Admirals Edition Naval Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Terminus
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Apollo11

Hi all,

Just to check something I think I am reading between lines in press release and your answers here...

Several of mine (and I am sure many others) old ideas done years and years ago in time of UV (yes even before WitP [:)]) that must have been around 2002/2003/2004 and which were finally added to main WitP wish list:


#1 Ammo replenishment regarding port size

In current WitP we can replenish ammo of almost any ship in any port size.

IMHO it is impossible to believe that some lowly port size 3 would have, for example, 16" shells for BBs.

This should be altered to reflect historical situation and something simple could be implemented (numbers are just for example):

port size 1-3 : ammo for all guns up to 5"
port size 4-6 : ammo for all guns up to 8"
port size 7-9 : ammo for all guns

Is something like that done in WitP AE?


#2 Port size, number of ships and cargo ship loading/unloading

In current WitP we can load/unload cargo ships regardless on port size and number of ships.

Historically, for example, US had severe problem with this because many ships had to wait for weeks (and months) to be loaded/unloaded (Noumea was prime example BTW).

This should be altered to reflect historical situation and something simple could be implemented...

Is something like that done in WitP AE?


Thanks in advance!


Leo "Apollo11"

Yes to both your questions...
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Raverdave

Will tonnage sunk be tracked for individual subs and will this contribute to more skill for the crew as it does for pilots?

No, the current system continues. Subs do gain experience, you know...
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: String

Will the British (and other commonwealth) naval leaders have their stats altered? It's kinda annoying to have a few bad and a bunch of generic leaders to choose from.

The leader database has been (and is still being) totally scrubbed and cleaned. So yes.
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RE: Admirals Edition Naval Thread

Post by herwin »

Naval base operations (refit, resupply, and refueling) are vulnerable to disruption by air attacks. Will this be modelled?
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RE: Admirals Edition Naval Thread

Post by Terminus »

No more than today.
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RE: Admirals Edition Naval Thread

Post by Apollo11 »

Hi all,
ORIGINAL: Terminus
ORIGINAL: Apollo11

Just to check something I think I am reading between lines in press release and your answers here...

Several of mine (and I am sure many others) old ideas done years and years ago in time of UV (yes even before WitP [:)]) that must have been around 2002/2003/2004 and which were finally added to main WitP wish list:


#1 Ammo replenishment regarding port size

In current WitP we can replenish ammo of almost any ship in any port size.

IMHO it is impossible to believe that some lowly port size 3 would have, for example, 16" shells for BBs.

This should be altered to reflect historical situation and something simple could be implemented (numbers are just for example):

port size 1-3 : ammo for all guns up to 5"
port size 4-6 : ammo for all guns up to 8"
port size 7-9 : ammo for all guns

Is something like that done in WitP AE?


#2 Port size, number of ships and cargo ship loading/unloading

In current WitP we can load/unload cargo ships regardless on port size and number of ships.

Historically, for example, US had severe problem with this because many ships had to wait for weeks (and months) to be loaded/unloaded (Noumea was prime example BTW).

This should be altered to reflect historical situation and something simple could be implemented...

Is something like that done in WitP AE?


Thanks in advance!

Yes to both your questions...

FANTASTIC!!! [&o][&o][&o]

Yesterday night I searched all my old threads dating from UV/WitP 2003/2004/2005/2006 and so many things I (and so many others) expressed as wishes are now already and finally in - GREAT!!! [:)]


Leo "Apollo11"
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RE: Admirals Edition Naval Thread

Post by herwin »

In WWII, CVs stayed out of gunship range (200 miles) at night. (See Hughes, Naval Tactics). This was a _major_ consideration in WWII naval operations. Will it be possible for a TF commander to release his screen in the evening to go hunting carriers? Alternatively, will it be possible for a fueled-up surface TF to react at night out to five hexes and then return in the early morning, low on fuel but satisfied from having sunk a carrier or some cruisers?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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RE: Admirals Edition Naval Thread

Post by Mifune »

Will the cap of how far a TF can travel in a day be eliminated with this code revision?
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: herwin

In WWII, CVs stayed out of gunship range (200 miles) at night. (See Hughes, Naval Tactics). This was a _major_ consideration in WWII naval operations. Will it be possible for a TF commander to release his screen in the evening to go hunting carriers? Alternatively, will it be possible for a fueled-up surface TF to react at night out to five hexes and then return in the early morning, low on fuel but satisfied from having sunk a carrier or some cruisers?

