Ok WISHLIST TIME after seeing & playing game

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Jacko
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Jacko »

I second that. Please make it possible. [&o]
Ratzki
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Ratzki »

Larger maps. I that would be good as well. Not just to be able to play on larger maps but to find some way of making the maps a little easier on our systems.
A question,... with all the possible items that we can place on a map, how much of a load do these place on our computers as compared to the physical size of the maps? I like the idea of the huge variety of trees and other things but in the end would be willing to give a little here for some other things like showing more men in the squads and larger maps, ect. When it comes down to eye candy, I tend to look more at my units then I do some trees and shrubs. Again, not that I do not appreciate all the work to bring these into the game, but if something has to go in order to ease up on our poor cpu's, then I will make doe with a few less varieties of trees.
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Mad Russian
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

When Erik gets a chance to talk with the new coder I'm sure he'll let us know just what can be done with map size.

He's still on vacation. Until he gets back I can't answer more than what I've already given you.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Pillar
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Pillar »

ORIGINAL: Mobius
ORIGINAL: Pillar
If you can target behind the building, that's fine, as long as you can't spot units back there.
What's to stop the player from using the general sighting feature to borg spot things back there? Nothing. It is a gamey bug.

Well, he can do this pretty much any time any place and under any circumstance. It is unavoidable. The question is, can mortars lob shells over buildings - yes they can. It's up to the player to play as his preferences permit.

Are you trying to make a competition sport or a wargame?
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sztartur2
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RE: Ok WISHLIST TIME after seeing & playing game

Post by sztartur2 »

ORIGINAL: Ratzki

... Again, not that I do not appreciate all the work to bring these into the game, but if something has to go in order to ease up on our poor cpu's, then I will make doe with a few less varieties of trees.

Agreed with this as well.

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Pillar »

Be able to place all entrenchments in setup
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Mad Russian
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

ORIGINAL: Ratzki

Larger maps. I that would be good as well. Not just to be able to play on larger maps but to find some way of making the maps a little easier on our systems.
A question,... with all the possible items that we can place on a map, how much of a load do these place on our computers as compared to the physical size of the maps? I like the idea of the huge variety of trees and other things but in the end would be willing to give a little here for some other things like showing more men in the squads and larger maps, ect. When it comes down to eye candy, I tend to look more at my units then I do some trees and shrubs. Again, not that I do not appreciate all the work to bring these into the game, but if something has to go in order to ease up on our poor cpu's, then I will make doe with a few less varieties of trees.


It's not the variety of structures or texture you can choose from in Map Maker. It's the number on the map. The bigger the map the more textures and structures you have on the map.

Think of painting a picture.

Let's use a 1 foot square canvas. (1km map) and think of the amount of paint that goes on that canvas and what it will take to be able to create a picture.

Now we move up to a 2 foot square canvas,(2km map) which is 4 times as large.

To get the same amount of detail you have to put a whole lot more paint on the canvas that you did for the 1 foot canvas.

If we move up to a 3 foot canvas you get the same issue.

From a 1km map to a 2km you increase the size by 4 times.

From a 1km map to a 3km you increase the size by 9 times.

1x1=1
2x2=4
3x3=9

It's not a matter of reducing the number of tree choices in the game to go to add just another 1km of map size. It's all about displaying 9 times more surface area and the associated textures and structures that goes with it.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

Has anybody played on a 2km map yet?

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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junk2drive
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RE: Ok WISHLIST TIME after seeing & playing game

Post by junk2drive »

Has anybody played CMBN on a large map yet?

Edit to add: Does any 3D game besides CMBN have larger than 2kx2k maps that are playable? IF so, what spec computer does it take to run it and is it realistic? RT or WEGO or IGOUGO?
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Ratzki
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Ratzki »

Could a generic tree "tile" be added that contained multiple trees on it. Then this could be rotated somewhat for some variety. As well some indivdual trees could be placed to further spice things up a bit. These multiple tree tiles would be now seen as an individual object and not several as is when we have to place individual trees.
Could this then not be used for other terrain type as well.
rickier65
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RE: Ok WISHLIST TIME after seeing & playing game

Post by rickier65 »

ORIGINAL: Jacko

Is fog included in the game? There are two things I LOVE (no really!): fog and Panthers. Preferably Panthers in the fog. [:D]

Actually, fog is included as one of the weather conditions that can be used on a map, similar to rain or snow. I have been meaning to make a map using fog, just to see how it looks since it was introduced, but it seems like something else keeps coming up.

