The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

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Orm
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

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Picture from Jul/Aug '41 Impulse #6 (Axis) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

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Picture from Jul/Aug '41 Impulse #6 (Axis) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

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Picture from Jul/Aug '41 Impulse #6 (Axis) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

507.jpg
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Picture from Jul/Aug '41 Impulse #6 (Axis) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

508.jpg
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Picture from Jul/Aug '41 Impulse #6 (Axis) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Courtenay
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Courtenay »

I think you just found a bug:
USA:
CA + INF Div Pago Pago -> San Diego
CA + INF Div San Diego -> Norfolk
CA + INF Div Norfolk -> BoB 0-box
While it is legal to chain moving a unit, you have to move out of the port and back into it to pick the unit up, and US cruisers don't have the range to go out of San Diego, back into San Diego, and then to Norfolk. Some CW cruisers do, so if there were a CW cruiser on the west coast, this could be legal, but you say it was a US cruiser.

This is not in RAC, but is in the FAQ:
Q11.4-2 11.4.5 Is chaining Naval Transports legal? Yes. Date 07/03/2008
Note however that second and subsequent transports must pick up the unit by "moving through" the port and cannot pick up the unit before it itself starts moving. Date 25/06/2008
It seems that MWiF does not implement this ruling.
I thought I knew how to play this game....
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Orm
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Courtenay wrote: Wed Mar 06, 2024 5:16 pm I think you just found a bug:
USA:
CA + INF Div Pago Pago -> San Diego
CA + INF Div San Diego -> Norfolk
CA + INF Div Norfolk -> BoB 0-box
While it is legal to chain moving a unit, you have to move out of the port and back into it to pick the unit up, and US cruisers don't have the range to go out of San Diego, back into San Diego, and then to Norfolk. Some CW cruisers do, so if there were a CW cruiser on the west coast, this could be legal, but you say it was a US cruiser.

This is not in RAC, but is in the FAQ:
Q11.4-2 11.4.5 Is chaining Naval Transports legal? Yes. Date 07/03/2008
Note however that second and subsequent transports must pick up the unit by "moving through" the port and cannot pick up the unit before it itself starts moving. Date 25/06/2008
It seems that MWiF does not implement this ruling.
Looks like RAC has further clarifications that makes this legal. The extra cost is just one MP. See below.

Cut from RAC 11.4.5 Naval transport:
....
Chaining naval transports is legal. However, the second and subsequent transports need to pick up the
unit by “moving through” the port. If the second (or subsequent) transport starts in the port where it picks up cargo
that just arrived on another transport, it costs 1 MP but 0 range to pick up the cargo - July 19, 2007.]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Courtenay
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Courtenay »

Orm wrote: Wed Mar 06, 2024 5:40 pm
Courtenay wrote: Wed Mar 06, 2024 5:16 pm I think you just found a bug:
USA:
CA + INF Div Pago Pago -> San Diego
CA + INF Div San Diego -> Norfolk
CA + INF Div Norfolk -> BoB 0-box
While it is legal to chain moving a unit, you have to move out of the port and back into it to pick the unit up, and US cruisers don't have the range to go out of San Diego, back into San Diego, and then to Norfolk. Some CW cruisers do, so if there were a CW cruiser on the west coast, this could be legal, but you say it was a US cruiser.

This is not in RAC, but is in the FAQ:
Q11.4-2 11.4.5 Is chaining Naval Transports legal? Yes. Date 07/03/2008
Note however that second and subsequent transports must pick up the unit by "moving through" the port and cannot pick up the unit before it itself starts moving. Date 25/06/2008
It seems that MWiF does not implement this ruling.
Looks like RAC has further clarifications that makes this legal. The extra cost is just one MP. See below.

Cut from RAC 11.4.5 Naval transport:
....
Chaining naval transports is legal. However, the second and subsequent transports need to pick up the
unit by “moving through” the port. If the second (or subsequent) transport starts in the port where it picks up cargo
that just arrived on another transport, it costs 1 MP but 0 range to pick up the cargo - July 19, 2007.]
Thank you. I missed this completely. I am annoyed that this is not in FAQ, and the FAQ entry has a later date.
I thought I knew how to play this game....
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Orm
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Courtenay wrote: Wed Mar 06, 2024 6:23 pm
Thank you. I missed this completely. I am annoyed that this is not in FAQ, and the FAQ entry has a later date.
I suspect that this might be an addendum to the clarification and made at a later date and only for MWIF. I know that they asked for several clarifications when they translated RAW to RAC. Not sure that all those added clarifications have the new clarification date added.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '41
Impulse #6 (Axis)

