Wild Sheep Chase - obvert (J) vs JocMeister (A)

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Bullwinkle58
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RE: Wild Sheep Chase

Post by Bullwinkle58 »

ORIGINAL: obvert

ORIGINAL: fcharton

ORIGINAL: obvert
Am I wrong in thinking there is something gamey with this? It seems I've heard of other instances of players trying this and it being called out as not quite right there, but I can't remember in what games now. It certainly doesn't feel like a usual tactic that I see a lot.

So what do you all think?

It is not quite right, but it somehow makes some sense. The game lacks a probe/patrol, or some form of precise recon you get when you're in contact with the enemy, and bombardment plays this role.

Right now, if you don't bombard, you can be in the same hex as an enemy stack and not know its strength until you commit to a full fledged attack. If you are on the other side of a river, then you even need to shock attack (ie cross in strength) to get this information.

As such, I would say it is legit, even though having to use artillery units to do this seems extremely strange.

Francois

After thinking about this further it seems even worse than at first. I see what you're saying there, but from the air (recon) you already get numbers of troops, guns and vehicles. If you bomb you get individual unit names, usually most of them over the course of several mission.

This gives all of that plus actual strength and potentially more (combat factors like supply, leaders, etc). The whole point of defending a river crossing is to defend the crossing, so it's pretty unlikely a scouting party would make it through the entire Japanese army counting units and men and machines and assessing their combat strength as they got blown back to the other side.

Don't you also force the entire Japanese army to expend supplies to fight off this attack by one arty unit?

From the air you get numbers but not how many are combat and how many are support. If you bomb you get individual unit names. If there's a beef with the engine this would be the one IMO. How a pilot at 15,000 can see unit crests is beyond me. One ID looks pretty much like another.

This is a bombardment due to the attacking LCU type, so he's not going to get a read on fort levels, leaders, etc. If he had sent a small infantry unit--say a fragment of a para--would you have the same problem? The Allies had recon specific ground forces. That's what UDTs were at sea, and Marine Force Recon was and still is. Other nations had similar.

I don't know if the entire defense stack fires, or if they stop the loop when the attacker is 100% dead. I suspect the latter, but I don't know.

I'm down with the idea that the game lacks a Probe attack type. These have been wargame staples for generations. Don't know why GG left this out, especially in a small unit war like the PTO. But he also left out submarine photo recon, another staple of island hopping. If there's a "huh" here it's sending a no AV unit across a river to die. But maybe there's no huh even there. You got the VPs at no risk to your own balance. He got info. But you got some too--he's probing in advance of a crossing most probably. Would you prefer no warning and let him have the VPs back? Trade-off.
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RE: Wild Sheep Chase

Post by obvert »

Well, the unit retreated back to the other side! So no VPs! I'm sure he intended that it would get obliterated, but this leaves no redeeming factor for my side.

So that is also what makes me think we used a full round of ammo on this little venture.

I agree there could be some features like this in game, but as there are not it just fells wrong to get everything so easily, even if it's a small raider unit or something of that sort. I know that's what they would have been used for but they likely wouldn't have surveyed the entire front and known everything. It's true he doesn't get forts, but I'm sure he knows I have level 6 at least as he never bombed the base and let me build it as I pleased.

Considering what is here this is miles and miles of front, and having accurate knowledge of what is here means he can make a highly informed decision on whether to cross with his huge stack or not.
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RE: Wild Sheep Chase

Post by Bullwinkle58 »

ORIGINAL: obvert

Well, the unit retreated back to the other side! So no VPs! I'm sure he intended that it would get obliterated, but this leaves no redeeming factor for my side.

So that is also what makes me think we used a full round of ammo on this little venture.

I agree there could be some features like this in game, but as there are not it just fells wrong to get everything so easily, even if it's a small raider unit or something of that sort. I know that's what they would have been used for but they likely wouldn't have surveyed the entire front and known everything. It's true he doesn't get forts, but I'm sure he knows I have level 6 at least as he never bombed the base and let me build it as I pleased.

Considering what is here this is miles and miles of front, and having accurate knowledge of what is here means he can make a highly informed decision on whether to cross with his huge stack or not.

You destroyed three guns. They're devices. You get VPs for them.