No.
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Mifune

Will the cap of how far a TF can travel in a day be eliminated with this code revision?

Same as today.
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RE: Admirals Edition Naval Thread

Post by Jim D Burns »

ORIGINAL: jwilkerson
Yes but we have offset this by making it easier as well. Don or Kristian can elaborate.

I always thought mid-ocean intercepts were already far too easy, in fact they were pure fantasy. I can’t count the number of times Japan placed a couple of DD’s somewhere in the Philippine Sea and intercepted dozens of task forces moving through their hex all on the same night.

It should be very hard to even find one task force at night in a 40 mile hex and impossible to find 8, 10 or 20 different task forces. Given how Japan always found every single task force that moved through their hex, I can’t see how it could even be made easier, unless mid-ocean reaction moves have been increased.

Is there some kind of limit to the number of engagements a task force can fight in one phase other than their on board ammo stocks?

Jim
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RE: Admirals Edition Naval Thread

Post by Mifune »

From the manual "no TF can move more than 6 hexes per turn". Surely with a 40nm hex you must mean they can move at least 9 hexes per turn?
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Mifune

From the manual "no TF can move more than 6 hexes per turn". Surely with a 40nm hex you must mean they can move at least 9 hexes per turn?

Oh yes, of course... I read your question as whether or not the cap had been removed, which it hasn't. But obviously we've set it higher to account for the new map scale.
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Jim D Burns

ORIGINAL: jwilkerson
Yes but we have offset this by making it easier as well. Don or Kristian can elaborate.

I always thought mid-ocean intercepts were already far too easy, in fact they were pure fantasy. I can’t count the number of times Japan placed a couple of DD’s somewhere in the Philippine Sea and intercepted dozens of task forces moving through their hex all on the same night.

It should be very hard to even find one task force at night in a 40 mile hex and impossible to find 8, 10 or 20 different task forces. Given how Japan always found every single task force that moved through their hex, I can’t see how it could even be made easier, unless mid-ocean reaction moves have been increased.

Is there some kind of limit to the number of engagements a task force can fight in one phase other than their on board ammo stocks?

Jim

Mid-ocean intercepts are defined (in our book) as two moving TF's meeting, not one moving and one static.
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RE: Admirals Edition Naval Thread

Post by Captain Cruft »

Sub patrol, gotta love that! :)

I was wondering, can other TF types also be set to patrol in a like manner? Thinking particularly of ASW for example.
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Captain Cruft

Sub patrol, gotta love that! :)

I was wondering, can other TF types also be set to patrol in a like manner? Thinking particularly of ASW for example.

Yes, patrol zones and routing options are open to all TF's.
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RE: Admirals Edition Naval Thread

Post by Captain Cruft »

ORIGINAL: Terminus

ORIGINAL: Captain Cruft

Sub patrol, gotta love that! :)

I was wondering, can other TF types also be set to patrol in a like manner? Thinking particularly of ASW for example.

Yes, patrol zones and routing options are open to all TF's.

Yeehaw! Seriously, that is a MASSIVE improvement.

Is the React/No React thing still the same?
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RE: Admirals Edition Naval Thread

Post by Dixie »

Do we get more of the Royal Navy's late war stuff? At least give me Bay Class AA Frigates [:D]

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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Captain Cruft

ORIGINAL: Terminus

ORIGINAL: Captain Cruft

Sub patrol, gotta love that! :)

I was wondering, can other TF types also be set to patrol in a like manner? Thinking particularly of ASW for example.

Yes, patrol zones and routing options are open to all TF's.

Yeehaw! Seriously, that is a MASSIVE improvement.

Is the React/No React thing still the same?

That's currently being worked on.
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Dixie

Do we get more of the Royal Navy's late war stuff? At least give me Bay Class AA Frigates [:D]

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That's an OOB question, and I've only worked on some of the Jap stuff, but I'd be surprised if you didn't get some of the stuff you're hoping for, Dixie...[;)]
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