WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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USSAmerica
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RE: WitPTracker AE Release 1.6.1 Available!

Post by USSAmerica »

Looks very useful, Floyd!  Thanks!  [8D]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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floydg
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RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: beppi

ORIGINAL: floydg
ORIGINAL: beppi

I had a question a few weeks ago about devices and which unit uses them. I know that in the device overview you can see for every device which unit has got a specific device this turn.

Is it possible to add an overview or filter to the devices screen that you only see devices which where drawn during the last turn from the pool ? It is quite important to track exactly which units got which devices and to turn further replacements off. Escecialy if you split divisions for faster upgrade and try not to draw a device which is not very common to a part of the division (for example 6-pounder guns).

So this is what I was able to implement. Added a new column (Draw) which indicates how many devices were drawn by LCUs (you can sort on this, so you'll see which had a draw). Then you can look at the Pool History for that device, sort by Delta and see who got what.

The limitations at present are: doesn't check fragments for draw, doesn't distinguish between LCU's drawing devices and LCU's merging/combining.

Floyd

Wow looks nice, one question regading to fragments, will it work when a split a division (A/B/C) part ?

Split units should work; fragments, currently no.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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RE: WitPTracker AE Release 1.6.1 Available!

Post by Tullius »

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michaelm75au
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RE: WitPTracker AE Release 1.6.1 Available!

Post by michaelm75au »

ORIGINAL: floydg

ORIGINAL: beppi

I had a question a few weeks ago about devices and which unit uses them. I know that in the device overview you can see for every device which unit has got a specific device this turn.

Is it possible to add an overview or filter to the devices screen that you only see devices which where drawn during the last turn from the pool ? It is quite important to track exactly which units got which devices and to turn further replacements off. Escecialy if you split divisions for faster upgrade and try not to draw a device which is not very common to a part of the division (for example 6-pounder guns).

Quick question: do fragments draw devices?

I don't think LCU fragments draw replacements as they don't have a real TOE to draw against.
Michael
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RE: WitPTracker AE Release 1.6.1 Available!

Post by witpqs »

ORIGINAL: michaelm

ORIGINAL: floydg

ORIGINAL: beppi

I had a question a few weeks ago about devices and which unit uses them. I know that in the device overview you can see for every device which unit has got a specific device this turn.

Is it possible to add an overview or filter to the devices screen that you only see devices which where drawn during the last turn from the pool ? It is quite important to track exactly which units got which devices and to turn further replacements off. Escecialy if you split divisions for faster upgrade and try not to draw a device which is not very common to a part of the division (for example 6-pounder guns).

Quick question: do fragments draw devices?

I don't think LCU fragments draw replacements as they don't have a real TOE to draw against.

I have never seen a fragment draw replacements.
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ny59giants
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RE: WitPTracker AE Release 1.6.1 Available!

Post by ny59giants »

Now that we have the Beta Patch, I expect an update here after the Giants beat the Eagles today.

Right Floyd?!? [;)]
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floydg
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RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: ny59giants

Now that we have the Beta Patch, I expect an update here after the Giants beat the Eagles today.

Right Floyd?!? [;)]

We'll give you a little time to keep doing the Vick Sack Dance (x3 so far). The patch snuck up on us, but we have something undergoing some testing now and then we'll release.

Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
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RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: witpqs

ORIGINAL: michaelm

ORIGINAL: floydg




Quick question: do fragments draw devices?

I don't think LCU fragments draw replacements as they don't have a real TOE to draw against.

I have never seen a fragment draw replacements.

Cool. Then I think I got that bit of code right.

Thanks!
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Zorch
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RE: WitPTracker AE Release 1.6.1 Available!

Post by Zorch »

NY59Giants - sorry, there is no joy in the Meadowlands today.
floydg
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RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: Zorch

NY59Giants - sorry, there is no joy in the Meadowlands today.

Not signing up for the Matt Dodge Fan Club this week...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
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Finishing touches on Release 1.7

Post by floydg »

Finishing touches on Release 1.7 is in the works.

Lots of bug fixes and new features.

