Distant Worlds: Legends Characters

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Erik Rutins
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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

Distant Worlds: Legends will allow up to 8 sheep in one strike fleet! [8D]

Regards,

- Erik
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ASHBERY76
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RE: Distant Worlds: Legends Characters

Post by ASHBERY76 »

Sheep is hidden faction reveal.
Silex
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RE: Distant Worlds: Legends Characters

Post by Silex »

really amazing shots, hope it'll go out quick, i really can't wait :) (more end of month or start ? :P)

a question about new extension :
- will it be possible to "save/eject" characters (like a survival capsule or something like that, without possible to run away or defend, but if you loose the bad ship in middle of a battle ...)


a few things i'll like to see corrected/improved if possible (we never know ;), i know some are maybe bigger than that)
small bug :
- same things about refuel, it's painfull to have ship in standby who forget to refuel when you need them :) i will not speak who choose to refuel ... in middle of battle, not really a nice idea
- there's sometimes not all the options for all the design of ship in queue (by example with colony ship, you can't program refuel, then colonize ...), would be usefull to correct that :)
- there's sometimes some ship stuck in construction during ... amazing long time with only one element left

features :
- it would be nice to have a way to choose how much troop you load/unload (if it's already exists, please excuse :)
- it would be usefull to have an index to search specific system/planet/... by name (or part of name), it exists for his own system/planet/ship, but not for who you're able to see or you already know
- would be good to have one button to get the military ship panel, it's possible to have it via ship > military, but when doing mass operation, can be really boring/long)
- would be nice to have the way to avoid scolling message on some more specific things (like building on ground done)
- would be good to have a way to go from colonies to shipyard of planet, and from shipyard of planet to the colonies screen
- would be awesome to have a way to disable radar light on galaxy map (or choose another color), because, in fact, it's not easy to see his own system (green on green, blue on blue and so one)

both :
- i find the ai/possibility of private sector a bit short (would be nice to have a way to force/help them to upgrade, to make them avoid part of galaxy in war ><, maybe to have possibility to create different design function of needs (the cheaper is always bought atm) ...)


hope it'll help :)
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nammafia
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RE: Distant Worlds: Legends Characters

Post by nammafia »

Will the "sheep" hidden faction playable once discovered?

Also, must we have to wait to play the game to find out about this "dedicated carrier"?
Right now, we can create add lots of fighter and bomber bays to create a carrier. What does "dedicated carrier" have?
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J HG T
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RE: Distant Worlds: Legends Characters

Post by J HG T »

ORIGINAL: Erik Rutins

Distant Worlds: Legends will allow up to 8 sheep in one strike fleet! [8D]

Regards,

- Erik

Well, that's an improvement!

Incoming!
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"And they hurled themselves into the void of space with no fear."
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Shark7
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RE: Distant Worlds: Legends Characters

Post by Shark7 »

ORIGINAL: nammafia

Will the "sheep" hidden faction playable once discovered?

Also, must we have to wait to play the game to find out about this "dedicated carrier"?
Right now, we can create add lots of fighter and bomber bays to create a carrier. What does "dedicated carrier" have?

Hmmm, and I was sure the sheep were a secret weapons project... [8D]
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Hawawaa
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RE: Distant Worlds: Legends Characters

Post by Hawawaa »

Can you get characters from independent colonies that you incorporate into you empire peacefully? Would it be possible to get characters too from independents that you conquer?
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RE: Distant Worlds: Legends Characters

Post by tjhkkr »

ORIGINAL: Erik Rutins
Distant Worlds: Legends will allow up to 8 sheep in one strike fleet! [8D]
Regards,
- Erik

That will make for one unbeatable Strike Force...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: Distant Worlds: Legends Characters

Post by tjhkkr »

Question: do we get any sneak previews as to what character parameters will be in DW Legends characters?[:)]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Bingeling
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RE: Distant Worlds: Legends Characters

Post by Bingeling »

Like the images in this thread?
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Keston
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RE: Distant Worlds: Legends Characters

Post by Keston »

quote]
YConversely, if you have an Admiral but your fleet spends all its time sitting in orbit, he may end up as a somewhat corrupt drunk or a disciplinarian with poor combat skills who is less useful when war starts and you need his help.

