WaW v32 Germany versus the world! AI++

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bwheatley
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RE: Manpower crisis

Post by bwheatley »

July 1943 things are heating up i'm about out of Manpower so i have to roll back to just PP and supply. The nice thing is i was able to save up for FLAK4 and SUB 4 pretty quickly.

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bwheatley
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RE: Manpower crisis

Post by bwheatley »

August 1943 More hard fighting my advance as stalled i fear i will be stopped so very close to total victory.

Btw any tips on quickly getting naval and air superiority?
HE keeps hitting me with 40+ stacks of Naval Fighters.

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bwheatley
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RE: Manpower crisis

Post by bwheatley »

Another invasion!

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RE: Manpower crisis

Post by bwheatley »

We have greek forces almost completely destroyed!

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RE: Manpower crisis

Post by bwheatley »

We're trying to push to that next line of rivers so we can cut off leningrad. The lack of manpower is causing us a lot of grief.

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RE: Manpower crisis

Post by bwheatley »

In the south we've been stalled at kiev. We get constant Tank attacks trying to cut off our kiev hardpoint. But with our overwhelming airpower we can shatter whole tank divisions with one attack. Our air power has saved our bacon many times. Those flyboys are the glue that holds us together. While on the east coast we've got no airforce to speak of.

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RE: Manpower crisis

Post by bwheatley »

They landed another unit shoot not again.... though i did have every single city garrisoned so this time they land on the beach.

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RE: Manpower crisis

Post by bwheatley »

Our sub 3's are interdicting the heck out of some allied supplies.

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RE: Manpower crisis

Post by bwheatley »

My losses are so high becuase i am not building anything so my manpower can build up.

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RE: Manpower crisis

Post by bwheatley »

My uber sub fleet was able to take out a couple BB II's a small victory but victory non the less.

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RE: Manpower crisis

Post by bwheatley »

I finally manage to destroy the insurgents that had taken over the city.

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RE: Manpower crisis

Post by bwheatley »

Jan 1944

We're slowly building some stuff up trying to keep manpower in check.

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RE: Manpower crisis

Post by bwheatley »

The british have come back with a force trying to take back teh middle east. I'm bunkering down in Kuwait and i have 3 more divisions en route.

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RE: Manpower crisis

Post by bwheatley »

We've pushed down to cut off Sevastopol and we're working on killing the HQ off.

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RE: Manpower crisis

Post by bwheatley »

Feb 1944

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zook08
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RE: Manpower crisis

Post by zook08 »

A few comments and questions:

Trading 7 subs for one BB is not much of a victory.
Why do you build so many trains?
Where's your problem in the east? In the screenshots, each of your units has a 10:1 advantage against every Russian stack.
I'm playing WaW, too (different version), but I haven't run into manpower problems yet (in 1941). But anyway, building 300+ Rifles each turn can obviously cause a problem. IMO, one mortar for 300 infantry is not enough. Build 1 for every 10 Inf.
Foot troops are mostly useless. How many of your units are mobile (having trucks or horses)?
Don't you build SMG troops? SMG gets a huge bonus in urban terrain. They attack and defend cities. Rifles are only good in open terrain.

Oh, and I forgot: are you playing vs. AI+ or AI++?
zook08
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RE: Manpower crisis

Post by zook08 »

That Sevastopol screeenie tells it all. You attack with nothing but infantry and some Paks, which are only useful in defense. That has no punch at all, and is very ineffective. You want lots of SMG, mortars(!) and maybe some infantry guns, if you can spare the money to buy transport for them. Take a closer look at the combat system, and the attack/defense strengths of each type. I don't claim to be an AT expert, but this is how I use the different types:

Rifle - screens your hard-hitting units
SMG - defends and attacks cities
Mortar - your *primary* infantry killer. At least 1 for every 10 infantry.
Inf Gun - too expensive, good for attacking cities
Tank - to attack in open terrain
Machineguns - defend cities
AT Gun - for defense of critical points only
Bazooka - very few, and only to defend cities.
Engineer - they build stuff. They never, ever fight, and are always motorized.

Last but not least: mobility is the key. Try to motorize/horseyrize as many units as you can.
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RE: Manpower crisis

Post by bwheatley »

The british are pushing back towards Kuwait.

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Naval Interception

Post by bwheatley »

My northern sub fleet caught a couple transports and some battleships and sunk them all! our first real naval win of the war!

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bwheatley
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RE: Manpower crisis

Post by bwheatley »

ORIGINAL: zook08

A few comments and questions:

Trading 7 subs for one BB is not much of a victory.
Why do you build so many trains?
Where's your problem in the east? In the screenshots, each of your units has a 10:1 advantage against every Russian stack.
I'm playing WaW, too (different version), but I haven't run into manpower problems yet (in 1941). But anyway, building 300+ Rifles each turn can obviously cause a problem. IMO, one mortar for 300 infantry is not enough. Build 1 for every 10 Inf.
Foot troops are mostly useless. How many of your units are mobile (having trucks or horses)?
Don't you build SMG troops? SMG gets a huge bonus in urban terrain. They attack and defend cities. Rifles are only good in open terrain.

Oh, and I forgot: are you playing vs. AI+ or AI++?

Play AI++
I don't really use SMG's becuase i spend most of my time out in the open and then only a few places in teh city. Most of my troops are not moterized. So for 50 soliders i should have 10 Mortars and 10 MGs?

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