Downfall, Buccaneer and Marianas and Ironman Allied

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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Andy Mac
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RE: Are ARD's "Turned Off" in Downfall?

Post by Andy Mac »

I will be doing a new thread for that one it wasnt played enough for me to prove it worked ok to put it into the patch.
 
(Plus I have a nastier one in the works anyway !!!)
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Reg
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RE: Are ARD's "Turned Off" in Downfall?

Post by Reg »


Bring it on.......

Thanks a million for your efforts.!!

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
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n01487477
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RE: Are ARD's "Turned Off" in Downfall?

Post by n01487477 »

Hi Andy,
I'm having fun playing Marianas Scen14 - thanks for the great effort to do this.

If it hasn't been mentioned before:(A-historical scenario)
[*]Okha's don't work until you change them to produce ... also think the production numbers could be tweaked a little for the IJN.
[*]Kamikaze option [;)]
[*]More AirSupport would be good too ;-)

If it's going to be A-historical then ... go the whole hog ? [8D]

Cheers
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Fallschirmjager
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RE: Are ARD's "Turned Off" in Downfall?

Post by Fallschirmjager »

Where can I get the latest version of Downfall?
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mikkey
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RE: Are ARD's "Turned Off" in Downfall?

Post by mikkey »

Downfall scenario contains the latest patch and upgraded version by Andy you can download it from this post
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Fallschirmjager
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RE: Are ARD's "Turned Off" in Downfall?

Post by Fallschirmjager »

ORIGINAL: mikkey

Downfall scenario contains the latest patch and upgraded version by Andy you can download it from this post

Thank you
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John 3rd
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RE: Are ARD's "Turned Off" in Downfall?

Post by John 3rd »

Andy,

I'm giving serious thought of adding the German SS, Tenders, and Raiders into my RA, Mk 3 version of my Mod. Do you have the info for these in a manner that can be emailed? Should I just download whichever Mod has them in and then add them?

If you could, please email me with your thoughts: jrc_3@msn.com.

Thanks Sir.
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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PaxMondo
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IronMan Allied

Post by PaxMondo »

ORIGINAL: Andy Mac

I will be doing a new thread for that one it wasnt played enough for me to prove it worked ok to put it into the patch.

(Plus I have a nastier one in the works anyway !!!)

Any news on this update? Really looking forward to it ...
Pax
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vettim89
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RE: Dec 8 Mod questions

Post by vettim89 »

NOt sure if any one else has this problem but CVB Midway arrived with only one unit on board and it looks like this

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"We have met the enemy and they are ours" - Commodore O.H. Perry
NAVMAN
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RE: Dec 8 Mod questions

Post by NAVMAN »

vettim89,
Yes, I have seen the same thing in my games.
navman
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CaptBeefheart
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RE: Dec 8 Mod questions

Post by CaptBeefheart »

That's a feature, not a bug. I like having all those Corsairs on board. Seriously, squadron sizes on carriers seems a bit buggy in general in Downfall as I ended up with 18 in VF, 18 in VBF, 15 in VB and 15 in VT on most of my CVs.

Cheers,
CC
Beer, because barley makes lousy bread.
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JeffroK
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RE: Dec 8 Mod questions

Post by JeffroK »

Ditto

The Carrier airgroups are the hardest thing to manage in Downfall.

Re Midway, it takes so long to get the unit up to full strength as you can only draw 12 aircraft and then wait for a few days. A way around this is to change the aircraft type which thenfills out the squadron.

Other option is to land the squadron and put some of the land base VF on board.
Interdum feror cupidine partium magnarum Europae vincendarum
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Hortlund
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RE: Dec 8 Mod questions

Post by Hortlund »

There are loads of allied ships who have not done all their upgrades in Downfall. Some have not even done their 42 upgrades
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
Andy Mac
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RE: Dec 8 Mod questions

Post by Andy Mac »

There is an update around somewhere to correct that I was sure i posted it I will see if I can find it again
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Bullwinkle58
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RE: Dec 8 Mod questions

Post by Bullwinkle58 »

ORIGINAL: Andy Mac

There is an update around somewhere to correct that I was sure i posted it I will see if I can find it again

Andy, do you recall if the Downfall which was included as a scenario in that official patch (last one I think, before the OOB/data official patch) includes the changes? IOW, the verison you just bumped in the other thread? In which case we can play the version in the patch safely?
The Moose
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mikkey
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RE: Dec 8 Mod questions

Post by mikkey »

IIRC "WITP Admiral's Edition v1.01.06i Official Update" contains Downfall scenario v1.0 (without some ship upgrade, fuel...) and this thread Official Downfall Scenario Erratta contains Downfall scenario v2.0.
gradenko2k
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RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by gradenko2k »

Sorry if this has already been answered elsewhere, but the original post doesn't really say anything: Does "Ironman Allied" mean a game where the Allies are boosted to ahistorically stronger levels? As a counterpoint to the latest patch's scenario 010, which is a game where the Japanese are boosted to ahistorically stronger levels.

If yes, are the attachments in post 4 and 5 of this thread still the latest version? I find the idea intriguing.
Andy Mac
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Location: Alexandria, Scotland

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by Andy Mac »

Yes it does no I dont think those are the latest versions I will try to dig them out later
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