No DoW

Actions:
Naval:
Combined: Italy, Japan
Land: Germany

No Naval Air

Naval Moves:
Japan:
Task Force from Fukuoka of CV Soryu + 3 x BB's -> 2 Box South China Sea (SCS)
2024-03-12 21_11_01-Choose Sea Section JA41 A6(South China Sea).jpg
2024-03-12 21_11_01-Choose Sea Section JA41 A6(South China Sea).jpg (173.73 KiB) Viewed 650 times
Sub Telok Betong -> South East Indian Ocean 3 box
2024-03-12 21_12_55 JA41 A6 SE Ind.jpg
2024-03-12 21_12_55 JA41 A6 SE Ind.jpg (127.67 KiB) Viewed 650 times
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '41
Impulse #6 (Axis)

Naval Movement:
Italy: Sub from La Spezia -> 2 box Cape St Vincent
2024-03-12 21_16_JA41 A6 CSV.jpg
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '41
Impulse #6 (Axis)
2024-03-12 21_17_34-MWIF JA41 A6 Nvl Cmbt.jpg
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Japan won't search in Bismarck Sea

Other two areas will be initiated.

Allies can add Air to Cape St Vincent
Albacore can reach 1 box
2024-03-12 21_21_38-JA41 A6 CSV Supp.jpg
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

NAV2 to the 0-box. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '41
Impulse #6 (Axis)

Naval Combat:

Subs committed to combat

Axis find on 1 : 5 roll

Axis choose 0 Box only
2024-03-13 08_15_56-JA41 A6 Cho.jpg
2024-03-13 08_15_56-JA41 A6 Cho.jpg (136.83 KiB) Viewed 625 times
Spend 4 SP to choose Combat Type
2024-03-13 08_17_18-JA41 A6 SP.jpg
2024-03-13 08_17_18-JA41 A6 SP.jpg (190.77 KiB) Viewed 625 times
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '41
Impulse #6 (Axis)

Naval Combat:
Axis choose Submarine combat
2024-03-13 08_22_23-JA41 A6 Ityres.jpg
2024-03-13 08_22_23-JA41 A6 Ityres.jpg (134.17 KiB) Viewed 624 times
Italian sub is aborted

Please advise which Nations's CP's receive the below;
2024-03-13 08_23_56-JA41 A6 Alldmg.jpg
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

One Belgian CP takes the D result.
A on Belgian CP -> Boma, Belgian Congo
A on Dutch CP -> Port of Spain, Trinidad
A on CW CP -> Liverpool
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '41
Impulse #6 (Axis)

Naval Combat:
Final result
2024-03-13 08_54_51-JA41 A6 CSVcbt.jpg
2024-03-13 08_54_51-JA41 A6 CSVcbt.jpg (161.87 KiB) Viewed 612 times
Italian Sub aborted back to La Spezia

Next Combat:
2024-03-13 09_03_35-JA41 A6 SEI.jpg
2024-03-13 09_03_35-JA41 A6 SEI.jpg (140.16 KiB) Viewed 612 times
Japan initiates search and sub is committed

Axis find 1 10 roll

CP is destroyed
2024-03-13 09_08_51-JA41 A6 SEI Cmt.jpg
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '41
Impulse #6 (Axis)

No Strat Bombing

Ground Strikes:
Italy:
Germany: Ju87B -> Kiev
2024-03-13 09_13_15-JA41 A6 GS Kiev.jpg
2024-03-13 09_13_15-JA41 A6 GS Kiev.jpg (73.96 KiB) Viewed 607 times
Japan: CVP -> Batavia
2024-03-13 09_14_39-JA41 A6 Bat.jpg
2024-03-13 09_14_39-JA41 A6 Bat.jpg (56.23 KiB) Viewed 607 times
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '41
Impulse #6 (Axis)

Ground Strikes:
2024-03-13 09_32_15-JA41 A6 KGS.jpg
2024-03-13 09_32_15-JA41 A6 KGS.jpg (201.46 KiB) Viewed 602 times
2024-03-13 09_35_29-JA41 A6 Batgs.jpg
2024-03-13 09_35_29-JA41 A6 Batgs.jpg (181.71 KiB) Viewed 602 times
No success
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Courtenay
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Courtenay »

WiF can be an incredibly frustrating game. With those rolls, skip the ground strikes and go straight for the attacks! :)
I thought I knew how to play this game....
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