Best way to play each power
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- morvwilson
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RE: Best way to play each power
I think one factor is supposed to be one regiment. The number of men in one regiment depends on what army you are in. 800 to 1000 for most but Tolstoy in "War and Peace" talked about regiments as strong as 3000 men ,Col. Bulkonsky's(sp?) regiment for example.
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RE: Best way to play each power
This seems to be the probable outcome, but if you are figuring whom would win the war then you have to take a second battle, this time with Au+Pr as attacker and with the reduced forces. That second battle can hurt the Fr a lot.ORIGINAL: morvwilson
I tried the AU/PR vs FR battle mentioned above. 155I, 23C, 7G in 12 corp for AU/PR under Charles. 100I, 17C, 5G under Nappy with Ney to handle cav. persuit. I had FR as the attacker and picked chits at random.
First try, both sides pick outflank. Full three rounds of combat, AU/PR breaks in third round. No cav. persuit, FR lost too much moral.
Losses, AU/PR - 18I, FR - 40I.
Second try, FR picks assault, AU/PR picks outflank. First round of combat, AU/PR pinning force breaks. No outflank arrives.
FR looses 10I
AU/PR looses 17I, plus persuit loss of 20 (60I)
Third try, FR picks probe, AU/PR picks counter attack. Both sides bread in third round.
FR looses 51I
AU/PR looses 20I
Fourth try, FR picks escalated assault, AU/PR picks counter attack. Both break in third round of combat.
FR looses 51I
AU/PR looses 38I
Looks like a bloody day! But could be exploited if a russian army is nearby.
Anyone else try this?
RE: Best way to play each power
1 factor represents 1000-2000 men

"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
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RE: Best way to play each power
I don't think Outflank is a realistic pick for the Au/Pr. And nobody but the Turks pick Escalated Anything. I'd eliminate the dumb chit picks and re-run the simulation.
"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)
- Napoleon Bonaparte (1769-1821)
RE: Best way to play each power
It was in random...it wasn't that he actually picked them himself.
Plus, if he chose chits then he might be seen as giving an advantage to either side, and thus ruining the experiment.
Plus, if he chose chits then he might be seen as giving an advantage to either side, and thus ruining the experiment.
"Just because you can argue better doesn't make you right."
- sol_invictus
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RE: Best way to play each power
Maybe if the obvious bad chit choices for each side were eliminated and only reasonable ones left in the random selection, it would give a more probable outcome.
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RE: Best way to play each power
With Charles outflank is a realistic option. And esc. counter is realistic, against a Fr Probe (a good choice from Fr) it can win the day.ORIGINAL: Joisey
I don't think Outflank is a realistic pick for the Au/Pr. And nobody but the Turks pick Escalated Anything. I'd eliminate the dumb chit picks and re-run the simulation.
- morvwilson
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RE: Best way to play each power
I agree with megalomania2003 here. I did it ranomly. I only eliminated repeat combinations. Personally outflank is one of my favorite picks especially with leaders like Charles or Nappy.
And you can't eliminated certain chit picks just because they look stupid. I have seen plenty of stupid chit picks in real game play! Some of them done by me[:D]!
The experiment I did had the opposing armies too strong. What is the way you would set up AU/PR for the opening of the 05 grand campaign (jan 05) assuming AU/PR/BR are allied and at war with France?
And you can't eliminated certain chit picks just because they look stupid. I have seen plenty of stupid chit picks in real game play! Some of them done by me[:D]!
The experiment I did had the opposing armies too strong. What is the way you would set up AU/PR for the opening of the 05 grand campaign (jan 05) assuming AU/PR/BR are allied and at war with France?
http://www.outskirtspress.com/Feud_MichaelWilson
Courage is not measured by the presence of fear, but by what a person does when they are scared!
Courage is not measured by the presence of fear, but by what a person does when they are scared!
RE: Best way to play each power
ORIGINAL: morvwilson
I agree with megalomania2003 here. I did it ranomly. I only eliminated repeat combinations. Personally outflank is one of my favorite picks especially with leaders like Charles or Nappy.
And you can't eliminated certain chit picks just because they look stupid. I have seen plenty of stupid chit picks in real game play! Some of them done by me[:D]!
The experiment I did had the opposing armies too strong. What is the way you would set up AU/PR for the opening of the 05 grand campaign (jan 05) assuming AU/PR/BR are allied and at war with France?
