ORIGINAL: brian800000
Another question: how do you know if a ship is safe to move? My repair yard in PH is full, and I have ships there with a lot of damage. Are there thresholds beyond which I know it would be safe to move the ships (and until those are met, I guess they have to sit there until repair spots open?)?
The more damage a ship has, the more likely it will sink at sea. Only Float damage will sink a ship, assuming it's not attacked again.
A good rule of thumb when moving damaged ships is to repair all the Sys damage via pier side (you can have as many ships as you want repairing Sys damage at the pier. And get Float to less than 50. If a ship is zero sys and <50 float, she probably won't sink en route to another ship yard. I have seen ships jump from 50 to 60 or 70 and give me stress. Fortunately, they're headed to PH from the front lines and generally have a base nearby they can go to to get it back to 50. I'd get my ships to 40 float at PH if sending to the states. there's no rest stop on the way if flooding increases suddenly. Escort them heavily because any sub can easily sink a damaged ship.
If PH is full of damaged ships, try to get some ARD's there. A ship can slowly repair Float damage using an ARD.
The older I get, the better I was.