Two thoughts right off the bat, 1) Francillion does not mention Roll rate, initial turn rate, sustained turning radii, aircraft acceleration from 150mph to 250mph, or Sustained turn rate. So what reference material do you advocate to be the standard? 2) What formula are you advocationg to use with WitP "manuever" rating? With the silence of the WitP gods, one must surmise that they do not care to divulge any information. El Cid has offered a formula and an explanation, given the fact the "manuever" is somewhat of a misnomer. We might be arguing with over-analysis over a value that we do not know of with definite conviction. I am sure El Cid would consider any suggestions that would additionally improve the game play. But I do not agree your point if no other formula is offered so a comparison can be made.
You are correct. Francillon doesn't give exact numbers but it soes provide a wealth of other information that can be used to determine wing loading factors, aspect ratios, and weight to H/P ratios. As I said most of my research was conducted a few years ago and I didn't log all of my sources. Francillon was one that was very helpful. Some of the Osprey books gives some data. Some came from captured aircraft flight testing. Some comes from sources like Bauer and Mikesh. Mikesh is particularly helpful. Some of it even came from magazine articles such as in Air Classics and I used that data when I had no other choice. There is no single source where you will get all of this information.
The data that I presented above is a compilation from literally dozens of sources that I have put into a spreadsheet. Much of it came from the public library, some came from books I purchased. Some of it was interpretations that said XXX aircraft could climb at 3000 fpm and the YYY aircraft was 300 fpm slower. So I took that to mean YYY aircraft could climb at 2700 fpm. A good deal also came from written interviews from fighter pilots. They were particularly helpful when I had data that contradicted other data. Some of it even came from various flight simulators and the forums that supported them. Quite a bit came from warbird forum discussions similar to the discussions we have on this forum.
Unfortunately, the data I have is not complete and I am missing chunks that adversely affect the quality of the data. Some of it I've had to extrapolate such as for the A6M3 roll rate. I had 3 or 4 different sources that listed different rates. So I averaged them. But the data is certainly a good starting point for determining
COMPARATIVE maneuver ratings. It really doesn't matter whether the Corsair's roll rate was 2.5 seconds at 300 mph and that the A6M2's roll rate was 14.8 seconds so long as it is recognized that the Corsair rolled about 6 times faster at that speed.
As far as how to develop a formula for maneuverability, I don't know. I'm not a mathmatician. I do know that using maximum speed and ROC of climb values will produce a highly flawed model. Otherwise the Me-163 Komet would be the most maneuverable fighter of the war. I happen to believe roll rate is more important than turn rate. I also believe that zoom ability is more important than maximum dive speed. Dive ability has one brutal limitation... its called the ground, you can only dive so far and if your at less than 5000 feet diving ability is greatly restricted, especially in a P-40 that needed nearly that much altitude just to pull out of any dive over 350mph. Maneuverability is a very complex attribute given that it changes based upon airpeed and altitude. A P-39 is fast and maneuverable at 5000 feet. At 20000 feet it is a sitting duck. The Zero is a very fine aircraft below 250mph. Above 275, it sucks. But surely there is some way to meld the numbers into a single value that yields a reasonable representation of the aircraft being modeled.
Once that is straightened out, I have another wrench to throw into the works. And that is tactics. Team tactics are far more important than any aircraft's individual physical maneuvering ability. The Wildcat proves that. Taken one on one, the A6M2 should tear up the Wildcat. Taken 2 on 2 and the story begins to change. 4 on 4 and the Wildcat becomes the favorite. The problem with incorporating tactics into maneuverability is that it is time based. The allies used poor tactics early in the war but pioneers such as Thach helped changed that so that by 1943 everyone knew what not to do against a Zero.
BTW, the data I presented in my post above should not be taken as gospel on the whole. Most of it is correct but some of it was computed and some of it was averaged from multiple sources. Those numbers were the best that I could come up with and still reasonably defend. The main point in showing those numbers is that they accurately reflect the relative differences between aircraft more so than absolute differences. I developed them for my own personal use.
Chez