Glad you said this

If Praustria I tend to wait in the East and watch the French to see where they are going. It allows me to conserve $ for when I need to pay supply and it causes France to make the move. Admittedly it allows them to pick a battlefield but I am free to ignore their chosen location and group up in one of my own. Regardless, for the 1st few months France has the advantage of avoiding battle until it is convenient.
- morvwilson
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RE: Best way to play each power
Doesn't a delay play into FR hands? As FR I would welcome you staying in the east because my first builds are usually guard and art. I would not mind waiting until Sep. or Oct. for my first real fight. In the mean time I would probably grab Berg, Duchies and Hesse depending on PR/AU dispositions.
My normal FR disposition is as follows, Holland corps and 13I, Holland fleet and FR fleet in Amsterdam. 11I each in Bayonne and Perpignon. 20I in Milan along with First CAV(7cav) corps and Davout, 15I in Hanover along with Second CAV corps(7cav) and Soult. 20I in Mainz. 20I in Strausbourg along with Imperial guard(5g, 3cav), Nappy and Ney. 25I in Paris.
If PR/AU sat around in the east, I would wait for as long as they were willing so I could build up the Guard and ART corps.
My normal FR disposition is as follows, Holland corps and 13I, Holland fleet and FR fleet in Amsterdam. 11I each in Bayonne and Perpignon. 20I in Milan along with First CAV(7cav) corps and Davout, 15I in Hanover along with Second CAV corps(7cav) and Soult. 20I in Mainz. 20I in Strausbourg along with Imperial guard(5g, 3cav), Nappy and Ney. 25I in Paris.
If PR/AU sat around in the east, I would wait for as long as they were willing so I could build up the Guard and ART corps.
http://www.outskirtspress.com/Feud_MichaelWilson
Courage is not measured by the presence of fear, but by what a person does when they are scared!
Courage is not measured by the presence of fear, but by what a person does when they are scared!
RE: Best way to play each power
ORIGINAL: morvwilson
I agree with megalomania2003 here. I did it ranomly. I only eliminated repeat combinations. Personally outflank is one of my favorite picks especially with leaders like Charles or Nappy.
And you can't eliminated certain chit picks just because they look stupid. I have seen plenty of stupid chit picks in real game play! Some of them done by me[:D]!
The experiment I did had the opposing armies too strong. What is the way you would set up AU/PR for the opening of the 05 grand campaign (jan 05) assuming AU/PR/BR are allied and at war with France?
If Au, Pr, And BR all combine their available corps in one stack, that's too many corps for Charles to reliably pull off an outflank maneuver. For the sake of this discussion, I've always assumed that the coalition powers stack together to take on France. Otherwise, you are going to get defeated piecemeal.
"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)
- Napoleon Bonaparte (1769-1821)
- morvwilson
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RE: Best way to play each power
Outflank is unreliable and risky by definition!
I have seen both Wellington and Nappy miss both outflank rolls and I once succeeded with an outflank roll using Hoenloe(sp?).
I have seen both Wellington and Nappy miss both outflank rolls and I once succeeded with an outflank roll using Hoenloe(sp?).
http://www.outskirtspress.com/Feud_MichaelWilson
Courage is not measured by the presence of fear, but by what a person does when they are scared!
Courage is not measured by the presence of fear, but by what a person does when they are scared!
RE: Best way to play each power
ORIGINAL: morvwilson
Doesn't a delay play into FR hands? As FR I would welcome you staying in the east because my first builds are usually guard and art. I would not mind waiting until Sep. or Oct. for my first real fight. In the mean time I would probably grab Berg, Duchies and Hesse depending on PR/AU dispositions.
My normal FR disposition is as follows, Holland corps and 13I, Holland fleet and FR fleet in Amsterdam. 11I each in Bayonne and Perpignon. 20I in Milan along with First CAV(7cav) corps and Davout, 15I in Hanover along with Second CAV corps(7cav) and Soult. 20I in Mainz. 20I in Strausbourg along with Imperial guard(5g, 3cav), Nappy and Ney. 25I in Paris.
If PR/AU sat around in the east, I would wait for as long as they were willing so I could build up the Guard and ART corps.
If you delay to the 1st econ phase the only thing coming online is militia and Britain (and maybe Russia) can supply the necessary $ for a supplied campaign instead of a foraged one allowing you to keep your Praustrian superior numbers and depending on French militia use maybe even close the morale gap.