Ammo? Probably did expend a full round then, at least a full round from counter-battery devices. I doubt the infantry units shot back at a bombardment. They don't when it's intra-hex and not a crossing. What commander wouldn't shoot at an enemy reconning his position with everything he has?

As for front size versus men I think you can't be a little pregnant on this issue. A 40-mile front isn't going to be reconned in a single day by a brigade. The hex size works in all sorts of ways, good and bad, and can't be applied to real world things like this. Else the common argument that a Level 9 AF is several over a region, and not one the size of JFK, easily located at night at 9000 feet doesn't work either? Right? [:)]

By using a no-AV unit he avoids the shock attack and sure vaporization of his force, yes. But he also lost three guns which are more rare in the device pool than three squads of infantry.

As for him not getting +/- readings, you're waffling, man. He doesn't get them from a bombardment. He gets them from any infantry incursion. Here he didn't get them. So do you when you do the same thing. As I said, if you want to be upset about "easy info" look at bombing. There wouldn't even be a damage report without a follow-on BDA mission, let alone the attacker knowing the exact OOB on the ground at 300 kts. But the game doesn't have numerous other real world intel sources from tactical sigint to prisoner interrogation, so it cuts corners.

Picture having to plan and execute BDA missions for every bomb run. Hair-pulling.
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RE: Wild Sheep Chase

Post by obvert »

Ok. Three VPs!

I get what you're saying, but lets extrapolate. What if the Japanese did this early in Singers to decide what they actually needed to bring there? Or anywhere else there is a river crossing, like in China?

Anyone else have an opinion?

PS - I opened up a thread on the main forum just to see what others thought. I know I might be so in the thick of the game that I am not seeing clearly, but I also think not many Allied players read this AAR and it would be interesting to see all sides comment on this.
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RE: Wild Sheep Chase

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ORIGINAL: obvert

Ok. Three VPs!

I get what you're saying, but lets extrapolate. What if the Japanese did this early in Singers to decide what they actually needed to bring there? Or anywhere else there is a river crossing, like in China?

Anyone else have an opinion?

PS - I opened up a thread on the main forum just to see what others thought. I know I might be so in the thick of the game that I am not seeing clearly, but I also think not many Allied players read this AAR and it would be interesting to see all sides comment on this.

Actually, as I read the rule, it's one VP. [:)]

Other opinions are good. I just think that falling back on "it's a 40 mile hex" opens you up to counter arguments. When anything crosses the 40 mile hex every LCU defender in it has perfect knowledge of the incursion instantly and can fight back. Every LCU is assumed to be at every pixel of the hex at every moment. Weather in every pixel is exactly the same. If there's a road in the hex it must be 40-miles wide because supply flows everywhere as if it were. There's only one terrain modifier per 40 miles. Rivers are about 10-miels wide. Every AA gun in the hex has a chance to fire at anything that breaks a hex side. Etc.

I also offer my standard retort to "gamey": you can do it too. If you have a lot of arty to spare, or base force frags, go for it. Tactical intel is far more important to Japan in this era than it is for the Allies.

Edit: As far as Singers, etc. goes I think the Japanese ability to massively bomb in the opening moths gives them as big a read as they need to know what's in Singers. A no AV attack doesn't give them forts. If they want to throw away an AV unit I can't say they don't deserve fort/leader/prep info. And I can't think of anything an Allied player would or should do differently at Singers if Japan had this info.
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: Bullwinkle58
ORIGINAL: obvert

Ok. Three VPs!

I get what you're saying, but lets extrapolate. What if the Japanese did this early in Singers to decide what they actually needed to bring there? Or anywhere else there is a river crossing, like in China?

Anyone else have an opinion?

PS - I opened up a thread on the main forum just to see what others thought. I know I might be so in the thick of the game that I am not seeing clearly, but I also think not many Allied players read this AAR and it would be interesting to see all sides comment on this.

Actually, as I read the rule, it's one VP. [:)]

Other opinions are good. I just think that falling back on "it's a 40 mile hex" opens you up to counter arguments. When anything crosses the 40 mile hex every LCU defender in it has perfect knowledge of the incursion instantly and can fight back. Every LCU is assumed to be at every pixel of the hex at every moment. Weather in every pixel is exactly the same. If there's a road in the hex it must be 40-miles wide because supply flows everywhere as if it were. There's only one terrain modifier per 40 miles. Rivers are about 10-miels wide. Every AA gun in the hex has a chance to fire at anything that breaks a hex side. Etc.

