PanzerKrieg Map Mod (DISCUSSION)
Moderator: Vic
- Redmarkus5
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RE: Board Game Map Mod (WiP)
I think PanzerKrieg version 5 is nearly ready. However, as the optional scenario that comes with it has a large number of OOB changes, I am looking for a couple of friendly play-testers to play through the first few turns and comment on how it feels.
Please PM me if interested and I will give you a DL link to use.
Please PM me if interested and I will give you a DL link to use.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Board Game Map Mod (WiP)
ORIGINAL: redmarkus4
I will use any reliable TOEs anyone can post here. What's missing from the current German Inf Divs (based on standard Wehrmacht TOE for 1942) is:
1 x Field replacement Bn
1 x Pionier Bn
1x Pz jager Bn (but this is already spread across the Regts)
1 x Aufklarungs Recon Bn
1 x Fusilier Bn (for street fighting etc - not recon)
Div HQ staff, 1 x Signals Bn and Supply Bn are represented by 'Staff'.
Either the regts need to be beefed up a lot or an extra small regt is needed. I feel that adding a Regt (it's about half the size of the others) with recon, pioneers and fusliers gives the commander an option to commit these specialists or not, and where. Spreading them just equals more riflemen.
From N.Terry & L. Cole "The German Army Order of Battle 1939 - 1945"
"Fusilier battalions: based on the experiences withDivision Battalions, from October 1943 under the "New model" (neue Art) divisional organization, all Infantry Division Reconaissance, Mobile and Division battalions were renamed Fusilier Battalions."
From G. F. Nafziger “The german order of battle – Infantry in World war II”, writing about Type 44 division (1943 – 1944):
“In newly forming, the structure was simply organized with six instead of nine battalions. The reconnaissance units were replaced by a “fusilier” battalion that was frequently equipped with bicycles so that it could continue in the reconnaissance role.”
From S.W. Mitcham Jr “German order of battle - Volume one”:
“Infantry reconnaissance battalions normally consisted of three companies: one mounted, one motorcycle and one motorized (heavy weapons) company. Light, motorized, and panzer divisional reconnaissance battalions normally were completely motorized.
From 1943 onward, newly organized divisions incorporated fusilier battalions, which were organized like infantry battalions except that they were more mobile. Usually they were equipped with bicycles”.
Per aspera ad astra.
RE: Board Game Map Mod (WiP)
Man here i learn more than i did it at school...great inputs sator [;)]
RE: Board Game Map Mod (WiP)
I have added Hungarian Light Division (Augmented) and Hungarian Army and Corps level organisation to the OOB/TO&E thread, Hungarian Armoured Division to follow "real soon now" ... [8D]
Phil
Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Email: aspqrz@tpg.com.au
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Email: aspqrz@tpg.com.au
RE: Board Game Map Mod (WiP)
ORIGINAL: redmarkus4
I have upped the Panzer Division OOB based on my best assessment of what the average should be for a fully stocked 1942 German PzDiv. Remember, all these values will be randomised and reduced by the game at the start.
Any thoughts or suggestions on this?
The 3rd Panzer Division had 1 Regiment (3 Battalions), total 150 panzers; a mix of PzIII's and Pz-IV's at the start of the battle of Kharkov in May.
The 16th Panzer Division had 1 Regiment of tanks (2 Battalions), 88 panzers (mix of both III's and IV's) and 6 Pz -II's in a recon company.
When they reached the outskirts of Stalingrad they had 108 Pz III's (mix of long and short barrelled), and 24 Pz IV's in a single regiment.
The 14th Panzer Division had 1 Regiment of tanks (3 Battalions) with about 132 panzers.
When they reached the outskirts of Stalingrad, they had 29 Pz III's (mix of long and short barrelled), and 18 Pz IV's left.
The 23rd Panzer Division had 1 Regiment of tanks (3 Battalions) for a total of 180 panzers. (pzII's/pz III's/Pz IV's). This division sat in France through the winter and only showed up in Russia in April...so this is a lot closer to a 'perfect' ToE.
This was all before the fighting against the Soviets by Kharkov. So this is a kind of 'high water' mark for their organization. I don't think you will find any German Panzer division with 200 panzers in it at any time in 1942 or later Russia, despite what might be written on a ToE.
If you want to go with an average, try not to number it above 150 tanks.

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- Redmarkus5
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RE: Board Game Map Mod (WiP)
Thanks gents - I'll make some changes.
However, I am finding the Germans to still be under-performing, even with the 4th ad-hoc Regt.
Any thoughts on what the ideal in-game '42 Soviet Inf Div OOB should look like?
