WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Zebedee
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RE: Release 1.7 now available!

Post by Zebedee »

Just to add another thanks. Your work is very much appreciated.
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vonTirpitz
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Location: Wilmington, NC
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RE: Release 1.7 now available!

Post by vonTirpitz »

I wasn't successful in reloading all of the turns in their current state so I resorted to using AE to convert and update each turn file to the new patch/database (there were quite a few different versions since inception).

So far, I have been able to reload the converted turn files back into Tracker with no trouble. It's a long process but I think it will clear up the data histories once I have finished.

Thanks again.

Edit: Conversion and reload resulted in the same region history results. Taking another look at the region files...
ORIGINAL: n01487477
ORIGINAL: vonTirpitz

Under 1.7 I have noticed that the Resource History for several regions (including Malaysia) suddenly drop off to zero for all 4 categories. The histories for other regions such as Japan and China match the current figures. The drop off traces back to the AE patch (1.6.1 still accurately showed the histories of all regions).

I've reloaded the region files and on the verge of deciding to reload all of the turns again under 1.7. Any suggestions?

(Also noted that the main window had problems redrawing after deleting Alerts from the database management option but closing the app and reloading can remedy it).

Edit: I just noted that other region category histories dropped off to zero inconsistently or all at once at different times over the past 20 or so turns. I think perhaps I will have 1.7 reload all of the turns tonight in case it is a database corruption.

Edit (again): Updated picture to show current values with region history window overlayed.
Can you let us know this is a serious problem if true ... but then again the patch did some funny things with the res allocation. Can you check the regions are correct and look at the bases to confirm
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SqzMyLemon
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RE: Release 1.7 now available!

Post by SqzMyLemon »

I will add my thanks and admiration for all the time invested in improving tracker. As I delve deeper into it I'm amazed at the information provided at my fingertips now. Happy Holiday's and thanks for the continued improvements!
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
erstad
Posts: 1944
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Release 1.7 now available!

Post by erstad »

Ho ho ho! To go with the beta patch and lumps of coal for ignoring life to play WitP:AE, here is a new release of WitPTracker AE!

OK, this is probably a dumb question but... If I'm not using the beta patch, I can still use the new version of tracker, right? I have one game on the hot fix and one pre-hot fix; neither is likely to go to the beta patch. I realize the wording above probably just means "at the same time as the beta patch we provide a new version of WitpTracker!" but I'm just following my anal-retentive nature to be sure.
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n01487477
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RE: Release 1.7 now available!

Post by n01487477 »

ORIGINAL: erstad
Ho ho ho! To go with the beta patch and lumps of coal for ignoring life to play WitP:AE, here is a new release of WitPTracker AE!

OK, this is probably a dumb question but... If I'm not using the beta patch, I can still use the new version of tracker, right? I have one game on the hot fix and one pre-hot fix; neither is likely to go to the beta patch. I realize the wording above probably just means "at the same time as the beta patch we provide a new version of WitpTracker!" but I'm just following my anal-retentive nature to be sure.

Yep it is open to interpretation ... but in this case it means "at the same time".
Hope it works out well.
pacificbetta
Posts: 110
Joined: Thu Dec 03, 2009 11:38 pm

RE: Release 1.7 now available!

Post by pacificbetta »

What exactly is the difference between "upgrade to" and "upgrade to(path)"

When I select "upgrade to (path)" several suadrons were shown as being able to upgrade to Nick, but when I open up the game, these squadrons do not have nick in their selectable plane type. Eg will be 57 and 90 sentai. Thanks and merry xmas
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n01487477
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RE: Release 1.7 now available!

Post by n01487477 »

ORIGINAL: pacificbetta

What exactly is the difference between "upgrade to" and "upgrade to(path)"

When I select "upgrade to (path)" several suadrons were shown as being able to upgrade to Nick, but when I open up the game, these squadrons do not have nick in their selectable plane type. Eg will be 57 and 90 sentai. Thanks and merry xmas
UpgradeTo - just looks at the basic upgrades as defined by the editor (similar to PDU-OFF)
UpgradeTo(Path)- checks basic upgrades as well as looking at possible upgrades due to type changes.
In the case of 90 - you'd have to wait until A7M3-J Sam to change (and open) the type to non-cv and then you get the option to go with the N1J1-J George'.
I don't have 57 - maybe we're on different scenario versions.
[edit] - some problems have occurred in the past with going off the defined path - be careful! MichealM has allowed the option to keep some previous types ... Following the path defined is a good idea.
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pacificbetta
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RE: Release 1.7 now available!