I also offer my standard retort to "gamey": you can do it too. If you have a lot of arty to spare, or base force frags, go for it. Tactical intel is far more important to Japan in this era than it is for the Allies.

Edit: As far as Singers, etc. goes I think the Japanese ability to massively bomb in the opening moths gives them as big a read as they need to know what's in Singers. A no AV attack doesn't give them forts. If they want to throw away an AV unit I can't say they don't deserve fort/leader/prep info. And I can't think of anything an Allied player would or should do differently at Singers if Japan had this info.

I get what you're saying. There are a lot of abstracts involved. Is one unit crossing for the purpose of gaining information taking advantage of those abstracts, though? That's what I'm asking.

Pretty sure I know what you're thinking! [:)]

I might come around to the same thing, but I just want to here both sides if there are two sides.
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RE: Wild Sheep Chase

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I am pretty much in agreement with Bullwinkle, nothing new here, nothing to see, continue on. There are a lot of abstractions and any number of missing mechanisms. I don't really see any big problem here.
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RE: Wild Sheep Chase

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ORIGINAL: Cpt Sherwood

I am pretty much in agreement with Bullwinkle, nothing new here, nothing to see, continue on. There are a lot of abstractions and any number of missing mechanisms. I don't really see any big problem here.

In this case I've been seeing a general trend toward taking more liberties with the game and with our understandings about how we've decided to play the game coming lately from the Allied side. The night bombing was a huge surprise after his comments in my other game about my opponent there wanting to use it. Jocke said, "why doesn't he just do like everyone else" and bomb in daylight?

So there is inconsistency and I sense even a growing antagonism at times in what has been (what I thought anyway) a great partnership in playing this game. This is one reason I'm not keeping this in the AAR. I want a public understanding to come out, either way it's eventually focused, which I think will make more of an impression than my feelings alone, even if this is not seen as a big deal by anyone else.

Part of this also is that I believe we have too much info on the other side's dispositions already. This just wasn't possible in this war. Recon was great for the Allies and is modeled well here as much better than that of the Japanese. Sigint was great and that is modeled as well. Knowing ALL units and what is here or not in a river crossing that is highly risky seems too much.

We started this game saying we wanted to play in a way that seemed plausible for the WW2 era and I've made quite a few concessions to accommodate that over time. So has he. Now it feels like due to the time getting short maybe there is less emphasis on this? Not sure.

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RE: Wild Sheep Chase

Post by Bullwinkle58 »

ORIGINAL: obvert

ORIGINAL: Bullwinkle58
ORIGINAL: obvert

Ok. Three VPs!

I get what you're saying, but lets extrapolate. What if the Japanese did this early in Singers to decide what they actually needed to bring there? Or anywhere else there is a river crossing, like in China?

Anyone else have an opinion?

PS - I opened up a thread on the main forum just to see what others thought. I know I might be so in the thick of the game that I am not seeing clearly, but I also think not many Allied players read this AAR and it would be interesting to see all sides comment on this.

Actually, as I read the rule, it's one VP. [:)]

Other opinions are good. I just think that falling back on "it's a 40 mile hex" opens you up to counter arguments. When anything crosses the 40 mile hex every LCU defender in it has perfect knowledge of the incursion instantly and can fight back. Every LCU is assumed to be at every pixel of the hex at every moment. Weather in every pixel is exactly the same. If there's a road in the hex it must be 40-miles wide because supply flows everywhere as if it were. There's only one terrain modifier per 40 miles. Rivers are about 10-miels wide. Every AA gun in the hex has a chance to fire at anything that breaks a hex side. Etc.

I also offer my standard retort to "gamey": you can do it too. If you have a lot of arty to spare, or base force frags, go for it. Tactical intel is far more important to Japan in this era than it is for the Allies.

Edit: As far as Singers, etc. goes I think the Japanese ability to massively bomb in the opening moths gives them as big a read as they need to know what's in Singers. A no AV attack doesn't give them forts. If they want to throw away an AV unit I can't say they don't deserve fort/leader/prep info. And I can't think of anything an Allied player would or should do differently at Singers if Japan had this info.

