ORIGINAL: pbear
Win???? What is a win, the Japanese themselves expected to lose if forced to fight to the end, their hope was in the US becoming tired of fighting and suing for a peaceful settlement giving Japan what she needed.ORIGINAL: Mosby
So, in this game you would be ok as playing as the Japanese knowing you couldn't win, as long as you could be "better" than they were in real life?
Does that make me an awful person then when I consider that a waste of time? haha
I think I might be ok with that after being able to mull all of it over for a while, but I'm not too sure. I'd be ok with a game like Europa, where I myself set whatever I want for goals...but in here where it's pretty laid out that I need to beat the yanks...it would suck to play EVERY game knowing that I could never really win.
So if you maintain the empire for even one month longer than the Japanese did historically then you have done a 'better' job than historically, and have in essence 'won'. I think the problem is in the mind set that says this many points and I win and you lose.
Because if the size of this game it is actually possible to cause your opponent (Allied) to quit the game solely due to it's length and the player becoming tired of playing. This would be a 'historical' win for the Japanese.[8D]
But isn't really about the choices. WiTP is fun not because it is an exact model but because it is operable enough to see if you could do better. What if the Japanese had good for Canton Island instead of Midway? WiTP lets you find out. What if the Allies chose to isolate Guadalcanal instead of invading? WiTP lets you find out. The game is not perfect nor necessarily historical but it is fun. Isn't that the point.
Now that doesn't mean that it shouldn't be fixed if it can be. I have to agree on the Merchies are too hard to kill in the game.