However, I am finding the Germans to still be under-performing, even with the 4th ad-hoc Regt.
Any thoughts on what the ideal in-game '42 Soviet Inf Div OOB should look like?
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Redmarkus5
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RE: Board Game Map Mod (WiP)
PanzerKrieg Version 5 is now available for download: https://www.dropbox.com/s/fc799szxr22nm ... d.zip?dl=0
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Board Game Map Mod (WiP)
Im triying the new version of your photo-units mod, which i love it, but i dunno if im doing something wrong but it also appears a picture face in the IDs, how can i disable them!!??
By the way thanxs for the effort of the team!! Guys u are doing a fantastic job!!!Congrats and keep it up [&o]
By the way thanxs for the effort of the team!! Guys u are doing a fantastic job!!!Congrats and keep it up [&o]
- Redmarkus5
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RE: Board Game Map Mod (WiP)
ORIGINAL: sitito
Im triying the new version of your photo-units mod, which i love it, but i dunno if im doing something wrong but it also appears a picture face in the IDs, how can i disable them!!??
By the way thanxs for the effort of the team!! Guys u are doing a fantastic job!!!Congrats and keep it up [&o]
Sorry - missed a folder. It's now fixed: https://www.dropbox.com/s/fc799szxr22nm ... d.zip?dl=0
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Board Game Map Mod (WiP)
wow that was fast!
i love u...i really do [:)]
i love u...i really do [:)]
- Redmarkus5
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RE: Board Game Map Mod (WiP)
ORIGINAL: sitito
wow that was fast!
i love u...i really do [:)]
Baby - I think I'm gonna, uh, uh - you know what I mean

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Board Game Map Mod (WiP)
Hahahaha....go ahead, don't be shy...but first, before anything, i must tell u honey: problem persist[8|]!! Just try the fixed version with the same result as before...light my fire please [;)]
- Redmarkus5
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RE: Board Game Map Mod (WiP)
ORIGINAL: sitito
Hahahaha....go ahead, don't be shy...but first, before anything, i must tell u honey: problem persist[8|]!! Just try the fixed version with the same result as before...light my fire please [;)]
Hmmm... hold on a minute - let me dig into it
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Redmarkus5
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RE: Board Game Map Mod (WiP)
OK. I found the problem. I had added the required folder but put it in the wrong place!!!! Sorry - working under pressure and trying to multi-task. This really should work now. https://dl.dropbox.com/u/29184871/2c_Pz ... fixed2.zip
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Board Game Map Mod (WiP)
Now works like a charm [:)] Thanxs a lot
- Redmarkus5
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RE: Board Game Map Mod (WiP)
Phew!
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Redmarkus5
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RE: Board Game Map Mod (WiP)
I have just spotted a problem with the new 'fields' graphic on the snow maps. The snow version of the graphic is in place, but for some reason it's not showing up.
Apologies for this. I will try to figure it out tomorrow.
EDIT
It's tomorrow and it's still an issue. Vic is away and I need guidance from him, so if you get to Autumn/Winter in the game before I patch it, the fields hexes will not show mud or snow.
EDIT 2 - fixed!
Apologies for this. I will try to figure it out tomorrow.
EDIT
It's tomorrow and it's still an issue. Vic is away and I need guidance from him, so if you get to Autumn/Winter in the game before I patch it, the fields hexes will not show mud or snow.
EDIT 2 - fixed!
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Redmarkus5
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RE: Board Game Map Mod (WiP)
You can now download a combined scenario featuring:
- Panzerkrieg Version 5 map
- Panzerkrieg Version 5 B&W WW2 units
- Ritterkrieg modded unit graphics
The link can be found in this post: tm.asp?m=3147536&mpage=1&key=&#
- Panzerkrieg Version 5 map
- Panzerkrieg Version 5 B&W WW2 units
- Ritterkrieg modded unit graphics
The link can be found in this post: tm.asp?m=3147536&mpage=1&key=&#
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Redmarkus5
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RE: Board Game Map Mod (WiP)
Apologies to all those who pointed out the snow hex problem to me.
This is now corrected in version 5.1 which is uploading to the DL thread as I type.
This is now corrected in version 5.1 which is uploading to the DL thread as I type.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Board Game Map Mod (WiP)
Personally I like the green but would be happy just to be able to pick out the rivers which I keep missing, and not get confused with tiles that look like villages around towns but are in fact open fields. Hans and Jurgen expect to bed down in a cottage but find themselves sleeping in a ditch far too often.
Looking forward to this mod.
Looking forward to this mod.