Space Opera - Test Games

Post here to meet players for MP games and generally engage in ribbing and banter about your prowess.

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Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

This is a communique from the DeCastillo Empire's Public Communications branch, warning that the fighting among the various combatants on Nineveh Primus has become too dangerous to interplanetary order and must cease. All combatants are to leave the planet forthwith, in preparation for the arrival of Galaxian Peacekeepers[;)] led by the House of DeCastillo. You have been warned.[:-]
Furthermore, Carthage must be destroyed.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 38 sent.
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

I don't seem to be able to build cargo ships. Usually if you can't build something because of a lack of resources, it doesn't show up in the build menu, but everything goes fine with cargo ships, except they don't show up in the HQ when they should. Other ships work fine, only cargo ships are a problem. Is there something I don't know, or have been told about and forgotten (a very common scenario, this one [8|]), or is it a bug?
Furthermore, Carthage must be destroyed.
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

I'll check the scenerio just to be sure...but there shouldn't be anything special about Cargo Ships.

GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

Ok, confirmed that everything is working ok with Cargoships. Remember in the AT Engine, ships will only appear in an HQ if the HQ is located in the same hex which is producing the ship, otherwise it appears in a unit that is already in it's production hex, or creates a new unit if no unit exists in that hex. Check the stacks in the hex which you are producing the cargo ships to make sure they aren't being put in one of the units located there....my guess is they are.
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

You may well be right. I'll check next time the turn comes around.
Furthermore, Carthage must be destroyed.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 39 sent.
For technical reasons it took me longer then usual to play the turn and I needed two attempts. My apologies.
Can somebody please give me an exact breakdown on how victory points are calculated? I understand this is by population controlled?
Thanks and regards,
Nicolas
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

ORIGINAL: Lunaticus

Turn 39 sent.
For technical reasons it took me longer then usual to play the turn and I needed two attempts. My apologies.
Can somebody please give me an exact breakdown on how victory points are calculated? I understand this is by population controlled?
Thanks and regards,
Nicolas

For cities it mirrors production capacity, resource hexes and starbases don't count toward VP's. So Ducal Capitals are worth 15 VP, Cities 4 VP, Towns 2 VP and villages 1 VP.

At least I think that's it if I remember right...just check a couple of the hexes you own to be sure...everything within the same size class is worth the same VP's.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Thanks for the answers.
Turn 40 played and sent.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 42 played and sent.
@GrumpyMel: How many turns till the election?

Also: I needed to reopen the round once as I did not manage to finish the turn on the first try. My suggestion is that AT2 will get a save-game feature also for PBM play...
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

Election is January 2147. Current turn is June 2145. So about 18 turns by my reckoning.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

@GrumpyMel: Thanks for the update. I think the game will likely be close till the end.

Sent out turn 43 yesterday evening.
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

Was that turn supposed to come to me? If so (or even if not), I haven't received it.
Furthermore, Carthage must be destroyed.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Sent out turn 44...
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 45 sent to House Cadwall
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

Turn 46 sent on to Romanov
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

I played and sent turn 47 on the 8th. That was the last I heard.
Furthermore, Carthage must be destroyed.
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

What's happening? [&:]
Furthermore, Carthage must be destroyed.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

I sent turn 47 on to GrumpyMel on the 10th of February...
Additional comment: There seems to be an issue with the forum. I did not get any new message update and maybe the same holds true for the other players. Will send out some mails.
Best regards
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Good to see the game is still going after 1 year. Very nice scenario.
Turn 48 sent...
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