising was whether Infantry Divisions should be allowed in a Panzer Korps.

The topic of this thread about whether Finland should be in the war is a political discussion based on possibilities versus the actual history. That is a lot harder to resolve. I don't have an answer for that, or even an informed opinion. Those who do have an informed opinion should share with the rest of us the basis for their opinion so we can have the benifit of their knowledge. Yeah, you are right I'm too lazy to do my own research, I'm really busy playing games. It doesn't matter to me what the rules are I'll probably still play WIR. Right now, except for the blizzard bug, the game seems to favor the Germans too much. We will have to see what the next patch brings but from Rick's posts it sounds like the next version will only make the Germans stronger.

Svar
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Post by Josans »

I want to clarify that Yes! Im new in the Forum (happy to stay <img src="smile.gif" border="0"> ) but not playing the game. I maked this movements in the first release of the game, along time ago...

I do not have the enough knowledge about tactical situations of the war so if is true that some movements are unrealistic no problem for that . At the present, in my running PBEMs, i use house rules (no arlilift behind enemy lines, 1pz Div. at less per PzKorp ( sorry mike) <img src="wink.gif" border="0"> , air garrison the western fronts, I garrison the cities due partisans ( Yes I know many people don like it) Finland enter the war and I can attack Leningrad but can not move the units more than Thikvin (strategical limitation).

Perhaps in not strictly historically but I enjoy so much <img src="biggrin.gif" border="0"> a succesful turn and happy all day like a child.

Must have the game a historically/playability balance. Dont forget that Korps sizes for a game difficults the realism and I believe Gary will make the 3rd version in a division size.This will hep to increase the realism.So dont worry and

ENJOY WIR!!!
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Post by Don Shafer »

Then you may gladly take my spot on the design team as this would appear to be one of his goals. Ed hasn't been able to get his half-baked schemes through the team so far, so he has had to resort to private back-biting messages and using the forum to denegrate other members of the team and Arnaud. He has gotten a few of the members to quit contributing to the team with these tactics and had them replaced with people that share his views of what this game should be, not what it was meant to be.
Ed, you can only play both ends against the middle for so long before it comes back to bite you. I know what you are up to now and if I were you, I wouldn't be able to sleep at night. You deserve the devil that you've made you're bed with.
Originally posted by SoleSurvivor:
erm I back Ed's two positions discussed here because:
I never read an account of tanks operating cut off from any ground supply. maybe Air force can supply a static tank unit but not a moving one! Never! There is no maybe or opinion on this, just the plain facts that it isn't possible with 194x tech.

I also understand that Finland is controversial at least. But there is such a slight chance finland would be a real axis ally that I gladly discount this. Before we allow finland to behave as it does now a highly unlikely trigger for "bouncing 1944 invasion" or "win war in africa" should be added since this is much more likely. Now go out and try to sell THAT

This message posted by permission of and in accordance with the regulations as mandated by our self-appointed High Lord and Master Ed Cogburn.
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Post by Josans »

Originally posted by Svar:


the game seems to favor the Germans too much. We will have to see what the next patch brings but from Rick's posts it sounds like the next version will only make the Germans stronger.

Svar


I agree with you Svar. Also I think the game favor the germans. I never lost a game as german but yes like russian and if in the next release in the openning turns the railsupply advance 3 ...

If is historically I play the germans <img src="biggrin.gif" border="0">

Josan.
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Post by Ranger-75 »

Muzrub, the only thing I disagree with you on is the commanders. That's the first thing I usually do, get rid of all the dunces and put the ablest commanders in charge of the most critical HQs.
And Rommell won't go to 6th Army, he's going to 1st PZ Armee or 4th PZ Armee.

The game should take into account the leader's rating in the "other" fronts (Italy/Africa and West) but I don't think it does.

I also thought that if you withdrew too many units from either of the two other fronts, than you would risk an early invasion of Europe or something like that that would end the game. Was that coding and restriction removed from the matrix versions??

I do admit to placing the less experienced units in the DAK, but again, that's flirting with disaster under the original rules. because unit experience is a determinator of total combat value.
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Muzrub
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Post by Muzrub »

Muzrub, the only thing I disagree with you on is the commanders. That's the first thing I usually do, get rid of all the dunces and put the ablest commanders in charge of the most critical HQs.
And Rommell won't go to 6th Army, he's going to 1st PZ Armee or 4th PZ Armee.
The game should take into account the leader's rating in the "other" fronts (Italy/Africa and West) but I don't think it does.

