TO MATRIX:Three minor suggestions for future patches

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Charles22
Posts: 875
Joined: Wed May 17, 2000 8:00 am
Location: Dallas, Texas, USA

Post by Charles22 »

If Steeler's point is that he would rather have degrees of intelligence on enemy units I would agree, but once you've identified the object, be that a Tiger, it's pointless not to have Tiger info. more readily available. Perhaps the object in question could have a generic tank icon to reflect that not enough intelligence has been gathered to differentiate a Tiger from a PZIV.

I was once thinking along the lines that sometimes a unit dashing from one set of woods to another, would have something of a blur factor, where you know something is over there. The only problem with this is that there is more than one unit that most likely can see a scampering unit, though neither may be able to pinpoint anything more than it was a vehicle.

On a side note, thanks to Steeler's objection, I have noticed some data which SHOULD NOT be shown through right-clicking. I haven't made a thorough study, but I have noticed that tanks right-clicked will UPDATE how many men are still combatants in the ENEMY tank. Now, for open units such as AT guns, this makes sense, as the program already shows us when guns lose crews, and the human player shouldn't be penalized for not having a computer mind to know just when and where all guns had loses (elsewise why display the loses in men?).

On a sidenote concerning crews, the French S-35 shows a 3 man crew, however after an 88mm lights them up, suddenly the crew, on abandonment, becomes 7 men strong, and is called something like a command unit. As if the S-35's aren't tough enough, now Gerry has to worry about the reserve French armies that come out of them Image Viva La France indeed.
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