I get what you're saying. There are a lot of abstracts involved. Is one unit crossing for the purpose of gaining information taking advantage of those abstracts, though? That's what I'm asking.

Pretty sure I know what you're thinking! [:)]

I might come around to the same thing, but I just want to here both sides if there are two sides.

I'm slowly wearing you down! Come to the Light Side of the Gamey Force!!![:)]

I posted in the other thread; probably get told I'm a mean, nasty troll or something. I can't help it if I've had good negotiation teachers and hung out with a lot of lawyers. Or read all of Robert Heinlein. [:)]

I like your approach to the game because even when we disagree you keep trying to find a path to meet. I think you're a teacher? So is my wife and that approach is at the core of a lot of education processes. I come from business. There it's more about the facts and the nums. If you want to borrow my factory to co-pack snack foods the contract is going to specify times, prices, and limits. It's not going to say "You can use it in a spirit of compromise, and if we disagree we should drink tea together until each is happy, or the unicorns visit, whichever comes first."

"Gamey" is unicorn-speak. It has no definition. It's all subjective and quite often emotional. And there's no need. Just play the game as is. If you were playing chess would you allow your opponent to say "I don't think you really need both knights. It makes me sad when you're that powerful. Please take one off the board."?

So, in that spirit, if you think using this one unit to do a recon is out of line, what limit would need to be met before you would stop feeling this way? Exact numbers please. Because if you can't spec it out that way all you're doing is forcing your opponent to loop back until you agree you're now not unhappy, and please pour that unicorn another cup, will you?
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RE: Wild Sheep Chase

Post by obvert »

It's not about numbers for me. I responded in the other thread and told you that if people play differently than you that doesn't mean their unicorn is invisible. Try looking up Elasmotherium. [:)]

Gamey is what two people (or more) decide between them. I'm not interested in simple right and wrong. They don't exist in human culture. That's why even the most heinous criminals still get trials and why lawyers actually still defend them. We are social to learn and we learn to improve our situation.

So I simply disagree with you fundamentally. I could play a game of WITP with no rules easily. I'd quite enjoy it. That however is not this game with Jocke. We've decided on a certain way of playing and we're working through that.

In this case if Jocke had found less than what he did he likely would have launched across with all 500k of his army. That would mean I would lose some units outright and likely get a bunch of others trashed. Maybe even have my whole stack pushed around.

As is I get to move out of the hex because I got lucky I switched my divisions to combat mode movement. Now I'll get a head start and likely make the road blockade before he can either fully catch up or move to flank with enough to make a difference.

As to how much constitutes too much, I haven't even decided if this is something that is an exploit. I'd like Jocke to be involved in that but first I wanted to be able to see what others came up with on both sides.
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RE: Wild Sheep Chase

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ORIGINAL: obvert

It's not about numbers for me. I responded in the other thread and told you that if people play differently than you that doesn't mean their unicorn is invisible. Try looking up Elasmotherium. [:)]

I did. New learning for me. Yet, this is not a unicorn. I don't think it pooped gold coins or had ultimate-healing silver blood.[:)]

Gamey is what two people (or more) decide between them.

I'm still waiting, in an AE sense, for this to happen.

I'm not interested in simple right and wrong.

Those are subjective terms. I'm trying to keep to objective. The code.

Look, I play with no HRs. Two issues have come up in our game where Mike wanted to do the "let's discuss" thing and I did not want to do so. I was very clear when I proposed the game what I wanted to do in this regard.

BUT. Just because I could do some things does not mean I do them. I could wear a ball gown and slippers to the grocery store---perfectly legal--but I choose not to. My own internal reasons, not imposed on me externally by law. And it's a vital distinction that they are MY internal reasons. Mike can't tell me I MUST wear a ball gown because it's not illegal to do so. And were it illegal to do so I don't want him to tell me that either. I want the Law (the code) to do it.


They don't exist in human culture. That's why even the most heinous criminals still get trials and why lawyers actually still defend them. We are social to learn and we learn to improve our situation.

I don't disagree, except that at its core the criminal adversarial system is base don objective beliefs expressed through subjective filters by the triers-of-fact, be they jury or judge. Ultimately the subjective conclusions on the facts must be measured against an objective standard ("beyond a reasonable doubt".) The jury is NOT charged by the judge to "do as you feel."