- morvwilson
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RE: Best way to play each power
The point I was trying to make is that time is on FR side. Why should I chase down the AU/PR if their armies are hanging out in the east of their countries? Why not stay at home, save the $ and wait on Guard and ART and then chase them down?
As far as militia goes, as FR I don't usually use them to fill out corps strength but for garrison duty.
As far as militia goes, as FR I don't usually use them to fill out corps strength but for garrison duty.
http://www.outskirtspress.com/Feud_MichaelWilson
Courage is not measured by the presence of fear, but by what a person does when they are scared!
Courage is not measured by the presence of fear, but by what a person does when they are scared!
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RE: Best way to play each power
And for that exact reason an Au/Pr offensive (after GB have supplied the cash) makes sense. Fr has to defend in Germany/Italy or lose the resources those minors provide. So the decisive battle(s) FOR THE FIRST WAR should happen before the guard comes online.ORIGINAL: morvwilson
The point I was trying to make is that time is on FR side. Why should I chase down the AU/PR if their armies are hanging out in the east of their countries? Why not stay at home, save the $ and wait on Guard and ART and then chase them down?
As far as militia goes, as FR I don't usually use them to fill out corps strength but for garrison duty.
- morvwilson
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RE: Best way to play each power
I definitely agree that an PR/AU offensive prior to 9/05 makes sense. But let me ask again, how would you deploy AU/PR/GB assuming an alliance and at war with FR for Jan 05?
http://www.outskirtspress.com/Feud_MichaelWilson
Courage is not measured by the presence of fear, but by what a person does when they are scared!
Courage is not measured by the presence of fear, but by what a person does when they are scared!
RE: Best way to play each power
ORIGINAL: morvwilson
The point I was trying to make is that time is on FR side. Why should I chase down the AU/PR if their armies are hanging out in the east of their countries? Why not stay at home, save the $ and wait on Guard and ART and then chase them down?
As far as militia goes, as FR I don't usually use them to fill out corps strength but for garrison duty.
I build artillery last. There's not much bang for the buck there. Far better to get the cavalry built out first as it also requires a long lead time.
"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)
- Napoleon Bonaparte (1769-1821)
- morvwilson
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RE: Best way to play each power
The thing is any early battle is likely to employ about 1/3 of the numbers I tried in the experiment on the previous page. I like inflicting an additional 3-12 factors on top of anything else that happens.
But still, I have read about an offensive by AU/PR but very little in the way of details. How would you deploy AU/PR?
But still, I have read about an offensive by AU/PR but very little in the way of details. How would you deploy AU/PR?
http://www.outskirtspress.com/Feud_MichaelWilson
Courage is not measured by the presence of fear, but by what a person does when they are scared!
Courage is not measured by the presence of fear, but by what a person does when they are scared!
RE: Best way to play each power
Arty Corps is free casualties for NOTHING. It is a great item.
It can if lucky subrtract 15 points off the enemy side.
That is nothing to laugh at.
Flanking is a great move. Very risky. So risky that it is the Flea Flicker of EIA.
However, it is always there, lurking in the background.
Just like Accelerated Assault. Sure hate to pick the wrong one.
I have seen the Turks WIN doing that. It was ugly, with all that Cav.
It can if lucky subrtract 15 points off the enemy side.
That is nothing to laugh at.
Flanking is a great move. Very risky. So risky that it is the Flea Flicker of EIA.
However, it is always there, lurking in the background.
Just like Accelerated Assault. Sure hate to pick the wrong one.
I have seen the Turks WIN doing that. It was ugly, with all that Cav.
RE: Best way to play each power
ORIGINAL: Sardonic
Arty Corps is free casualties for NOTHING. It is a great item.
It can if lucky subrtract 15 points off the enemy side.
That is nothing to laugh at.
Flanking is a great move. Very risky. So risky that it is the Flea Flicker of EIA.
However, it is always there, lurking in the background.
Just like Accelerated Assault. Sure hate to pick the wrong one.
I have seen the Turks WIN doing that. It was ugly, with all that Cav.
I was afraid of seeing your name on another post here. Art cannot get 15 out of the way if they are lucky, there are only 10 factors. Best they can do is 3. Cav can do MUCH more than that in cav pursuit. Outflank (not flanking) is only risky for certain leaders. Escalated Assault (not accelerated) is also risky only in certain situations. And yes, Turkey can afford higher risk moves at times due to the feudal nature of their army.