Status?
Moderator: rickier65
RE: Status?
is this still goingto be a free update to former owners or is it now a pay to play game...
Either is fine just making sure.. thanks guys
Either is fine just making sure.. thanks guys
"Tanks forward"
RE: Status?
free, Freeboy (to previous owners of PzC:Kharkov). We made it for free so that all of you could have it for free.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
RE: Status?
Well, looks good...
where are we with sizing? R we still locked into the 1k grid?
where are we with sizing? R we still locked into the 1k grid?
"Tanks forward"
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Status?
The map now come in sizes from 500 meters, 1km, 1.5km and 2km per side. They are all still square. They can be made into just about any terrain within those parameters that you can think of.
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Status?
I have noticed some very different shaped and sized building in some of the pics. Is there a standard building set or will we be able to easily make what we want?
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Status?
Yes. There is a building set in the map editor. Yes, you can make your own. I can't but I'm sure many of you can.
At the moment there are 161 building structures of all types. That includes Soviet, German, industrial, urban, destroyed, rail stations, barns, sheds, 1/2/3 story buildings, row houses, apartment complexes....etc.
It's not hard to find a building to put on the map.
Good Hunting.
MR
At the moment there are 161 building structures of all types. That includes Soviet, German, industrial, urban, destroyed, rail stations, barns, sheds, 1/2/3 story buildings, row houses, apartment complexes....etc.
It's not hard to find a building to put on the map.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Status?
Off the top of my head-
I have made a large set of German/central European buildings and quite a few others. There are buildings in these sets that can be strung together to create city blocks. Mobius made quite a few Polish buildings. There are Russian houses by SAF_Biffa.
If you can create a building in a 3D modeling program (I use fragMotion), it's fairly easy to add any structure you like. The possibilities for recreating structures seen in period photographs is real. There are still limitations to how many squads can occupy each structure, but there are ways around that (making the structures modular).
I have made a large set of German/central European buildings and quite a few others. There are buildings in these sets that can be strung together to create city blocks. Mobius made quite a few Polish buildings. There are Russian houses by SAF_Biffa.
If you can create a building in a 3D modeling program (I use fragMotion), it's fairly easy to add any structure you like. The possibilities for recreating structures seen in period photographs is real. There are still limitations to how many squads can occupy each structure, but there are ways around that (making the structures modular).
"Fear is a darkroom where the devil develops his negatives" Gary Busey
- Steely Glint
- Posts: 594
- Joined: Tue Sep 23, 2003 6:36 pm
RE: Status?
Is this game going to make it out during the first quarter of the year?
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“
Wargamer since 1967. Matrix customer since 2003.
Wargamer since 1967. Matrix customer since 2003.
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Status?
I sure hope so. We're trying as hard as we can to wrap it up.
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Status?
can we target buildings.. I hate having armor watch buildings fill up with enemy troops and not be able to try to blow the building down?
"Tanks forward"
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Status?
Yes, you can target buildings. They just won't take visible damage yet.
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Status?
Yes, you can target buildings. They just won't take visible damage yet.
What do you mean "YET"? Are they going to in Osfront or some long distant future West front version?
X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!
RE: Status?
The answer is No.
And there are no plans on adding it to PCO.
To make all the current buildings destroyable would take 6 months of work if it was even added right this minute.
And there are no plans on adding it to PCO.
To make all the current buildings destroyable would take 6 months of work if it was even added right this minute.
All your Tanks are Belong to us!
panzer
panzer
-
jamespcrowley
- Posts: 362
- Joined: Tue Jun 10, 2003 12:58 am
- Location: Chichester UK
RE: Status?
ORIGINAL: Mobius
The answer is No.
And there are no plans on adding it to PCO.
To make all the current buildings destroyable would take 6 months of work if it was even added right this minute.
So, even if destructible buildings make it into PC Westfront, or whatever, in the future, then that feature will not be retro-fitted to PCO?
Cheers
Jim
Jim
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Status?
Too early to tell. That would require that PC4 be made with the same engine. If that limits what can be done in the future, it may be better to move to a different engine.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Status?
It would be quite a lot of work if the rubble was going to resemble the original building and there were multiple stages of destruction. This probably not retro-fitted.ORIGINAL: James Crowley
ORIGINAL: Mobius
The answer is No.
And there are no plans on adding it to PCO.
To make all the current buildings destroyable would take 6 months of work if it was even added right this minute.
So, even if destructible buildings make it into PC Westfront, or whatever, in the future, then that feature will not be retro-fitted to PCO?
If it went from normal house to generic pile of rubble would be fairly easy. Mostly just coding. And probably retro-fitted.
All your Tanks are Belong to us!
panzer
panzer
- Erik Rutins
- Posts: 39759
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Status?
It depends entirely on how it was implemented and there are several possible ways to do that. Allowing buildings to take damage (rather than just the units inside them) is on the future list, but until we finish this release we are not going to decide on the details.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
-
jamespcrowley
- Posts: 362
- Joined: Tue Jun 10, 2003 12:58 am
- Location: Chichester UK
RE: Status?
Fair enough and, in any event, it wouln't stop me from purchasing PCO any way.
It is just that I have a preference for East front over West Front and would hope that any future, all-singing, all-dancing PC would cover the East front as well. Maybe PCO2?
It is just that I have a preference for East front over West Front and would hope that any future, all-singing, all-dancing PC would cover the East front as well. Maybe PCO2?
Cheers
Jim
Jim
RE: Status?
Yes, the East is where it is at for me as well.
RE: Status?
ORIGINAL: Ratzki
Yes, the East is where it is at for me as well.
2x [&o]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
Sun Tzu
Sun Tzu





