Space Opera - Test Games

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Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

Turn sent. Ongoing consolidation in the Empire De Castillo.
Furthermore, Carthage must be destroyed.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Turn sent onwards to GrumpyMel.
I like the setting and scenario but I am not sure all the research is balanced. I bought agents this turn but they seem too expensive to build and as frontline troops very short-lived. How about giving them more hitpoints and rear-area ability?

And is anybody going to attack a human player sometime????
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 28 sent on to House Cadwall...
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

How are the turns? Haven't seen anything for a while. [8|]
Furthermore, Carthage must be destroyed.
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

Sent mine out on 7/31. That's the last I saw.
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

I sent turn 28 on the 27th, so I guess that's the one. As far as I can see, I haven't received one since then.
Furthermore, Carthage must be destroyed.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

I would also be happy to continue the game. My last turn was just the one coming from Casus Belli and continuing to GrumpyMel and have not seen anything since...
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Sent out turn 29 to GrumpyMel.
Very thankful that the game continues.
As to the game it looks like it is heating up some.... [:)]
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

Who has the turn? Last one I had was sent out on the 31st.
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Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Space Opera - Test Games

Post by Bombur »

I sent it to Ken on 09/06
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

Played it and sent it on the seventh.
Furthermore, Carthage must be destroyed.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Sent it to Grumpy yesterday on the 14th...
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Sent turn 32 to Grumpy
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Next turn sent to GrumpyMel...
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

I'm getting some kind of bug with hover tanks, or at least it looks like a bug to me. They'r not supposed to expend themselves in attacks, are they? Even when they win, and there should be some left, the tank/s and the unit disappear.

Also, I'm beginning to feel more and more belligerent, and may have to move against someone soon, just to work out my feelings of generalised frustration with modern life. You have been warned [:@]!
Furthermore, Carthage must be destroyed.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 35 sent to GrumpyMel.
Game seems to be heating up...
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

ORIGINAL: Casus_Belli

I'm getting some kind of bug with hover tanks, or at least it looks like a bug to me. They'r not supposed to expend themselves in attacks, are they? Even when they win, and there should be some left, the tank/s and the unit disappear.

Also, I'm beginning to feel more and more belligerent, and may have to move against someone soon, just to work out my feelings of generalised frustration with modern life. You have been warned [:@]!

A bug but not one I can actualy fix. You are probably attacking from a sea hex. For some reason, the game engine will allow land units to cross sea hex's if you setup thier movement to allow it (what I did with hover units and gunships) but if you try to attack from a sea hex the unit will be destroyed after the attack, regardless of the results. That's probably what's happening with you.

Just avoid attacking with hover units from a sea hex and you should be fine. My only alternative to fix this would be to prevent hover units from moving into sea hexes at all.... but that would really reduce thier utility as units... so I think it's better to let them move across water, but just let the players know not to attack from water hexes
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

ORIGINAL: GrumpyMel

A bug but not one I can actualy fix. You are probably attacking from a sea hex. For some reason, the game engine will allow land units to cross sea hex's if you setup thier movement to allow it (what I did with hover units and gunships) but if you try to attack from a sea hex the unit will be destroyed after the attack, regardless of the results. That's probably what's happening with you.

Just avoid attacking with hover units from a sea hex and you should be fine. My only alternative to fix this would be to prevent hover units from moving into sea hexes at all.... but that would really reduce thier utility as units... so I think it's better to let them move across water, but just let the players know not to attack from water hexes

Thanks for the update. As I like the idea of hovercraft units: Have you checked with Vic if this is something he is considering to add in this or the next version?
Best regards
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

That seems to cover it, alright. There's a city on an island in a lake on Elyasium. I don't seem to be able to paradrop on it, you've addressed the hovercraft issue. I'll have to see how an amphibious attack goes.
Furthermore, Carthage must be destroyed.
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

I've done th turn, but I don't have Ian's email address on this computer. Can someone send it to me at kfraser@une.edu.au?
Furthermore, Carthage must be destroyed.
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