The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

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toenailthehun
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Japan would like the captured Dutch Cruiser please

Ahh already answered the downside of us being in the same time zone
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Courtenay
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Courtenay »

No, the Dutch ships having to roll for capture, destruction, or escape is a bug. (I assume the ships were in Rotterdam, not Amsterdam. If they were overrun in the surprise impulse in Amsterdam, they could have been destroyed or captured.) Ships in hexes that change control in the peace step are treated exactly as if they had been overrun in a non-surprise impulse. Thus organized ships are displaced, with no possibility of capture or destruction. Only disorganized ships must be rolled for.

I suspect that MWiF got confused because the impulse immediately prior to the End of Turn activities was the surprise impulse.
I thought I knew how to play this game....
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

ORIGINAL: Courtenay

No, the Dutch ships having to roll for capture, destruction, or escape is a bug. (I assume the ships were in Rotterdam, not Amsterdam. If they were overrun in the surprise impulse in Amsterdam, they could have been destroyed or captured.) Ships in hexes that change control in the peace step are treated exactly as if they had been overrun in a non-surprise impulse. Thus organized ships are displaced, with no possibility of capture or destruction. Only disorganized ships must be rolled for.

I suspect that MWiF got confused because the impulse immediately prior to the End of Turn activities was the surprise impulse.
Yes. The ships were in Rotterdam. Thank you Courtney for your assistance. My original post is now corrected. I will post this as a bug report.

Edit: I will begin redoing the end of turn with the new save in a minute. I hope to be done in an hour or two. I will then eagerly await the Axis reaction to the initiative roll. So we can get the fun stuff going. [:D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

ORIGINAL: ssiviour

For Germany please scrap these Air units

Image
Forgot to scrap these when I redid the EoT. Since none of these types were build I think the scraping can wait until next EoT. Ok?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Allies end of turn:
Part Two:

The Dutch CA, and SUB, in Rotterdam sail to Liverpool.

Factory Destruction:
-

Reinforcements:

CW:
LND2 + LND3 -> London
NAV2 -> Cardiff
MIL -> Montreal
BB -> Plymouth
CP -> Freetown
MIL -> Batavia

France:
FTR2 -> Strasbourg

USA:
CA -> San Diego
TERR -> Manila

China (Nat):
X

China (Com):
MIL -> Lanchow

USSR:
Removes 4 aircraft in Ukraine

Voluntary Resource Lending:
CW -> France - 5 resources (1 oil)


Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Nov/Dec '39
New Turn: Initiative

Axis rolls 6, modified to 7, and Allies roll 7. So Allies win the initiative since Allies win ties. Will Axis demand a re-roll?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

ORIGINAL: Orm

ORIGINAL: ssiviour

For Germany please scrap these Air units

Image
Forgot to scrap these when I redid the EoT. Since none of these types were build I think the scraping can wait until next EoT. Ok?

No Problem with this
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

ORIGINAL: Orm
ORIGINAL: Courtenay

No, the Dutch ships having to roll for capture, destruction, or escape is a bug. (I assume the ships were in Rotterdam, not Amsterdam. If they were overrun in the surprise impulse in Amsterdam, they could have been destroyed or captured.) Ships in hexes that change control in the peace step are treated exactly as if they had been overrun in a non-surprise impulse. Thus organized ships are displaced, with no possibility of capture or destruction. Only disorganized ships must be rolled for.

I suspect that MWiF got confused because the impulse immediately prior to the End of Turn activities was the surprise impulse.
Yes. The ships were in Rotterdam. Thank you Courtney for your assistance. My original post is now corrected. I will post this as a bug report.

Edit: I will begin redoing the end of turn with the new save in a minute. I hope to be done in an hour or two. I will then eagerly await the Axis reaction to the initiative roll. So we can get the fun stuff going. [:D]

A careful rereading of these rules must confirm that this is correct, the units are not disorganised or surprised so can escape without need of a roll.... whoops!
ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

ORIGINAL: Orm

Nov/Dec '39
New Turn: Initiative

Axis rolls 6, modified to 7, and Allies roll 7. So Allies win the initiative since Allies win ties. Will Axis demand a re-roll?

Image

No Re-roll
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Nov/Dec '39
New Turn: Initiative

Allies decide to go first in the turn.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Nov/Dec '39
Impulse 1 (Allies)

Autumn storms hit Central Europe.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

The French, and CW, command have a discussion on how to proceed.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Nov/Dec '39
Impulse #1 (Allies)

No declarations of war.

Land: China
Combined: USA, USSR, France
Naval: CW

No port strikes. No naval air.

Naval Movement:

France:
TRS+CA Brest -> CSV 0-box

USA:
San Diego BB New York, BB Arizona, BB Pennsylvania->Caribbean Sea

CW:
Open one convoy line from Australia to England.
Open another convoy line from Dutch Guyana to England.
A lot of convoy escorts leave port. Including one CVL, and four BB.
TRS (Padang) -> East Indian Ocean 0-box
2 x SUB (Malta) -> Italian Coast 3-box

No strategic bombing. No Ground Strikes.

Rail move:
USSR:
ART Chisinau -> Leningrad

Land moves:

USSR:
3-5 CAV 55, 143 -> 52,147

France:
4-3 MIL Lyons -> 60, 32
5-2 MIL Paris -> 53, 30
4-3 INF Lille -> 54, 31

Over to USA, and their Chinese allies.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by peskpesk »

1939 ND Allied #1 North China.


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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by peskpesk »

1939 ND Allied #1 South China.

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by peskpesk »

Nov/Dec '39
Impulse #1 (Allies)

Air rebase:

France:
FTR2 Strasbourg -> 56, 32

CW:
NAV2 (Cardiff) -> Plymouth
LND3 (London) -> Harwich
LND2 (London) -> 63,28 (Southern France)

CH:
FTR2 southeast 2 hexes.

No reorganization.
"'Malta - The Thorn in Rommel's Side"
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toenailthehun
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

I was just looking at what was constructed and cannot see Japan's requested CVP(0) from SO39 builds

Was it overlooked?



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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Yes. It must have been. It is not included in Japans gearing.

I am truly sorry. [:(] [:(] [:(]

How do we handle this?

I can go back and redo the stuff. But then we get new unit draws...
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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toenailthehun
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

I think the fair thing from our point of view is a re-do.

Not many Axis builds were random for Japan it was 1 of 2 Manchurian Terr and 1 of 3 CVP(0)

Not sure how many Allied builds were random.
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Japan will need the gearing and the German scrapping can be included
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