Post by pacificbetta »

Thanks, that kind of defeat the purpose since the intent is to field more nick capable units to contest the 4E bombers, by the time Sam is availble, Nick is way obsolete, may as well upgrade to Frank then.
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n01487477
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RE: Release 1.7 now available!

Post by n01487477 »

ORIGINAL: pacificbetta

Thanks, that kind of defeat the purpose since the intent is to field more nick capable units to contest the 4E bombers, by the time Sam is available, Nick is way obsolete, may as well upgrade to Frank then.
Oh I agree with you ... I think the restrictions on PDU ON players are too heavy at present with the official scenario's. There are some diamonds in the rough though [;)]
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viberpol
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1 mln resources vanished?

Post by viberpol »

Hi Damian,

Can you please take a look at the screen below?
It looks that at 1.07.43 I lost somewhere about a 1 000 000 of different resources... [:(]

Not sure whether this is Tracker display or a patch problem though...[&:]

I upgraded Tracker +/- 3 turns ago, a new patch applied about a week ago.
I didn't lose any convoy, it seems that supplies disappeared from bases...
Previous info says about quite normal increase in supplies (I produce 30 000 more than needed). And I smell a rat here... [X(]
Maybe the resources' transfer is pitted with with some penalty under the new patch again? Anybody noticed strange behaviour of resources? Any thoughts? Ideas?

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Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
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n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: 1 mln resources vanished?

Post by n01487477 »

ORIGINAL: viberpol

Hi Damian,

Can you please take a look at the screen below?
It looks that at 1.07.43 I lost somewhere about a 1 000 000 of different resources... [:(]

Not sure whether this is Tracker display or a patch problem though...[&:]

I upgraded Tracker +/- 3 turns ago, a new patch applied about a week ago.
I didn't lose any convoy, it seems that supplies disappeared from bases...
Previous info says about quite normal increase in supplies (I produce 30 000 more than needed). And I smell a rat here... [X(]
Maybe the resources' transfer is pitted with with some penalty under the new patch again? Anybody noticed strange behaviour of resources? Any thoughts? Ideas?

Image
PM sent ... the problem seems to be a bug within Tracker at present. Not sure if it is the number of turns loaded causing a memory issue or what ... I'll investigate more. So it's definitely not a AE bug!

Bad news is it's likely a Tracker prob[:@]
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: 1 mln resources vanished?

Post by floydg »

ORIGINAL: viberpol

Hi Damian,

Can you please take a look at the screen below?
It looks that at 1.07.43 I lost somewhere about a 1 000 000 of different resources... [:(]

Not sure whether this is Tracker display or a patch problem though...[&:]

I upgraded Tracker +/- 3 turns ago, a new patch applied about a week ago.
I didn't lose any convoy, it seems that supplies disappeared from bases...
Previous info says about quite normal increase in supplies (I produce 30 000 more than needed). And I smell a rat here... [X(]
Maybe the resources' transfer is pitted with with some penalty under the new patch again? Anybody noticed strange behaviour of resources? Any thoughts? Ideas?

Image

I'm taking a guess that the data patch for the game ended up causing some of the regions to change and the data is not summing up correctly now. Can you check your region definitions; are any currently "Unassigned"?

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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nashvillen
Posts: 3835
Joined: Mon Jul 03, 2006 3:07 am
Location: Christiana, TN

RE: 1 mln resources vanished?

Post by nashvillen »

What does this mean? I am running 1.7.


