Round two - DING YH v TS

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Japan
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RE: Round two - DING YH v TS

Post by Japan »

Well I hope in AE the JAP Late War Carriers  will have  AA wepons.   

In WITP the Rockets dont work, as they are only "displayed" on the ship but does not fire...

I Hope the Kate will not have half its actual combat range, and that the Judy will not carry half its combat load, that the Jap fanatic Betty pilots can be forced into mission regardless of odds (as happand historicaly), and that the Japs recive assistanse from the German Mosun Boats and Raiders, and That Japan will get a Industry bonus when capturing POW's... (as they got IRL, especialy in the field when Constructing Forts, Airfields, Ports and Rail).. I hope Demacrocys will declare some Citys for "Open Citys" as was done historicaly, and that those (some) China Commanders could get bribed to not attack and harras Jap units from time to time (as was done historicaly)... And of course, that Political Pressure on Allied Commanders is simulated more realisticly, Ie. If Jap invade Alaska, Washington will hardly ignore it!



Im fine with the Allies getting its things, but so should Japan.



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stuman
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RE: Round two - DING YH v TS

Post by stuman »

I keep thinking that ideally there would be some sort of  game option one could choose at the start along the lines of " Japanese Army and Navy do not cooperate all that well " . Sort of like the sub doctrines we get to pick. I am kidding some what, but it does seem that the two branches got in each others way very often, even more so than their  Allied counterparts. I am convinced that that lack of cooperation/trust had a lot to do with Japan's not accomplishing as much as they  perhaps could have in the first year or so of the war.
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Fishbed
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RE: Round two - DING YH v TS

Post by Fishbed »

Although I often play Japanese myself, Japan, man, I had a hell damn of a laugh.
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RE: Round two - DING YH v TS

Post by Yamato hugger »

Well to make a true game on the war you need to have a separate player for every major command (and maybe III corps a separate command [:D]) 1 for over all IJN 1 for overall IJA, 1 for Tojo, 1 for overall air, 1 for navy, ect with different victory conditions for each. Like Dougout Dougs would be to see how many units he can get attached directly to SW Pac for example. 3rd fleet commander gets double points for enemy carriers and 3 times if he disobeys his orders and leave a landing force to fight off BBs on its own. Ect. Programming the VC would be a bitch and it might take a few decades to play, but ---
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Japan
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RE: Round two - DING YH v TS

Post by Japan »

ORIGINAL: Yamato hugger

Well to make a true game on the war you need to have a separate player for every major command (and maybe III corps a separate command [:D]) 1 for over all IJN 1 for overall IJA, 1 for Tojo, 1 for overall air, 1 for navy, ect with different victory conditions for each. Like Dougout Dougs would be to see how many units he can get attached directly to SW Pac for example. 3rd fleet commander gets double points for enemy carriers and 3 times if he disobeys his orders and leave a landing force to fight off BBs on its own. Ect. Programming the VC would be a bitch and it might take a few decades to play, but ---



Nice, it would been an exiting game.

Imagine if you would have a group of 50 players on each side, all using 8 hours a day from a big opperation central, and the enamy team could have their own opperation central on the other side of the globe... 50 players vs 50 players... hihi it would be fun ! (And we have 6 hour working days, so i think 8 Hour gaming a day would been possible hihi )
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m10bob
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RE: Round two - DING YH v TS

Post by m10bob »

ORIGINAL: Yamato hugger

Japan has the biggest advantage there is. An infallible knowledge of allied "at start" locations and exact strengths.

With this info...and the Japanese army and navy not fighting each other...a players "point results" should be better than what Yamamoto was able to accomplish..
Having an expectation of Japan winning this campagn easily should never hold much credance unless based on points alone..

For a nation the size of California...that should be enough..
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Ron Saueracker
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RE: Round two - DING YH v TS

Post by Ron Saueracker »

Matrix should get into providing the hardware and software to host such a game.
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