Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Sardaukar and Alfred....thanks for the info and advise...very much appreciated.....I was waiting patiently BTW [:)]
An idea not coupled with action is no bigger then the brain cells it occupies.
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
For future, for anyone with questions about this AAR tutorial, feel free to PM me if I don't answer in couple of days. Problem is that this sort of thread drops out from front page very easily and I may not notice questions here because of it.
Just put your question here and PM me that you have new question in thread. I'll answer (if I can) or if Alfred does not get here first. He has the uncanny ability to be 99.9% right. [:D]
Just put your question here and PM me that you have new question in thread. I'll answer (if I can) or if Alfred does not get here first. He has the uncanny ability to be 99.9% right. [:D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Hi, Sar
I've started a Sen 8 GC using your arr as a guide. I have a few questions re; convoys.
I set up a Trans TF to move troups to Pago Pago. No probs there.
I then set up another TF to move different troups to a different base. When I looked to see if I got things right I saw that the new tTF was loading troups I had set for Pago as well as the troups I had set for the second tTF. Does this mean I cant set 2 TF's up at the same time in the same port? the port is SF, btw.
Also, I included oilers for each TF and set way points to pearl and Fiji but several ships still show red endurance. They were set to refuel complete at each way point. Will they still sail?. I,m a bit confused by this as the range of the ships seamed enough with the oilers and fuel stops.
In Soerabja I'm loading resources for Perth. During the loading the Fuel and Oil numbers appear orange? Is this normal?
Sorry for all the noob questions but, since you offered...[:D]
Thanx again for your fine AAR. This will surely get more more players into THE BIG GAME.
P.S.- Sen8 is supposed to be Quiet China...I'd hate to see that place in Full Rumble! [:D]
I've started a Sen 8 GC using your arr as a guide. I have a few questions re; convoys.
I set up a Trans TF to move troups to Pago Pago. No probs there.
I then set up another TF to move different troups to a different base. When I looked to see if I got things right I saw that the new tTF was loading troups I had set for Pago as well as the troups I had set for the second tTF. Does this mean I cant set 2 TF's up at the same time in the same port? the port is SF, btw.
Also, I included oilers for each TF and set way points to pearl and Fiji but several ships still show red endurance. They were set to refuel complete at each way point. Will they still sail?. I,m a bit confused by this as the range of the ships seamed enough with the oilers and fuel stops.
In Soerabja I'm loading resources for Perth. During the loading the Fuel and Oil numbers appear orange? Is this normal?
Sorry for all the noob questions but, since you offered...[:D]
Thanx again for your fine AAR. This will surely get more more players into THE BIG GAME.
P.S.- Sen8 is supposed to be Quiet China...I'd hate to see that place in Full Rumble! [:D]
Being paranoid doesn't necesserilly mean that "they" aren't actually out to get you...
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
They will sail, since program does not take AO refuelling into calculations when showing green or red. And IIRC, it does not take refuelling in Pearl into calculations either. BTW, remember to use switch "Return same route: YES", to ensure your TFs will not stand into Japanese air zones or run out of fuel.
As with new TF loading troops set to load into other TF, might be a glitch. You should be able to make many TFs in same port, loading different units. Click "Cancel Loading" in second TF, wait for a turn and try again. Usually then the other unit has already loaded into first Tf and problem should be solved.
Orange number is normal, it means that you are loading resources.
As with new TF loading troops set to load into other TF, might be a glitch. You should be able to make many TFs in same port, loading different units. Click "Cancel Loading" in second TF, wait for a turn and try again. Usually then the other unit has already loaded into first Tf and problem should be solved.
Orange number is normal, it means that you are loading resources.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
ORIGINAL: jonboym
I'm still not decided on best approach to Darwin. Seems very hard to defend so not clear to me how much I should reinforce it in what strength.
I also decided to take troops from Ceylon as don't think it's possible to defend it early against determind attack, in my opinion, so I leave a brigade, some AA guns and torpedo bombers and get everything else to India to reinforce Madras, Viza and Chittagong
I put the 18 British Div in Colombo.
As for Darwin, it is the destination of the 6th Aus division as soon as it enters. I use the 7th Aus Div to defend Perth. Once I'm ready to go over to the offensive both 6th and 7th Aus Divs are already free to leave. In 7 games of Ironman Japan I have never once seen the AI go after Darwin. It typically goes for SW Australia thru Geraldton which is pretty easy to stop.
The orange text means you are loading oil instead of fuel or resources instead of supplies.
Hans
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Thanx for the reply Sar. The TF's did sorty so I guess I'll see soon enough if I set up a good TF or not...ORIGINAL: Sardaukar
They will sail, since program does not take AO refuelling into calculations when showing green or red. And IIRC, it does not take refuelling in Pearl into calculations either. BTW, remember to use switch "Return same route: YES", to ensure your TFs will not stand into Japanese air zones or run out of fuel.
