Performance

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Ricky75
Posts: 7
Joined: Mon Sep 30, 2013 8:40 pm

RE: Performance

Post by Ricky75 »

I tried the Air Tutorial a few times now with the beta and had no more freeze issues. The only thing I changed was: I copied the complete game into a 7 GByte RAMDisk and started from there. Perhaps the freeze is initiated by an IO timing?
Win7, 64Bit, 16 GByte RAM
mikeCK
Posts: 565
Joined: Tue May 20, 2008 3:26 pm

RE: Performance

Post by mikeCK »

Mine happened in Brass Drum
aluminumx
Posts: 32
Joined: Mon Sep 23, 2013 7:18 pm

RE: Performance

Post by aluminumx »

The game is more responsive. However, the game "time" it's self runs sluggishly. For example, I loaded all the SAM, radars and airports in two small countries added a few air craft and a carrier group. And found when that when I play, time has shown down in the game. For about every 1 seconds in the game 3 second pass in real life when it should be 1:1 not 1:3. Most people may not have even noticed this and may be happening to them.

I Checked my computers resources and found that it's using up very little, so this tells my this is a issue with the game not my computer. I ran a test running other programs that are system draining at the same time and non had any slowdown issue with them while CMANO ran. further telling me this is a issues in game.

here are my system spects:

Crosair HX650w power supply.
MSI277A-643 motherboard.
2x8GB DDR3 Viper ram (16GB total).
Geforce GTX660 2GB Video card.
Intel core I&-3770k 4 core.
thewood1
Posts: 10033
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Performance

Post by thewood1 »

Are you looking at all 4 cpus for utilization. I found during slow downs, only one cpu was maxed out, but the other three were at 25%.
thewood1
Posts: 10033
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Performance

Post by thewood1 »

Relatively speaking, Command is screaming now. Even on high fidelity.
aluminumx
Posts: 32
Joined: Mon Sep 23, 2013 7:18 pm

RE: Performance

Post by aluminumx »

ORIGINAL: thewood1

Are you looking at all 4 cpus for utilization. I found during slow downs, only one cpu was maxed out, but the other three were at 25%.


That's just it there is not slowdown. My system is cores remain about 7% with some spikes , 18% when running other games with it at the same time. CMANO really is not a resource draing for my system.
Dimitris
Posts: 15276
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Performance

Post by Dimitris »

Guys, please download Build 438 and give it a try. You should have far fewer (hopefully no) performance & stability issues with it.

Thanks.
Ricky75
Posts: 7
Joined: Mon Sep 30, 2013 8:40 pm

RE: Performance

Post by Ricky75 »

thx - trying now
moontan
Posts: 19
Joined: Sun Sep 29, 2013 10:57 am

RE: Performance

Post by moontan »

tnx Sunburn!
much appreciated.

got the game a few days ago but still have not tried it yet.
i'm off tomorrow and really looking forward to spend some times with it. [:)]
clone95
Posts: 3
Joined: Wed Oct 09, 2013 8:59 pm

RE: Performance

Post by clone95 »

Performance is still fairly spotty for me. It's better, but still not great with Build 438.

I'm getting ~100Ms ping times on most scenarios save those with the least units - and it hangs extensively at any times past 15 seconds. I notice trailer pings are something like 10-30 Ms. I've got a rather old rig, with a 2Ghz Dual Core - I'll put up a DxDiag later
CptHowdy
Posts: 132
Joined: Tue Dec 12, 2006 5:10 am

RE: Performance

Post by CptHowdy »

ORIGINAL: clone95

Performance is still fairly spotty for me. It's better, but still not great with Build 438.

I'm getting ~100Ms ping times on most scenarios save those with the least units - and it hangs extensively at any times past 15 seconds. I notice trailer pings are something like 10-30 Ms. I've got a rather old rig, with a 2Ghz Dual Core - I'll put up a DxDiag later
up to build 442 now so you should update before running that dxdiag [;)]
Dimitris
Posts: 15276
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Performance

Post by Dimitris »

Guys please download the official v1.01 update. This has additional speed & stability tweaks. Thanks!
Dimitris
Posts: 15276
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Performance

Post by Dimitris »

Anyone still having performance problems, post-v1.01 ?
Fletcher77
Posts: 6
Joined: Sat Oct 29, 2011 1:05 pm

RE: Performance

Post by Fletcher77 »

Hi guys,

I am very interested in game, do you think my laptop will be able to handle it?
Spec are : Intel core i3-2370M CPU @ 2.40 GHz
RAM: 4 GB
Graphic card: ATI Radeon HD 7610M, 1GB
HDD: 600GB

Thank you!

Fletcher77
User avatar
AdmiralSteve
Posts: 288
Joined: Mon Mar 28, 2011 2:32 pm
Location: Red Bluff, CA

RE: Performance

Post by AdmiralSteve »

ORIGINAL: Fletcher77

Hi guys,

I am very interested in game, do you think my laptop will be able to handle it?
Spec are : Intel core i3-2370M CPU @ 2.40 GHz
RAM: 4 GB
Graphic card: ATI Radeon HD 7610M, 1GB
HDD: 600GB

Thank you!

Fletcher77
I'm pretty sure that your system is fine.
I run an AMD E-300 Radeon Graphics 1300MHZ 2Cores 4GB RAM 284 GB HD. A dinosaur. The only problem I have on my machine is the number of units (planes, ships, etc.) within the game has a tendency to be a bit low, around 200, which is up from 100 when the game was released (V1.0 now at V1.02 and Build 479). Some of these Armchair Generals run scenarios that are over 1000 units. It's still playable and really enjoyable for me. I'm up at 0530 on my day off playing it if that tells you anything.
It seems to me on low end machines that if you shutdown every unnecessary background service and program (or do what you need to have as much free RAM and CPU power) the game runs fine. Your graphics card seems to be the deal maker, the more memory it has, the better so its not taxing the RAM on the computer.

Steve

“There are no extraordinary men...just extraordinary circumstances that ordinary men are forced to deal with.”
Admiral William Frederick Halsey Jr. 1882-1959

Fletcher77
Posts: 6
Joined: Sat Oct 29, 2011 1:05 pm

RE: Performance

Post by Fletcher77 »

Ok then, let's do it![8D]
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