CM:SF PREVIEW DID you see it?

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Monkeys Brain
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RE: Another PREVIEW

Post by Monkeys Brain »


[:D]
Yoozername
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RE: Another PREVIEW

Post by Yoozername »

If someone were designing scenarios, and playtesting them over and over, the silly bugs and quirks and asymmetrical LOS and all the other mistakes would dawn on the the dullest of fanboiz.

The first thing I tried to do in the demo was drop arty. It looked cool. then I saw you can't adjust it. Total playtest to find the bug? 12 minutes? 4 years in the making? Cmon.

I also noticed strykers stopping dead within inches of my BMPs line of fire. The Strykers proceded to shoot at the BMP but the BMP can't even see them. Total playtest time 21 minutes. Get real.

They unleashed a half finished product on an unsuspecting market just to get the dollars going. Fund the patches.
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Sarge
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RE: Another PREVIEW

Post by Sarge »

Ok, those are legitimate

Now go over to BF and post that to get a reply from the developer and see how it will be rectified and addressed .

Opps, never mind your banned

my bad [:o]
Yoozername
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RE: Another PREVIEW

Post by Yoozername »

They have already been told and are scrambling for their patch-work.  They don't need consumer testing feedback, didn't you hear?
 
 
Yoozername
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RE: Another PREVIEW

Post by Yoozername »

ORIGINAL: VicKevlar
I wonder if it can be used as a training aid for al quaeda and other hostile forces fighting in iraq? Since it features IEDs and irregular forces, maybe Bafflefront should market it overseas in the arab world under another name? Perhaps 'Sheik Force: Death to the USA'?

In all honesty, the subject matter is sickening.
But the game is being released at a time when BF's countrymen are being killed by the very weapons/tactics that are in the game. I may sound like I am joking around (yeah, I am taking shots at BF) but I think a game that models IEDs, and the possible use of such a game as a training aid for present enemy forces, is a real issue

Well those flat out inane statements.

Close Combat:Marines had IEDs and such waaaay back in version 3.X and every subsequent release since. I won't even mention the release in June of Close Combat: Anti-Terrorism. The IEDs and such have been around for YEARS in CC let alone other games on the market.

"Training aid for al queda" HA! What a maroon. [:D]

Image

Edited to resize picture.

Have to share this...
BTW....the vehicles in the parking lot explode like nothing else. Got some enemy in a building? Fire a 203 round into one of the vehicles. Boom!

From...

http://www.closecombat.org/forums/showthread.php?t=6254


Yoozername
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RE: Another PREVIEW

Post by Yoozername »

Dorosh as Pollyanna is sort of amusing.  Check his real self out here.  A bit different eh?
 
http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=001686;p=3
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Prince of Eckmühl
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RE: Another PREVIEW

Post by Prince of Eckmühl »

Username, as Mr. Tittles (one of his trolling aliases) getting the boot from MadMatt at the BF forums:

http://www.battlefront.com/discuss/ulti ... 003145;p=1

PoE (aka ivanmoe)
Government is the opiate of the masses.
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ravinhood
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RE: Another PREVIEW

Post by ravinhood »

ORIGINAL: Monkeys Brain


[:D]

Lol that is hilarious Monkeys Brain
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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Marc von Martial
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RE: Another PREVIEW

Post by Marc von Martial »

Drop it guys, or will will simply lock this thread.

Yoozername, you have already been warned. This is the last one.
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Terl
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RE: Another PREVIEW

Post by Terl »

ORIGINAL: ravinhood

ORIGINAL: Monkeys Brain


[:D]

Lol that is hilarious Monkeys Brain

Hey, pass the popcorn....this is getting good... [;)]
SMK-at-work
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RE: Another PREVIEW

Post by SMK-at-work »





thanks MB....[:)]
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Yoozername
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RE: Another PREVIEW

Post by Yoozername »




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Plodder
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RE: Another PREVIEW

Post by Plodder »

So what? The post you refer to was answering questions about LOF/LOS issues. New engine, new bugs, big deal. [8|] 
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
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Mobius
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RE: Another PREVIEW

Post by Mobius »

Maybe its not too late to rename it. CM:GP [;)]

CM:Grand Panjandrum
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Yoozername
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RE: Another PREVIEW

Post by Yoozername »

Yes.  Its a big deal.  Because when is it ready?  When its done.  When is it done?  When all the bugs are found.  When are the bugs found?  After its ready.  So its done, its 1:1, its loads of fun, and its ready.  Its ready for some patches. 
 
But its more than just bugs.  Its flawed.  And that will come out after all the mis-design is identified.
 
 
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ravinhood
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RE: Another PREVIEW

Post by ravinhood »

That's a pretty good analysis of the majority of released games nowaday Yoozername. Sad that it's true. But, it's the consumers that allow this to continue. If they would just stop buying new releases and wait till they are bargain bin maybe the industry standards would change. But, as Barnum and Bailey said "A Fool and his Money are soon Parted". But, I am happy to see more and more people posting not only here, but, elsewhere they are getting tired of the crap as well. They are beginning to see that they might just as well wait for patch 13 as to pay to be a beta tester. They'll get a finished game and cheaper too.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


Yoozername
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RE: Another PREVIEW

Post by Yoozername »

The demo should have been released 2 months ago.  This would have gone a long way towards good will for the product. 
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JudgeDredd
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RE: CM:SF PREVIEW DID you see it?

Post by JudgeDredd »

Ok. I'm officially retired in this thread because your arrogance is just getting my back up.
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Yoozername
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RE: CM:SF PREVIEW DID you see it?

Post by Yoozername »

I think the 1:1 game credo has stumbled upon an 'uncertainty principle'.  Similar to the Heisenberg Uncertainty Principle. 
 
By pushing precision onto the granularity of the infantry (1:1 modeling), they have to expand the location of the infantry into an area.  I believe they said something like 25x25 feet.  So each 'guy' is tracked but his location is abstracted over an area.
 
Since most squads certainly operate over areas larger than this, LOS and LOF gets abstracted.  It also introduces seemingly unrealistic events.
 
I suppose they could un-kludge this by reducing the largest unit size to a section.    But even a section of troops (4-6) may also operate in multi-squares considering SOP.
 
 
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Chad Harrison
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RE: CM:SF PREVIEW DID you see it?

Post by Chad Harrison »

ORIGINAL: JudgeDredd

Ok. I'm officially retired in this thread because your arrogance is just getting my back up.

Now do you see why I did the same thing 3 pages ago? This one thread has more personal attacks than any other thread I have seen in years.

Im disappointed that the mods are letting it stay open.
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