As with new TF loading troops set to load into other TF, might be a glitch. You should be able to make many TFs in same port, loading different units. Click "Cancel Loading" in second TF, wait for a turn and try again. Usually then the other unit has already loaded into first Tf and problem should be solved.
Orange number is normal, it means that you are loading resources.
I'm lovin' this game so far but, man, the micro management..[X(]
wow had to edit
Being paranoid doesn't necesserilly mean that "they" aren't actually out to get you...
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
ORIGINAL: Knucles2
Thanx for the reply Sar. The TF's did sorty so I guess I'll see soon enough if I set up a good TF or not...ORIGINAL: Sardaukar
They will sail, since program does not take AO refuelling into calculations when showing green or red. And IIRC, it does not take refuelling in Pearl into calculations either. BTW, remember to use switch "Return same route: YES", to ensure your TFs will not stand into Japanese air zones or run out of fuel.
As with new TF loading troops set to load into other TF, might be a glitch. You should be able to make many TFs in same port, loading different units. Click "Cancel Loading" in second TF, wait for a turn and try again. Usually then the other unit has already loaded into first Tf and problem should be solved.
Orange number is normal, it means that you are loading resources.
I'm lovin' this game so far but, man, the micro management..[X(]
wow had to edit
This game is monster, but you don't have to do everything every turn. Just split the stuff among several turns, concentrating to important stuff. Soon you make a turn in 15-20 mins or less.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Ok. 1 problem I've come across- I have several grps of B18's that are past due for withdrawl but I get a greyed out :Withdraw" button. Will "Disband" stop the PP hemorage?ORIGINAL: Sardaukar
ORIGINAL: Knucles2
Thanx for the reply Sar. The TF's did sorty so I guess I'll see soon enough if I set up a good TF or not...ORIGINAL: Sardaukar
They will sail, since program does not take AO refuelling into calculations when showing green or red. And IIRC, it does not take refuelling in Pearl into calculations either. BTW, remember to use switch "Return same route: YES", to ensure your TFs will not stand into Japanese air zones or run out of fuel.
As with new TF loading troops set to load into other TF, might be a glitch. You should be able to make many TFs in same port, loading different units. Click "Cancel Loading" in second TF, wait for a turn and try again. Usually then the other unit has already loaded into first Tf and problem should be solved.
Orange number is normal, it means that you are loading resources.
I'm lovin' this game so far but, man, the micro management..[X(]
wow had to edit
This game is monster, but you don't have to do everything every turn. Just split the stuff among several turns, concentrating to important stuff. Soon you make a turn in 15-20 mins or less.
As I get a better handle on this "monster" I find I'm spending a little less time looking for possible crisis's .. but some still slip thru [:D]
Edit: I also have several grps of P40's that are due to withdraw by Feb. It's Jan in my game. Orange withdraw date but no withdraw button (greyed out). Do I have to disband these too???
Thanx again for tolerating my noobisms
Being paranoid doesn't necesserilly mean that "they" aren't actually out to get you...
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
yes disband works for withdrawal
for many units required to withdraw, disband is the only method of withdrawing them
it's an oversight in both the manual and in game info that has caused this question to be asked by just about everyone who has picked up this game
you're on track with your learning curve [:)]
for many units required to withdraw, disband is the only method of withdrawing them
it's an oversight in both the manual and in game info that has caused this question to be asked by just about everyone who has picked up this game
you're on track with your learning curve [:)]
Hans
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Thanx Hans. Here's another one on the same subject- I have a grp of Hudsons due to withdraw in feb. But NO withdraw OR disband button???ORIGINAL: HansBolter
yes disband works for withdrawal
for many units required to withdraw, disband is the only method of withdrawing them
it's an oversight in both the manual and in game info that has caused this question to be asked by just about everyone who has picked up this game
you're on track with your learning curve [:)]
Edit; I tried switching commands but on good..still no withdraw or disband buttons
Being paranoid doesn't necesserilly mean that "they" aren't actually out to get you...
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Check for an OOB button at the bottom of unit display. Sounds like you've got a fragment some where
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Indeed. If OOB button shows, it means you have fragment somewhere. AFAIK, you can always disband fragment and then availability to Withdraw/Disband parent unit comes back.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Sorry I took so long to post.ORIGINAL: Sardaukar
Indeed. If OOB button shows, it means you have fragment somewhere. AFAIK, you can always disband fragment and then availability to Withdraw/Disband parent unit comes back.
Yep found the frag up in Port Stanley. Was able to withdraw it there.
I also discovered that the search feature on this board isnt all that bad;
found some posts that answered some other questions that were nagging me, like how fuel flowed over Aus and Ind. Kinda confusing but, the gist I get of it is, if you flood the major port cities - sydney/perth- with fuel then, eventually, it ends up where you need it.
Anyways, I'm at Feb ingame and I want to try to get a turn in before work [:D]
Thanx again
Being paranoid doesn't necesserilly mean that "they" aren't actually out to get you...
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Another puzzle- I have a dutch ss in Aus that i set out on patrol. Where the "react range button normally is, instead says,"do not react to enemy".
