AGS Turn 1 Moves

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EntropyAvatar
Posts: 40
Joined: Mon Feb 14, 2011 3:50 pm

RE: AGS Turn 1 Moves

Post by EntropyAvatar »

ORIGINAL: mikemcmann
It's auto broken. All units can always move one space. The sec moves east and the inf div moves west and the empty space connects them.

No, the space between them reverts to Axis before the Sov player starts his turn. The only way any units would have the movement to reach that space is to take out the romanian cav and they just finished saying that it can't be done.
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CapAndGown
Posts: 3078
Joined: Tue Mar 06, 2001 10:00 am
Location: Virginia, USA

RE: AGS Turn 1 Moves

Post by CapAndGown »

ORIGINAL: mikemcmann

Cap and gown

It's auto broken. All units can always move one space. The sec moves east and the inf div moves west and the empty space connects them.

I think that the Romanian move is fine, but it requires a 2nd par group Corp to seal securely

The hex in between will convert to German control during the logistics phase.


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gregorit
Posts: 4
Joined: Mon Aug 29, 2011 11:32 pm

RE: AGS Turn 1 Moves

Post by gregorit »

If you build out the rail network from northern Romania, as many sharks do, you will need to OCCUPY those two rail hexes. (Next to the RCav units in the previous diagram.) German FBDs will lack the MPs to do this and, if you're trying to maximize supply network construction, you've just fallen almost a full turn behind.
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