The British War Cabinet have been taking advice from General Orm, the Swedish liaision officer. Orm has advised Churchill to land another BEF in Calais as quickly as possible. Churchill likes the cut of Orm jib and gives the order immediately!
The Home Fleet sail as a covering force for the Transports that land the Artillery and WDF Armoured Corps to Calais - "Good work Ormster" exclaims Churchill.
Attachments
BEF 2.jpg (463.53 KiB) Viewed 69 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
I would certainly reinforce the BEF. Where is Alexander? He could have been produced by now. The longer the French campaign goes, the better for the British.
There is no reason to retreat; the positions you would retreat to are no better defense than your current positions -- make the Germans take the ground, don't give it them.
The French need more units in front of the Germans, and the only place to get them is the Maginot line. I would
not empty any hexes, but I would certainly pull units out of the Maginot line.
I would not even think of attacking -- that is far more likely to produce a disaster than not. A S/O France is a great victory for the Allies; there is a good chance of holding even longer. If you can get to N/D, who knows what the weather will do? Just delay, delay, delay.
One thing is essential: Paris needs a unit in it, if not two. Otherwise there is the possibility of a blitz attack getting a unit into Paris, triggering Vichy. That would be embarrassing.
I would certainly reinforce the BEF. Where is Alexander? He could have been produced by now. The longer the French campaign goes, the better for the British.
There is no reason to retreat; the positions you would retreat to are no better defense than your current positions -- make the Germans take the ground, don't give it them.
The French need more units in front of the Germans, and the only place to get them is the Maginot line. I would
not empty any hexes, but I would certainly pull units out of the Maginot line.
I would not even think of attacking -- that is far more likely to produce a disaster than not. A S/O France is a great victory for the Allies; there is a good chance of holding even longer. If you can get to N/D, who knows what the weather will do? Just delay, delay, delay.
One thing is essential: Paris needs a unit in it, if not two. Otherwise there is the possibility of a blitz attack getting a unit into Paris, triggering Vichy. That would be embarrassing.
warspite1
Well we don't want any of that around here now do we? After all, we are not at home to Mr Cock-up [;)]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Meanwhile, the Japanese have closed the Burma Road....
So for impulse 3 the weather is just Fine and Dandy. What can the Axis do about that?
There is just one hex that the Germans are eyeing in France. There is no chance of a ground strike and so a Blitz table is a must - that means the hex northwest of Reims is the one.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Just 2 attacks this turn. Billotte lends HQ Support to the attack north of Reims, but no aircraft are deployed elsewhere - the French because they cannot alter the odds, the Germans, because the French still have a VG-33 Arsenal to hand...
Attachments
Franco.jpg (521.47 KiB) Viewed 69 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Bit late now, but exactly what did you do with your offensive chit? I hope it was not a super combined in this case. The Germans need to use ground impulses and double a pile of units for combat to crack the lines and send the Western Allies packing. Using Runstedt, you had 8 units to double this combat.
Your attack against Gort was listed as a 3-1. Double the two German corps and it should have been 6-1. Bye Gort. 2 units doubled, you have 6 left.
Double the 6-4 and 7-3 not attacking across the river on the 55, 32 attack and that would have gone from a 2-1 to a 4-1. 2 units doubled, you have 4 left.
For the 53, 30 battle, double all 4 German corps involved in the fight. That fight becomes a 7-1. Kiss the stack goodbye Frenchie.
The turn should have been 5 dead French units (or 4 dead and 1 shattered) and a dead Gort. Unless the Brits built Alexander as soon as they could, that takes care of any BEF on the soil of France and the French losing 5 units and having their line pierced in two spots spells absolute major trouble for the French.
My two cents is in the first French campaign, you always shatter French units. Make him put them back on the board and the reason why is there are not that many French cities near the front, so the French player actually has some issues trying to funnel re-enforcements up to the north part of the line.
I have come to appreciate what a offensive chit can do to a defensive line when a good commander is used and that is generally turn it into Swiss cheese with a lot of dead defenders.
The troops taking part will not be pleased to hear it said, but fact is, that was a sideshow. This attack is the crucial one. Its 4:1 +1 on the Blitzkrieg table and the Germans really need a good result here to pressure the French near Paris...
...but its only a 5 (6)...
The French lose the 1st Infantry Division, and listening to General Orm's sage advice, the Germans do not convert the shattered to retreat this time.
Attachments
reimsw.jpg (322.62 KiB) Viewed 69 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Bit late now, but exactly what did you do with your offensive chit? I hope it was not a super combined in this case. The Germans need to use ground impulses and double a pile of units for combat to crack the lines and send the Western Allies packing. Using Runstedt, you had 8 units to double this combat.
