ORIGINAL: thewood1
I have a platoon that is charged with defending a cross roads. I place a squad in a building 100 meters on a flank as flank coverage. Now I want to shift coverage around for my HQ. Or I want to move another squad. I want one squad in defend and another in engage. (I am still not quite sure what the difference is in a lot of the menus) I have go back to that squad and say nevermind, this isn't for you. It's even worse for a support weapons with a connection to another HQ.
I don't quite understand your example - are you trying to use two different platoon orders within one platoon? When you say that you're not quite sure what the difference is in the various orders, I encourage you to take another look through them and re-read that section in the manual. Understanding the order options is key to realizing what your options really are.
I'm actually very interested in specific examples of problems you are running into as a relatively new player. For one thing, perhaps I can help explain something, for another it may highlight an area that needs improvement which we're not seeing. Be as specific as you can, it will help. Your next example was great, but I still have more questions.
I have an infantry platoon with a MG in support. It is line abreast. I need it to occupy a tree line 100m to the front. The tree line is at 35 deg. from perpedicular ro the line of advance.
In real life, I would just tell the platoon commander to occupy the tree line, but don't fire on anything closer than 100m, and stay out of sight and use this MG as your base of fire. Fall back if you take heavy fire. We will move on the the village up the road and deploy around the village.
In CMBB, I would group select the entire platoon and MG, give a move/advance command to the leader to the edge of the tree line. I would then grab the waypoint of each unit, except the leader and move it out of the open and into the treeline. I would give a cover arc of maybe 120 deg to the front and a range of 100m and hide. btw, the MG becomes attached to the platoon HQ by default. Any fallback has to wait for the 60 sec. for the turn to end.
That's pretty much exactly what I'd do in PCK, conceptually.
select the leader of the infantry platoon. Select Defend/Move. Put the end point on the tree line. Now select each squad and make a new order to the tree line. Then select the MG HQ. Select Defend Move. Put the MG HQ's line 1m away. Now select the MG I want with the platoon and change its move point. I assume I would then have to tell every to hold fire in the same sequence. I then have to hope no one passes through during the action phases before I can tell then to go off hold fire in the same sequence. I would also now have to be careful when I issue new orders to the MG HQ if it moves on the village and deploy because I will have to go back to the platoon MG and adjust its orders again. Fallback can happen at any 40 sec. interval.
Why Defend -> Move? That's limited to 50 meters since it's intended as a "sneak" or "crawl" adjustment move. You want to move 100 meters, so try an order like Advance or Bound (or even Rush or Regroup if you don't want them to respond to fire while getting there faster). Once they stop moving, they'll automatically default to Defend at the start of the next phase, which effectively "hides" them.
Also, usually if you set the HQ's movement point in the tree line you won't need to adjust both of the other squads, often just one is off the tree area if you placed the HQ towards the middle.
Why move the MG HQ 1 meter? Why not just leave it on Defend or Defend -> Hold Fire Good Shot if you want it to support against any nearby threats that appear? You can have the HQ on Defend -> Stay and the other team on Defend -> Move, there's no reason the HQ has to move in order for the squad to move. Defend is the base order, not Defend -> Move - they only have to share the base order.
Why would you be telling your guys to Hold Fire after you told them to move? Honestly, in reading this I'm getting concerned that you're still pretty confused about how orders work in general and I'd like to help make sure you're understanding them.
My sequence would be:
1. Select infantry platoon, choose Advance, set move point to center of woods. (I play with "side" rubberbands on, so I can then see if either of the squad move bands ended up out of the woods). Adjust squad moves if necessary.
2. Set supporting MG to Defend -> Move (if you only want it to move 50) or just leave it on Defend if you want it to support until the infantry gets to the woods.
3. If you want the supporting MG to move all the way to the woods, change the MG HQ to Engage -> Hold and give the supporting MG Engage -> Move orders to the woods.
I recognize that this example of spreading out a supporting MG platoon between widely spaced squads can lead to some issues, but I don't think they're as bad as you think they are. I also think that on most maps, I have not had this problem because my platoons are not generally that widely spaced that one order to te supporting MG platoon can't cover all possibilities. You really have to spread out pretty widely to make this a problem.
Regards,
- Erik