im just playing a game against Bigbaba ,and i used forward defense like a maniac ,i dont like to use forward defense after my game against tarhunnas ,but this time i think its proven worthwile ,he only captured leningrad from the main cities now the point i dont like,i had to sacrifice over 60 !!!!! divisions so i could get sparetime.....and that is .... not fun if you like to play sparingly with troops and with a bit of thought, i followed the AAR but i did know it wouldnt last longer then max 20 turns to finish it after i saw the first 4 turns plus the adding houserules ,it was a recipe for disaster
both are excellent players no argument about that .
Now,you cant expect the programers of the game to change the whole supply system because of 1 gamer who prob stares times and times again on the screen and redos every opening move till he founds what best,Rest asured in WitW im sure michael will find another few ways to eummm "cheat " the system
A real war is unpredictable ....now every division is known every spot every hill or difficult point ,the first turn for a soviet is not even a "real" turn anymore,its something you have to stare at for 5 min do your things and push next turn :p ,now if you know michael (from the AAR)and you know his houserules and you know how he plays and you still play him ,then you deserve a medal .I dont know how he does his turns serverbased but im sure hes not done in an hour even 2

,small sidenote if you want to play michael in a 42 game ask him to start in 42 ,who knows maybe he will say yes,i have no clue,chances are pretty steep he will get stalingrad though

,otherwise good AAR tarhunnas and a valiant effort to play michael

PS ...i also want to see the supply system changed,not because of michael just because its not Realistic ,from what i read it will be better in WitW