Perhaps You can give it a try. It should be covered in one of the Map Maker guide appendices.

Thanks!
Rick
rickier65
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RE: Ok WISHLIST TIME after seeing & playing game

Post by rickier65 »

ORIGINAL: Ratzki

Could a generic tree "tile" be added that contained multiple trees on it. Then this could be rotated somewhat for some variety. As well some indivdual trees could be placed to further spice things up a bit. These multiple tree tiles would be now seen as an individual object and not several as is when we have to place individual trees.
Could this then not be used for other terrain type as well.

We tried this as one of the techniques to improve performance, but found that it did not improve performance significantly, and also intrduced some other issues with the way LOS was handled through these objects. But thanks for the suggestion.

Thanks
rick
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Mobius
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mobius »

ORIGINAL: Ratzki

Larger maps. I that would be good as well. Not just to be able to play on larger maps but to find some way of making the maps a little easier on our systems.
A
If you make a series of 1km^2 - 2km^2 maps you can string together battles on them with the campaign maker. The Kursk south long campaign is essentially an area 5km long by 1km wide. The battles there were fought over several days. There was no way to maneuver around anything as units needed other friendly units on their flanks as protection so had to go straight ahead.
All your Tanks are Belong to us!
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sztartur2
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RE: Ok WISHLIST TIME after seeing & playing game

Post by sztartur2 »

ORIGINAL: junk2drive

Has anybody played CMBN on a large map yet?

Edit to add: Does any 3D game besides CMBN have larger than 2kx2k maps that are playable? IF so, what spec computer does it take to run it and is it realistic? RT or WEGO or IGOUGO?

I have played CMBB on large map The quick battle has a limitation of 3X3 km but you could make an operation with 2 battles on a larger map - and you can see the whole big map in each battle. It is one of the operation types the static operation. (WEGO)

I have played CMAK with 4X5 km map.(WEGO)

I have experimented with CMSF map editor and it knows 4X4 km. (Which is also a must because modern equipment is even more lethal at distances.)(WEGO)

I have playes SPWAW it knoes 5X12km if I recall it right (IGOUGO)

I have and still play sometimes WinSPMBT and WinSPWWII the maps can be 8X10 km. (IGOUGO) (See my scenarios that are included in WinSPMBT some of them use the max map.)

I believe a 4X5km map would be very good in PCO no need for more.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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HintJ
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RE: Ok WISHLIST TIME after seeing & playing game

Post by HintJ »

Fix the Mortars, please!

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sztartur2
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RE: Ok WISHLIST TIME after seeing & playing game

Post by sztartur2 »

[:D][:D][:D][&o]
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Mobius
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mobius »

It comes with the job.


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rickier65
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RE: Ok WISHLIST TIME after seeing & playing game

Post by rickier65 »

ORIGINAL: HintJ

Fix the Mortars, please!

that's great, we should change it as a thank you if for no other reason!

Thanks
rick
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Jacko
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Jacko »

ORIGINAL: Rick

ORIGINAL: Jacko

Is fog included in the game? There are two things I LOVE (no really!): fog and Panthers. Preferably Panthers in the fog. [:D]

Actually, fog is included as one of the weather conditions that can be used on a map, similar to rain or snow. I have been meaning to make a map using fog, just to see how it looks since it was introduced, but it seems like something else keeps coming up.

Perhaps You can give it a try. It should be covered in one of the Map Maker guide appendices.

Thanks!
Rick

I'm studying and experimenting the map and scenario editor at the moment, Rich. I'm planning on several GD scenarios or even a GD campaign, but it takes quite some time to get used to it. But you will see fog in my battles for sure.
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Mad Russian
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

Takes quite some time to get used to what?

I did the pictorial tutorial for mapmaking to show gamers what to do and explain everything. Are there things that are still not clear about making maps?

Or is there another part of the process that needs to be explained better than we've done already. I want to cut the learning curve down for PCO down to the size of a speed bump in Wally Worlds parking lot.

Let us know what we can do to support your efforts at creativity. We'll do our best to explain whatever is causing an issue.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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