So I simply disagree with you fundamentally. I could play a game of WITP with no rules easily. I'd quite enjoy it. That however is not this game with Jocke. We've decided on a certain way of playing and we're working through that.

I understand you're trying. I read both sides so I can't say much. But this general topic has been discussed on both sides, and for a long time there has been a series of beefs about this and that re "gamey". You're in a better position than any of us to know if these cases have been trending one way or another.

In this case if Jocke had found less than what he did he likely would have launched across with all 500k of his army. That would mean I would lose some units outright and likely get a bunch of others trashed. Maybe even have my whole stack pushed around.

I'm sure you're right. But this event shouldn't be broken down on this particular case or fact set. Whether it was good for him or good for you. That to me seems to be much of the basis for the over-arching structure of both "gamey" debates as well as HRs in general.

As is I get to move out of the hex because I got lucky I switched my divisions to combat mode movement. Now I'll get a head start and likely make the road blockade before he can either fully catch up or move to flank with enough to make a difference.

As to how much constitutes too much, I haven't even decided if this is something that is an exploit. I'd like Jocke to be involved in that but first I wanted to be able to see what others came up with on both sides.

As I've said, I think before you can ask whether this is an "exploit", first you have to define what "this" is. Back to my asking what exactly would constitute a "no-complaints" probe/recon? As one Supreme Court justice once famously said "I recognize pornography when I see it", some things can't be defined in objective terms. This is easier than pornography. But setting that level, in whatever way you do, is the first step to examining if "this" was "that", or not.
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RE: Wild Sheep Chase

Post by obvert »

Yeah, so Jocke's response basically confirmed what I had been thinking, so my gamble told me what I need to know. Jocke is still bitter about various things he perceives were 'unfair' in our game. The losing a 1,000 planes in the Marianas comment makes that clear. Not sure how it's not fair to have ships fleeing his closing CVs at my own base is something 'unfair.' I told him he should have closed the airfields, and ever since then he has taken that to heart.

Maybe you're right Bull, and two people can't go through a game this long without getting too testy to actually figure this stuff out reasonably. Sigh.

So now he wants to just play, apparently without actually explaining what he was doing or if this is a mistake. [8|]

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RE: Wild Sheep Chase

Post by fcharton »

ORIGINAL: obvert
So now he wants to just play, apparently without actually explaining what he was doing or if this is a mistake. [8|]

He did explain in the other thread you started that it was a mistake. Like others, I think the best is to let it go and just play, and be ready for a new crisis in a couple of weeks... There's just too much bad blood to try to discuss things. Just play, let things get forgotten, and see where it all ends.

Also, keep in mind that the Allies have more to lose to a premature ending than you. You've seen most of the war, and now, you're just trying to manage with what is left of your empire. He, on the other hand, now has all his tools, in almost unlimited numbers, and can plan lots of big moves.

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RE: Wild Sheep Chase

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Kinda cheesy move (sending an arty unit for recon) but then, its just him being lazy. Truth is, if he read his intel reports, he would already know +80% of your units at that location. Allied intel over time is incredible. Intel Monkey would give it to him. So, this one I let slide, but I wouldn't like it.


One arty unit would not be able to recon a 40 mile perimeter ... not even one real recon unit could do that. I suspect that is why Gary didn't put one in ... to hard to figure out what the recon unit would and would not be able to see.
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: fcharton
ORIGINAL: obvert
So now he wants to just play, apparently without actually explaining what he was doing or if this is a mistake. [8|]

He did explain in the other thread you started that it was a mistake. Like others, I think the best is to let it go and just play, and be ready for a new crisis in a couple of weeks... There's just too much bad blood to try to discuss things. Just play, let things get forgotten, and see where it all ends.

Also, keep in mind that the Allies have more to lose to a premature ending than you. You've seen most of the war, and now, you're just trying to manage with what is left of your empire. He, on the other hand, now has all his tools, in almost unlimited numbers, and can plan lots of big moves.