C:\Matrix Games\WITP Tracker - Ryan PBEM Game>java -Xms384m -Xmx512m -jar "WitPT
racker.jar"
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 838 >= 838
at java.util.Vector.elementAt(Unknown Source)
at witptracker.AirGroup.GetAirGroups(AirGroup.java:230)
at witptracker.InMemoryDB.LoadStartupTables(InMemoryDB.java:142)
at witptracker.Main.main(Main.java:157)

C:\Matrix Games\WITP Tracker - Ryan PBEM Game>pause
Press any key to continue . . .

I thought it might have been a stuck process, but I don't see anything that would be such in my task manager.
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n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: 1 mln resources vanished?

Post by n01487477 »

ORIGINAL: nashvillen

What does this mean? I am running 1.7.


C:\Matrix Games\WITP Tracker - Ryan PBEM Game>java -Xms384m -Xmx512m -jar "WitPT
racker.jar"
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 838 >= 838
at java.util.Vector.elementAt(Unknown Source)
at witptracker.AirGroup.GetAirGroups(AirGroup.java:230)
at witptracker.InMemoryDB.LoadStartupTables(InMemoryDB.java:142)
at witptracker.Main.main(Main.java:157)

C:\Matrix Games\WITP Tracker - Ryan PBEM Game>pause
Press any key to continue . . .

I thought it might have been a stuck process, but I don't see anything that would be such in my task manager.
It means that the turn information about Airgroups wasn't read properly. You'll need to wipe the DB by deleting all the trackerDB*. files in the folder and trying to initialise again.
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n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: 1 mln resources vanished?

Post by n01487477 »

ORIGINAL: floydg

ORIGINAL: viberpol

Hi Damian,

Can you please take a look at the screen below?
It looks that at 1.07.43 I lost somewhere about a 1 000 000 of different resources... [:(]

Not sure whether this is Tracker display or a patch problem though...[&:]

I upgraded Tracker +/- 3 turns ago, a new patch applied about a week ago.
I didn't lose any convoy, it seems that supplies disappeared from bases...
Previous info says about quite normal increase in supplies (I produce 30 000 more than needed). And I smell a rat here... [X(]
Maybe the resources' transfer is pitted with with some penalty under the new patch again? Anybody noticed strange behaviour of resources? Any thoughts? Ideas?

Image

I'm taking a guess that the data patch for the game ended up causing some of the regions to change and the data is not summing up correctly now. Can you check your region definitions; are any currently "Unassigned"?

Floyd
Actually it was a display error (because I reverse that table) ... using the mouse to hold and select all the way through the list fixed the error.
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nashvillen
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Location: Christiana, TN

RE: 1 mln resources vanished?

Post by nashvillen »

Thank you Damian!
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Moss Orleni
Posts: 201
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RE: Release 1.7 now available!

Post by Moss Orleni »

Hi Floyd & Damian,

Must be a case of having had too many Gluhweins, but... looking at the screenshot posted by Damian a few posts back, how come I get the screen below when I try to reproduce? More generally, when clicking on the ''Upgrades'' button, I only seem to be able to see ''Defined'' upgrades.

Thanks & cheers,

Moss



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n01487477
Posts: 4759
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RE: Release 1.7 now available!

Post by n01487477 »

ORIGINAL: Moss Orleni

Hi Floyd & Damian,

Must be a case of having had too many Gluhweins, but... looking at the screenshot posted by Damian a few posts back, how come I get the screen below when I try to reproduce? More generally, when clicking on the ''Upgrades'' button, I only seem to be able to see ''Defined'' upgrades.

Thanks & cheers,

Moss
Hey Moss -
PDU ON or OFF would be my first thoughts - you got PDU OFF?
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mitor
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RE: Release 1.7 now available!

Post by mitor »

Hi,

Just for your information, I have the same problem as Moss: Status is always "Defined". I am playing a PBEM game on the scenario n°2 with PDU ON...

floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Release 1.7 now available!

Post by floydg »

ORIGINAL: mitor

Hi,

Just for your information, I have the same problem as Moss: Status is always "Defined". I am playing a PBEM game on the scenario n°2 with PDU ON...


Did you upgrade from a previous release or did you start fresh?

You can tell if WitPTrackerAE knows PDU is on or off by looking at the "Scenario" tab in the Summary panel.

Floyd

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Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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