Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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jjdenver
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

42 MJ i7 (continued):
SU GS near Kiev

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

42 MJ i7 (cont):

Rail move
SU MIL Gomel -> Mukden
CW MIL Nagpur -> Bombay
US INF New York -> Norfolk

Land move
MIL to Chihkiang
CW moves TER+MOT eastwards in India
SU moves units in position for an attack near Kiev and shuffles lines elsewhere

Debark:
CW DIV debarks from N Sea to Plymouth
US debark ENG,GAR,AA Casablanca

Attacks:
SE of Kiev 37.5:13 +12.8B
NE of Chihkiang 3.5:2 +4
res near Lanchow 11:2 +11

Guderian can commit to the attack near Kiev. Allies have no AA guns and no HQ's in any of the attacks and are not flying any air, so axis can decide about air if you want to go ahead with that also. Axis can call table in the 2 China attacks.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Plz send FT3 as ground support, return to Von Bock
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Japan sends Lnd3 to support AA return Kweiyang. Send Nav2 to support Mot Div return to start hex. Blitz on Both hexes plz.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

All 3 attacks unsuccessful

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: jjdenver

All 3 attacks unsuccessful
I suppose that depends on how you define unsuccessful attacks. I would have thought that all three attacks were partially successful. Capturing the combat hex is not a complete failure in my book, and causing the enemy losses without taking any yourself can not be all bad either. [:D]

Anyway. Onwards and upwards. New failures are sure to be ahead. And some successes as well. [:)]
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

May/Jun '42
Impulse #8 (Axis)

Germany DOW USA.
Italy DOW USA, and France.

Land: Germany, Japan
Combined: Italy
Naval:

Japan port strikes Aden with one CVP.
Italy port strikes Algiers with two naval bombers.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The US cruisers in Algiers port are surprised by the incoming Italian bombers. (10 rolled)

Two surprise points are used to eliminate the ships AA fire.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

8 points are used to increase the damage done. 3 points are saved to place one X on each ship.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

One cruiser is sunk, while the other is bottomed.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

CW suffers one disorganized CP in Aden. (Axis 4, Allies 6)

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

May/Jun '42
Impulse #8 (Axis)

No naval air.

Three Italian SUBs sail from Bordeaux to the Faeroes Gap (2-box).

Italian submarines search for Allied shipping in the Faeroes Gap. Will CW reinforce the sea area with the ATR3?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

If there is no plane in box 0, fly there.

If there is a plane in box 0, ATR does not fly.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

To the 0-box it is.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

How will Allies proceed? (Axis 2, Allies 3)

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Naval air seems the way to proceed since it gives the same damage to the submarines without any result in return.

What SUB will get the D, and the second A?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

D on sub with 5 attack points.

A to some other sub
A) not to damaged
B) to half aborted, not damaged
C) to fresh sub

Allies stay.
If your attack is going really well, it's an ambush.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

One SUB damaged, and another aborted.

Italy remains in the sea area, but the SUBs avoid combat.

I will continue onwards since I am pretty sure that Allies stay in the sea area.



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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Italian SUBs hunt for Allied shipping in the Mouths of the Amazon but with no luck. (Axis 4, Allies 4) (Axis needed 2 to find)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

May/Jun '42
Impulse #8 (Axis)

No strategic bombing.

Ground Strike:

Japan:
ART (2) bombard Chengtu

Germany:
ART bombard Vitebsk.
2 LND2 strikes two different hexes adjacent to Vitebsk. See picture.

Will USSR use their FTR2 to intercept one of the incoming bombers? Germany has 3 FTR2 available for counter-interception.

I will now retire for the evening.


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