My s type boats sat the same. Are they on strike??? [:'(] Both mouse overs say they have torps 12(12). Port is Brisbane.
My s type boats sat the same. Are they on strike??? [:'(] Both mouse overs say they have torps 12(12). Port is Brisbane.
Being paranoid doesn't necesserilly mean that "they" aren't actually out to get you...
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
ORIGINAL: Knucles2
Another puzzle- I have a dutch ss in Aus that i set out on patrol. Where the "react range button normally is, instead says,"do not react to enemy".
My s type boats sat the same. Are they on strike??? [:'(] Both mouse overs say they have torps 12(12). Port is Brisbane.
That's something I have never seen before! Can you post a screenshot? Or take it to Tech Support forum? And make sure you didn't select Automatic Sub Operations at start. [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Actually what I did was dumber [:D]. I had them both ob :sub transport"...ORIGINAL: Sardaukar
ORIGINAL: Knucles2
Another puzzle- I have a dutch ss in Aus that i set out on patrol. Where the "react range button normally is, instead says,"do not react to enemy".
My s type boats sat the same. Are they on strike??? [:'(] Both mouse overs say they have torps 12(12). Port is Brisbane.
That's something I have never seen before! Can you post a screenshot? Or take it to Tech Support forum? And make sure you didn't select Automatic Sub Operations at start. [8D]
Man,I hate growing old [:'(]
Being paranoid doesn't necesserilly mean that "they" aren't actually out to get you...
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
ORIGINAL: Sardaukar
ORIGINAL: Knucles2
Thanx for the reply Sar. The TF's did sorty so I guess I'll see soon enough if I set up a good TF or not...ORIGINAL: Sardaukar
They will sail, since program does not take AO refuelling into calculations when showing green or red. And IIRC, it does not take refuelling in Pearl into calculations either. BTW, remember to use switch "Return same route: YES", to ensure your TFs will not stand into Japanese air zones or run out of fuel.
As with new TF loading troops set to load into other TF, might be a glitch. You should be able to make many TFs in same port, loading different units. Click "Cancel Loading" in second TF, wait for a turn and try again. Usually then the other unit has already loaded into first Tf and problem should be solved.
Orange number is normal, it means that you are loading resources.
I'm lovin' this game so far but, man, the micro management..[X(]
wow had to edit
This game is monster, but you don't have to do everything every turn. Just split the stuff among several turns, concentrating to important stuff. Soon you make a turn in 15-20 mins or less.
I do not think I have ever had a 20 minute turn [8D]
Usually 10 minutes for the combat replay. The problem is the nuances of messages during the replay. Particularly why squadrons did not fly.
I then fire up combar reporter and analyze what happend, task forces that have made port, those near fuel exhaustion, etc.
Meanwhile WitPTracker is grinding away on the turn. Once it opens I methodoloically go down teh alerts .. especally LCUs that have arrived at destinations pilots etc .. then there is managing the pilots. A quick look for LCU's in strat or move mode but no destination. ...
Then WitPStaff to locate any ships that need an upgrade. I find the patrol map to be very useful in conjuction with naval movement noted in the combet reporter.
Then full screen to manage moves. Especally way points avoiding recent submarine contacts etc ...excute planned maneuvers ..
wash rinse repeat ...[:D]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
ORIGINAL: Crackaces
ORIGINAL: Sardaukar
ORIGINAL: Knucles2
Thanx for the reply Sar. The TF's did sorty so I guess I'll see soon enough if I set up a good TF or not...
I'm lovin' this game so far but, man, the micro management..[X(]
wow had to edit
This game is monster, but you don't have to do everything every turn. Just split the stuff among several turns, concentrating to important stuff. Soon you make a turn in 15-20 mins or less.
I do not think I have ever had a 20 minute turn [8D]
Usually 10 minutes for the combat replay. The problem is the nuances of messages during the replay. Particularly why squadrons did not fly.
I then fire up combar reporter and analyze what happend, task forces that have made port, those near fuel exhaustion, etc.
Meanwhile WitPTracker is grinding away on the turn. Once it opens I methodoloically go down teh alerts .. especally LCUs that have arrived at destinations pilots etc .. then there is managing the pilots. A quick look for LCU's in strat or move mode but no destination. ...
Then WitPStaff to locate any ships that need an upgrade. I find the patrol map to be very useful in conjuction with naval movement noted in the combet reporter.
Then full screen to manage moves. Especally way points avoiding recent submarine contacts etc ...excute planned maneuvers ..
wash rinse repeat ...[:D]
Yea, I did mean actual planning phase and giving orders. Execution will add a bit. [8D]
I love 2-day turns with animations off, since I mainly play vs. AI and it gives AI bit of extra edge. I also play with minimal message delays, to add to that. if I miss something, it adds to "C&C confusion" [:D]
My first thing after turn is to quickly scan Ops Report. Usually to check reinforcements or if there is anything outstanding. Then back to giving orders. [:)]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Bump!
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)
Bump! [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-