The last thing added is a screen showing aircraft upgrade paths and a comparison to the current model. Damian wanted to do it, but he suckered me into doing it. [;)]



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Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
beppi
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RE: Finishing touches on Release 1.7

Post by beppi »

Once again a hail to the developers. ! [&o]
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mikkey
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RE: Finishing touches on Release 1.7

Post by mikkey »

excellent!
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RE: Finishing touches on Release 1.7

Post by n01487477 »

ORIGINAL: mikkey
excellent!
ORIGINAL: beppi
Once again a hail to the developers. ! [&o]

Thanks guys ... it's appreciated. You shouldn't have to wait much longer [;)]

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Special thanks to Floyd - for be cajoled into taking it to the next realm...
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n01487477
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RE: Finishing touches on Release 1.7

Post by n01487477 »

Just to see some of the other changes on this page ... (if you haven't noticed)

And this is the last tidbit - the rest you can happily discover on your own.

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floydg
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Release 1.7 now available!

Post by floydg »

Ho ho ho! To go with the beta patch and lumps of coal for ignoring life to play WitP:AE, here is a new release of WitPTracker AE!

The software is available from the typical place: here.

New Features:
[*]Bunker fuel added for ships
[*]CSV export added for ship upgrades
[*]Industry panel small tweaks and support for resizing
[*]Air Production history small tweaks
[*]Ship panel filter options enhanced, toggle to view between different sets of data
[*]Alerts added for Japanese economy
[*]Base load rates in details and tool tip on port in Base panel
[*]Base panel shows aircraft at base along with available support, filter added for bases with insufficient support; filter for bases repairing and those repairing with less than 10000 supply.
[*]Database Maintenance screen added (from File menu) to allow purging of old alerts
[*]LCU Production panel had lots of changes made
[*]AirGroups panel added mission percentages (database is upgraded to add, new turn read populates values); filter on mission type; and supply requirement shown in details
[*]Task Force AirGroups also shows mission percentages
[*]AirGroups panel added filter to show groups with pilots having a delay of 1
[*]AirGroups panel and Task Force Airgroups pop-up pilots column shows a tool tip with an overview of pilot counts
[*]Task Forces panel shows an estimated ETA to the home port (in days) and in the details panel, a tooltip on the cargo magnifying glass showing unload rate at the destination (for missions with cargo)
[*]Ship Production panel added Captial Ship filter for ship type
[*]Aircraft upgrade paths enhanced and shown as a tooltip in AirGroups panel upgrade column. PDU setting read on database initialization, otherwise assumed to be off. New pop-up added to show upgrade options and compare with current model.

EDIT: also added Nomad's region file (version 6) for the new data patch in the [font="Courier New"]region-mappings [/font] folder.

Bugs Fixed:
[*]Crashing during Task Force comparison due to an empty TF
[*]Base Object history and resource history adjusted for when you don't own the base
[*]Corrections to the percentages for AF, port and fort expansions
[*]Ship repair alerts no longer reported for sunk ships
[*]Sorting fixed for LCU disruption and fatigue
[*]Nation filter on right updates in Aircraft Comparison
[*]More than 32767 pilots handled (database upgraded automatically to accommodate)
[*]Ship cargo for units with high IDs now show up properly (air groups and LCUs)
[*]Recognition of real airgroups from the save file improved to not find "bad" groups
[*]LCU comparison on turn loading missing LCUs

Known Issues:
[*]Data patch that messed up games in progress with damaged ship devices will likely mess up WitPTracker

Happy Holidays!

Floyd and Damian
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Mike Solli
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RE: Release 1.7 now available!

Post by Mike Solli »

Wow, thanks guys!
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Kitakami
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RE: Release 1.7 now available!

Post by Kitakami »

Thank you very much! Merry Christmas!
Tenno Heika Banzai!
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USSAmerica
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RE: Release 1.7 now available!

Post by USSAmerica »

Wow, I must have been a good boy this year.  [:D]

Continued thanks for your efforts, gentlemen! 
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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PaxMondo
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RE: Release 1.7 now available!

Post by PaxMondo »

Thanks guys!  great effort.  Merry Christmas!!
[&o][&o][&o]
Pax
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