I also thought that if you withdrew too many units from either of the two other fronts, than you would risk an early invasion of Europe or something like that that would end the game. Was that coding and restriction removed from the matrix versions??

I do admit to placing the less experienced units in the DAK, but again, that's flirting with disaster under the original rules. because unit experience is a determinator of total combat value.
I'm not so much calling it a cheat. But would the North African campaign been as succesful earlier on without Rommel, would the front have collapsed earlier.
With this I think the front should be a hell of alot more random in shattering. I like to keep my commanders until I believe they really should be changed.
ie I have troubles breaking through a front and as such I believe a commander should be changed, he takes responsiblity for his Army groups poor performance.

My main view is if Rommel can be taken out of the African campaign, why cant a player load that theatre full divisions, defeat the Allies at the cost of advance in Russia, but in the end free up units for a further attacks in 1942 when the African theatre has been closed due to an Axis victory. One historical change deserves another.
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Svar
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Post by Svar »

Originally posted by Muzrub:


I'm not so much calling it a cheat. But would the North African campaign been as succesful earlier on without Rommel, would the front have collapsed earlier.
With this I think the front should be a hell of alot more random in shattering. I like to keep my commanders until I believe they really should be changed.
ie I have troubles breaking through a front and as such I believe a commander should be changed, he takes responsiblity for his Army groups poor performance.

My main view is if Rommel can be taken out of the African campaign, why cant a player load that theatre full divisions, defeat the Allies at the cost of advance in Russia, but in the end free up units for a further attacks in 1942 when the African theatre has been closed due to an Axis victory. One historical change deserves another.

Muzrub,

Within the game, the player can't change the commanders of the Italian Front, the West Front, O.K.W., or O.K.H.. The AI sometimes removes these commanders and they will return to the leader pool unless they were executed. With that said, in the 100 odd games that I have played over the years, Rommel stays in the Italian Front for the entire game about 90% of the time.

Svar
RickyB
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Post by RickyB »

Originally posted by Mike Santos:
...

The game should take into account the leader's rating in the "other" fronts (Italy/Africa and West) but I don't think it does.

I also thought that if you withdrew too many units from either of the two other fronts, than you would risk an early invasion of Europe or something like that that would end the game. Was that coding and restriction removed from the matrix versions??

I do admit to placing the less experienced units in the DAK, but again, that's flirting with disaster under the original rules. because unit experience is a determinator of total combat value.

The leader rating does affect the event check in the West and Italian fronts. A 1-10 check is made against their ratings and if it fails the allies get an extra 500-1000 points for their check to see if an event occurs. Also, there is something like a 30% chance that Hitler will take control for the turn and his rating is used for the check.

Regarding invasions, the basic system is unchanged from the original. An event check is carried out. If the Axis fail it, then an event occurs and the front line moves towards Germany. There were two main changes to this process. First, the numbers for the Allied strength were revised from what is in the manual, and I believe are generally higher than they were before. Second, the old version had hardcoded events in place that would occur within a couple of turns of historical. For example, an event would always occur in June 1944 for the West front. These fixed events were eliminated as many Axis players would strip the front at this time, without any real penalty. Of course, if this caused an early event there would be two instead of one, but the "good" players generally avoided this. Now, you can strip the fronts, but if you do, the next event will be checked for almost immediately, whereas being strong puts it off for longer. Also, based on year and location the front strength is reduced to ensure an event will happen if still way outside historical boundaries, but it will be chance as to when it will happen. The fronts will say when this is happening. Basically, the Italian front in 1943 or later will be reduced if outside mainland Italy still (including Sicily), and the West Front in 1944 if no invasion yet.
Rick Bancroft
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SoleSurvivor
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Post by SoleSurvivor »

I'm not going to enter any development team, even if I was invited I had no time to do so. I'm also not a blind supporter of anyone. I just have stated my opinion based on both own knowledge combined with what others contributed. Now hate me for that or get serious.
"Wenn sie jetzt ganz unverhohlen
wieder Nazilieder johlen
über Juden Witze machen
über Menschenrechte lachen
wenn sie dann in lauten Tönen
saufend ihrer Dummheit frönen
denn am Deutschen hinterm Tresen
muss nun mal die Welt genesen
dann steh auf u
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