Francois

You're most likely right. I did apologize for presuming, but told him I did because he's usually so good about mentioning oddities in game. I guess he was just very busy and tired. We all get there. A bit like how I feel after being up late watching the beginning of the NFL season last night! [:)]
ORIGINAL: PaxMondo

Kinda cheesy move (sending an arty unit for recon) but then, its just him being lazy. Truth is, if he read his intel reports, he would already know +80% of your units at that location. Allied intel over time is incredible. Intel Monkey would give it to him. So, this one I let slide, but I wouldn't like it.

One arty unit would not be able to recon a 40 mile perimeter ... not even one real recon unit could do that. I suspect that is why Gary didn't put one in ... to hard to figure out what the recon unit would and would not be able to see.

Yeah, it was a mistake. He's just so good at mentioning any strangeness in game or unusual moves that when he didn't I assumed it was intentional. The real issue for me (which I couldn't exactly say in the main forum) is that one day later and he would have found only about 10 units for 900 AV here! [X(]

This turn it all moves out. Giving up Moulmein as it can't draw supplies and I want to run these back as fast as possible. He's wary of air strikes I think after losing 30+ 4E in two days the last time he tried here, so we should be able to make a clear getaway. If not it'll be 11-12k AV Allied against 5.5k IJA with a lot of extra heavy arty in a +2 hex. I should be fine for one or two attacks in those conditions until getting to the +3 territory.

He may not chase though. I should then have to send a few divisions up to Raheng to block that crossing and force him to chance a shock or move around.

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RE: Wild Sheep Chase

Post by Bullwinkle58 »

Speaking of the NFL lucky you get to see the Vikings play in London in about a month. Not so lucky for the Vikes. It's a brutal trip in mid-season.
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RE: Wild Sheep Chase

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ORIGINAL: Bullwinkle58

Speaking of the NFL lucky you get to see the Vikings play in London in about a month. Not so lucky for the Vikes. It's a brutal trip in mid-season.

We get two games this year. Can't wait to see Adrian Peterson! We can get tickets through a former parent at the school who is now the head of security for the NFL. It's fun to see at Wembley, but I miss the local fans at games in the States. not really a home game for anyone over here.

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RE: Wild Sheep Chase

Post by Bullwinkle58 »

Yeah, as I was saying to Mike, who is a big Bears fan, the Vikes have a brutal schedule this year due to London. I think they said during the game yesterday it's the worst NFL schedule in 60 years. Open with two road games, London, and twice have two road games back to back. Never play back-to-back home games during the whole season.
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RE: Wild Sheep Chase

Post by SqzMyLemon »

Hi Erik,

It's a long game and this kind of stuff will come up. I get the way you both are trying to play, but don't let the game's shortfalls derail things at this point.

I bitched and moaned to Jocke about ASW in DaBabes until he essentially said get over it or drop the game. In this case he was right. It is what it is and I realized I was picking the wrong fight. Other than my usual Japanese ASW sucks comments in my AAR, I don't mention it to Jocke anymore. In fact, I don't mention the game hardly at all. I stick to small talk about things non-game related and leave the replays to do my game talking for me. I know you two have developed a good rapport about the game and that's a good thing. I generally just don't enjoy discussing the game anymore and trying to figure out why something went wrong...again. [:D]

I think so many issues come up game wise that trying to discuss them all with your opponent can lead to some tension at times. I'm starting to think the solution is to indeed play on, warts and all. Trying to HR every aspect of this game that doesn't model reality well is a recipe for angst and frustration. I wish it was otherwise, but I've decided to just play and take whatever my opponents do in stride rather than point out all the little issues that occur over the course of years.

Keep up the good fight and don't sweat the small stuff. Just keep getting your shots in and enjoy the end game!
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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obvert
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Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Wild Sheep Chase

Post by obvert »

Thanks Joseph. It's just been a tense few days in and out of game so I think it got to me. I should have spoken to him first and now I should just be quiet for a bit.

It's exciting in game though. Looking forward to the new aircraft. Getting above 31k at last will be nice with the Frank r. The Sam is days away. If I can get this stack back I might be able to send them to Indochina, China and Formosa as well as other spots in the home island defensive sphere. If it comes about I might have to call it a "Delayed Hive." [:)] All credit to Cruft.

The more pressing matter is now getting troops back and continuing to shore up Luzon, the Bonins, Okinawa and Formosa. Although the north is a backwater I might want to think about getting more to Hokkaido too. Ahhhhhh!! Too much to do!

So. Back to planning.

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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