Your attack against Gort was listed as a 3-1. Double the two German corps and it should have been 6-1. Bye Gort. 2 units doubled, you have 6 left.
Double the 6-4 and 7-3 not attacking across the river on the 55, 32 attack and that would have gone from a 2-1 to a 4-1. 2 units doubled, you have 4 left.
For the 53, 30 battle, double all 4 German corps involved in the fight. That fight becomes a 7-1. Kiss the stack goodbye Frenchie.
The turn should have been 5 dead French units (or 4 dead and 1 shattered) and a dead Gort. Unless the Brits built Alexander as soon as they could, that takes care of any BEF on the soil of France and the French losing 5 units and having their line pierced in two spots spells absolute major trouble for the French.
My two cents is in the first French campaign, you always shatter French units. Make him put them back on the board and the reason why is there are not that many French cities near the front, so the French player actually has some issues trying to funnel re-enforcements up to the north part of the line.
I have come to appreciate what a offensive chit can do to a defensive line when a good commander is used and that is generally turn it into Swiss cheese with a lot of dead defenders.
warspite1
Erm.... no idea really. I stated it was Rundstedt and I know at the end of the turn I got cheaper (half-price) re-org costs for him. I didn't get any chance to increase odds - maybe the HQ had to be in the attack to achieve that?
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
The French line looked pretty damn sold not very long ago - now suddenly they have a rather dangerous looking gap at the junction of their northern and southern army groups (where the disorganised Potez lies....)
Attachments
France 33.jpg (475.31 KiB) Viewed 69 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
The Germans target two hexes this impulse - Reims and Lille. At Reims the Luftwaffe put two bombers into the sky to increase the odds. At Lille, the French gamble. They can reduce the odds but need their Amiot 143 to get through. The Luftwaffe has an Me-110 to intercept (but it is only 1 point better quality)...
Attachments
Frnakreich.jpg (494.18 KiB) Viewed 69 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
This next attack contains the blueprint for disaster. Not only is it on the Assault table (which the Germans knew) but it is no longer 4:1 (because of the French bomber getting through) and for some unknown reason there is a -1 modifier. The Germans MUST get a double figure throw .......
.....well that could have been a whole lot worse. Its an 8 (7). The attackers are all disorganised but the French lose a unit and the remaining unit is shattered (the Germans do not convert).
Attachments
shoot.jpg (307.96 KiB) Viewed 69 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
The Allied turn comes to an end with not much having happened other than the destruction of a Partisan in French Indo-China and the Communists making a move behind Japanese lines [X(]
Attachments
BigPicture.jpg (678.61 KiB) Viewed 69 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
With the few organised units they have remaining, the Germans target the hex east of Paris. I get the distinct impression that the French should have retreated a few impulses ago...
Billotte's HQ is used in defence. The one remaining German bomber cannot alter the odds and the French have no aircraft left. The Germans use the Blizkrieg table...
...its a 2 (3)!!! The defender is shattered (not converted) and a Breakthrough is achieved. The Germans overrun three French aircraft and take Paris!!!
What was Courtney saying earlier??
Attachments
Noconv.jpg (320.38 KiB) Viewed 69 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Bit late now, but exactly what did you do with your offensive chit? I hope it was not a super combined in this case. The Germans need to use ground impulses and double a pile of units for combat to crack the lines and send the Western Allies packing. Using Runstedt, you had 8 units to double this combat.
Your attack against Gort was listed as a 3-1. Double the two German corps and it should have been 6-1. Bye Gort. 2 units doubled, you have 6 left.
Double the 6-4 and 7-3 not attacking across the river on the 55, 32 attack and that would have gone from a 2-1 to a 4-1. 2 units doubled, you have 4 left.
For the 53, 30 battle, double all 4 German corps involved in the fight. That fight becomes a 7-1. Kiss the stack goodbye Frenchie.
The turn should have been 5 dead French units (or 4 dead and 1 shattered) and a dead Gort. Unless the Brits built Alexander as soon as they could, that takes care of any BEF on the soil of France and the French losing 5 units and having their line pierced in two spots spells absolute major trouble for the French.
My two cents is in the first French campaign, you always shatter French units. Make him put them back on the board and the reason why is there are not that many French cities near the front, so the French player actually has some issues trying to funnel re-enforcements up to the north part of the line.
I have come to appreciate what a offensive chit can do to a defensive line when a good commander is used and that is generally turn it into Swiss cheese with a lot of dead defenders.
warspite1
Erm.... no idea really. I stated it was Rundstedt and I know at the end of the turn I got cheaper (half-price) re-org costs for him. I didn't get any chance to increase odds - maybe the HQ had to be in the attack to achieve that?
You should have been able to double the attack strength of 8 German land units within range of Rundstedt by right-clicking on them during the land attack declaration step. This can also be done to double the units strength when they make overruns
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