Regards,

- Erik [/quote]

The characters are paragons - the great ones of their generations, so maybe sitting there makes him trigger happy and highly aggresive in combat. The idea of great leaders developing negative traits when poorly employed, however, is a good one. But not run of the mill negative traits.

Looking at the leader event screen, did you consider and reject stoplight color coding the event history for the good, the bad, and the neutral-effect events?
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ASHBERY76
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RE: Distant Worlds: Legends Characters

Post by ASHBERY76 »

I disagree.Napoleon,Alexander,Ceaser all had bad personality traits to go along with their genuis.The more mixed the traits the better.
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Shark7
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RE: Distant Worlds: Legends Characters

Post by Shark7 »

ORIGINAL: ASHBERY76

I disagree.Napoleon,Alexander,Ceaser all had bad personality traits to go along with their genuis.The more mixed the traits the better.

Even when you look at what we consider the great generals of the last century you find many of them were quite eccentric.

Examples:

McArthur is as well known for his ego as his battlefield skills.

Patton struck a shell shocked soldier.

Montgomery also had quite the ego.

These eccentric traits are also what tend to make the great ones great. We see it as arrogance or self promotion, when in reality it is extreme self confidence.
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Data
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RE: Distant Worlds: Legends Characters

Post by Data »

Like Custer had [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Gelatinous Cube
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RE: Distant Worlds: Legends Characters

Post by Gelatinous Cube »

ORIGINAL: Data

Like Custer had [:)]

Zing
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Erik Rutins
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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

The basic idea with the characters is that they are individuals with extraordinary potential, but that potential is not always realized. The same character can develop differently based on the circumstances. Some of these characters will also start out with areas where they are weaker, but they can improve over time. While you will occasionally get someone who is just incredible right from the start, it's more usual that you'll get someone who's a little better than average, but can develop into much more over time.

I still wince when I recall the loss of my favorite Fleet Admiral in my latest test game. I built him up over several wars from an officer with a +3% Targeting bonus (that was it), to the point where he had three skills including a targeting bonus of +30%, an increase in the hyperspace speed of the ships in his fleet and a decrease in fuel and energy usage for his fleet and a tactical bonus to countermeasures and targeting when near a friendly planet or base. He was amazing, but he went down in my final assault on the Gizurean homeworld, as the orbital defense batteries punched through the shields on his Cruiser before they could escape.

Regards,

- Erik
Erik Rutins
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ASHBERY76
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RE: Distant Worlds: Legends Characters

Post by ASHBERY76 »

So Admirals having their own command ship is confirmed.
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J HG T
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RE: Distant Worlds: Legends Characters

Post by J HG T »

And that's the reason why I love a good character system in strategy games and RPGs; You start to care about your characters/leaders and make every effort to make sure they do their best and survive 'till their (possible) well earned retirement.
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RE: Distant Worlds: Legends Characters

Post by Shark7 »

ORIGINAL: J HG T

And that's the reason why I love a good character system in strategy games and RPGs; You start to care about your characters/leaders and make every effort to make sure they do their best and survive 'till their (possible) well earned retirement.

And then you cry when they retire.
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Bingeling
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RE: Distant Worlds: Legends Characters

Post by Bingeling »

The downside could be balance, as the AI would probably be as careful about nursing its leaders as the player. Make sure the future admiral gets into every scrap of pirate action to hone his skills.

"Let him beat on that mining base a bit longer guys, admiral Sprocket is soon here!"

But if the difficulty slider is as good as they hint at, we could just set up a bit harder games to compensate [8D]
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