Your Style Maps

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

Moderator: rickier65

User avatar
Jacko
Posts: 326
Joined: Thu Jun 20, 2002 9:33 pm
Location: The Netherlands

RE: Your Style Maps

Post by Jacko »

The link works, HintJ. And the map is stunning! I especially like the water, the crops and the trenches. Well done!
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Your Style Maps

Post by junk2drive »

It's almost 11:30 here and normally I would have gone to bed at 10 or so but the electric company was here fixing a loose connection that was causing the power to fluctuate and our computers kept shutting off.

Good readme, glad you included one. No problem with the scenario. I'll try the template tomorrow. I would have put more grass on the map but it looks good for what it is supposed to be. Maybe tone down the brightness. If you paint impassable on the terrain along the bridge and a bit on each shoreline, it will help guide units across the bridge instead of crossing the water.

Good job for your first.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Your Style Maps

Post by HintJ »

ORIGINAL: junk2drive

It's almost 11:30 here and normally I would have gone to bed at 10 or so but the electric company was here fixing a loose connection that was causing the power to fluctuate and our computers kept shutting off.

Good readme, glad you included one. No problem with the scenario. I'll try the template tomorrow. I would have put more grass on the map but it looks good for what it is supposed to be. Maybe tone down the brightness. If you paint impassable on the terrain along the bridge and a bit on each shoreline, it will help guide units across the bridge instead of crossing the water.

Good job for your first.
Thanks for the feedback. The Map is coded for water, if you try to order a unit from one end of the map to the other, the AI will cross the bridge or the shallow part. I agree its a little bright--It's less bright now.


Download link for the CC3 map:
http://dl.dropbox.com/u/31190062/Lvov1DropBoxB.zip
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
User avatar
Erik Rutins
Posts: 39775
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Your Style Maps

Post by Erik Rutins »

Very cool, I'm downloading now and will give it a test today! Thanks for posting this, make sure you give it its own thread in the maps sub-forum as well. [8D]

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Your Style Maps

Post by junk2drive »

Erik there is a new template in the Maps Mods and scenarios forum.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
Erik Rutins
Posts: 39775
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Your Style Maps

Post by Erik Rutins »

Cool, hadn't gotten there yet. [:D]
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Erik Rutins
Posts: 39775
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Your Style Maps

Post by Erik Rutins »

Great map, fun scenario! I think the map really accomplished your goal of bringing a CC map into Panzer Command. The CC texture works very well as a mega-texture and gives the map a very good look overall. The only part that I always thought could look better on that CC map was the wheat texture, where the edges look a bit odd. You clearly mastered the map maker. You've used the various features well. The grass and wheat and bushes look good and are well placed. The texture map makes sense for all the structures and the underlying mega texture.

The scenario is a good challenge as the Germans! The map worked well and your use of single squad/vehicle platoons helped give more of a CC or CM feel to it. A good fun skirmish.

Overall, very well done and excellent for your first map and scenario.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Your Style Maps

Post by HintJ »

ORIGINAL: Erik Rutins

The map worked well and your use of single squad/vehicle platoons helped give more of a CC or CM feel to it.

Overall, very well done and excellent for your first map and scenario.

Regards,

- Erik

Glad you like it. I think it might upset some PC purists to have all single-unit platoons, but I'm thinking such a technique could even be used very effectively for a forced 60 or 40:0 turn structure.
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Your Style Maps

Post by junk2drive »

Not a problem with single squads. The more variation the better. Whatever makes it more enjoyable for a broad audience.

Wild Bill Wilder did a similar thing for WinSPMBT with single soldier squads.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Your Style Maps

Post by Mad Russian »

The only place it will make a difference is the number of radios in the scenario. Each "platoon" has a radio. Whether they are 1 squad platoons or 20 squad platoons.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mobius
Posts: 10339
Joined: Thu Jun 29, 2006 10:13 pm
Location: California
Contact:

RE: Your Style Maps

Post by Mobius »

ORIGINAL: HintJ
Wow! Nobody use foreign to English characters in ANY unit names, or you will lose all of your work and the game will refuse to function!
Don't use any commas either.
All your Tanks are Belong to us!
panzer
User avatar
HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Your Style Maps

Post by HintJ »

I'm working on my second CC map. This map looks very much like the last one, and I'm wondering if anyone out there has any suggestions for a different CC map?

Image
Attachments
Hexpic_170..1_163251.jpg
Hexpic_170..1_163251.jpg (661.63 KiB) Viewed 396 times
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
User avatar
HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Your Style Maps

Post by HintJ »

Also, I've been messing around w/hex maps. I don't know why because I never played table-top hex-based games. I was also wondering if anybody knows where I can find a good screen shot of a hex-based map?

Image
Attachments
Hexpic_170..1_161859.jpg
Hexpic_170..1_161859.jpg (560.24 KiB) Viewed 396 times
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
User avatar
Jacko
Posts: 326
Joined: Thu Jun 20, 2002 9:33 pm
Location: The Netherlands

RE: Your Style Maps

Post by Jacko »

I love your work, HintJ. I don't play CC anymore, but I would love to see a good, big winter map of Stalingrad. Preferably out in the steppe or the Stalingrad-Kalatch-map.  
User avatar
HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Your Style Maps

Post by HintJ »

ORIGINAL: Jacko

I love your work, HintJ. I don't play CC anymore, but I would love to see a good, big winter map of Stalingrad. Preferably out in the steppe or the Stalingrad-Kalatch-map.  
That map is part of the CC5 Stalingrad mod I think. I'd have to dig up a very old hard drive on a very old computer to find it, but I have it somewhere, I think.

Anyway, I did pull up a winter map, just to get an idea what it looks like. It seems the painted shadows in a CC map work very well for showing terrain elevations, but the sunlight angle must be perfectly set in Mapmaker to jibe w/it.

This brings up another issue: We don't have an "Thick Ice" terrain type.

Image
Attachments
Hexpic_180..1_151909.jpg
Hexpic_180..1_151909.jpg (577.94 KiB) Viewed 396 times
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
User avatar
HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Your Style Maps

Post by HintJ »

Panzer Command, the table-top game. I would be pretty easy to paint the terrain types and slight elevations, auto generate the trees, etc.

Maybe it is just too much of a step backwards in gaming to go in this direction. Or maybe the copyright owners of the map would flip out if someone released a map like this.

Image
Attachments
Hexpic_180..1_145332.jpg
Hexpic_180..1_145332.jpg (459.65 KiB) Viewed 396 times
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
User avatar
Jacko
Posts: 326
Joined: Thu Jun 20, 2002 9:33 pm
Location: The Netherlands

RE: Your Style Maps

Post by Jacko »

You are an artist with this map maker, HintJ. That winter map is also very good. Are you going to post it?
User avatar
HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Your Style Maps

Post by HintJ »

ORIGINAL: Jacko

You are an artist with this map maker, HintJ. That winter map is also very good. Are you going to post it?

An artist, me? I'd like to think so, but really my point is the ease of re-creating other people's artwork in PC w/Mapmaker. There's nothing to it really; you just get a good top-down picture and greyscale image, repaint the terrain feature for 1 pixle to 1 meter, put some objects on, and you've got just about any map you can image/find.

I love the CC maps, but what I really want to create is a board-game style map in PC. The Gimp has an awesome hex-grid generator that I want to exploit.
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
Post Reply

Return to “Panzer Command: Ostfront”