Guadalcanal AE AAR Allied NoJoe

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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treespider
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RE: Guadalcanal AE AAR Allied NoJoe

Post by treespider »

ORIGINAL: briny_norman

Will we be informed if a mission was aborted due to weather or other things - so we're not just left wondering why on earth those damn B17s didn't do what they were told?


Sometimes....but you may have to pay attention or actually read reports.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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Nikademus
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RE: Guadalcanal AE AAR Allied NoJoe

Post by Nikademus »

also, there's still visual ques in the form of the "rainy hex" graphic on the map.

doc smith
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RE: Guadalcanal AE AAR Allied NoJoe

Post by doc smith »

Yeah, but those visual cues don't show up when planning a strike (I'd need to see storm clouds + wind direction to guess whether the planes will hit the hex during a storm). I think there needs to be either 1) a rule that air strikes abort given X, Y, Z weather conditions, or (logical "or") 2) a way to pre-set all air strikes such that WHEN such weather conditions are in a target hex, planes will abort (unless you throw a flag and let them attack duing storms but not during severe storms). Implicitly, knowing the consequences of attacks during bad weather would help one make decisions.

Thanks for any thoughts.
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