ORIGINAL: Denniss
Another example of the borked soviet morale: the two soviet garrisons and one infantry brigade between Helsinki and Turku. They start with 40 morale and at turn 4 they are already at ~53, one turn later after two defensive wins they are at 57, 58 and 60.
Detailed, Bde-fort-fort:
T2: 46-53(!)-46
T3: 47-53-53(!)
T3: 52-53-53
T4: 52-53-53
I have no idea why the one fort received this 13pt boost in T2 - maybe combination of below 50 morale + below NM + in good supply?
Without a boost for the Axis AI it's usually not able to break these Bde+Forts. I have seen it trying for some turn then starting to ignore them, leaving the Bde free hand to move in Finland, eventually leading to early Fin surrender.
U prolly know more about the inner workings than me Dennis, but seeing ur examples my line of thinking would be.
50 Start NM, going down to presumably 49 by turn 3. They bde gets a +5 to NM so the limit could be at 54.
As i read the rules Forts/garrsions sholdnt get the bonus, but ur example makes me wonder if there is a bug and they get it too. I means it wouldnt be the first time sub divisional units gets bugged. As in the case of FDB brigades movement and the sub divisional units recieving the wrong movement bonus in the surprise bonus. At leased this is some thing i would ask Joel about what is the intend and possibly test then.
Now there is some thing i always wondered, but actually never checked. It states in the rules regarding to the +10 hex refit moral units units need to be 10 hexes away from enemy supplied units. Well the finns starts as frozen. Do frozen units count as enemy units or not for this purpose?
If they dont u could get
up too +5(4.9) from the below NM increase rule and what ever u get from the refit bonus. 13 seems more than a stretch, but the 6-7 that is given per turn seems within the possible, tho not that likely. As per post 1.07.06 rules. Odd thing is that it stops at 52/53 and not 54 tho.
The moral increase for the won battles seems very unlike in the pre 1.07.06 world. Im starting to see a pattern tho.
U have what seem unusally high(fast) increases in moral between turn(thats known), but more interresting is the high increase from the battles/ how fast it goes up.
ORIGINAL: SigUp
As for the main discussion, I think all in all getting morale increases above NM should be much harder. I just noticed 78th Infantry Division back in East Prussia has experienced a bump of morale from 97 to 99 from turn 24 to 25. Then the distance should be increased. As has been stated before 10 hexes for the Soviets basically can serve as a reserve defensive line.
2 issues in this. 78th ID starts at 80 moral and is now 97. How the f.. do u get up to 97 in 24 turns. Sure u could pre 1.07.06 get higher than NM in moral from wins, but getting to 97 from 80 was damn near impossible less it was a SS unit, starting at higher moral and having a higher NM. How ever the first 17 increase in moral has happen it seems to go much faster than what was seen in pre 1.07.06
2ndly is that there is no provision in the rules of getting from 97 to 99 moral less from wins, not the case here. There are rules about less than NN, not the case, the good supply rule capped at 75, not the case here and then the refit bonus 10+ hexes away from the enemy. Well according to the rules its supposedly capped at 50, but i would say my experience is that this is some what not working as the rules states and ppl could pre 1.07.06 get units higher than 50 with refit bonsus but it was slooow see Carls charts)and 97-99 moral in 1 turn is certain far from the norm. Again the moral workings of this seems to go faster than in pre 1.07.06.
Then there is:
ORIGINAL: SigUp
The morale rise since 1.07 is really quick. I just discovered that with my Rumanien units. On turn 15 I railed a Rumanian division back to Rumania with morale 41 to refit. Two turns later it is already on morale 49. Another Rumanian infantry division was sent to Odessa as garrison. On turn 10 when the rails reached Odessa it was on morale 40. Turn 17 it was on morale 50, without refit.
Well, we 2 issues here. First the 2 divs on refit goes from 41 to 49 in 2 turns. Well since 41 is over the rumenian NM the increase can only per post 1.07.06 rules come from the refit bonus, the "The unit's morale is below 50, and it is more than 10 hexes away from the nearest enemy unit" with out refit and possibly from the "good supply bonus". Thats 8 in moral increased in refit in 2 turns. Much fast than what I experienced pre 1.07.06.
Then there is the issue of the units at Odessa. Since it was moral 40 over NM the increase "cant" come from that. It wasnt on refit so the increase cant come from there. Then there is only two possible explantion for the 10 moral increase and that is "good supply" rules and the +10 hexes away from enemy rule. 10 moral increase in 7 turns. Again much higher than i experienced in the pre 1.07.06 situasion.
Not to talk about lots of ppls general observation noted in this thread and naturally has fouces on the effect on russian side but its apprent it happens on both sides.
Well, supposedly the bug fix in 1.07.06 only a dealth with a specific part of moral increase:
V1.07.06– April 12, 2013
• New Features and Rule Changes
• Bug Fixes
1. Fixed a bug that prevented a part of rule 9.1.1 from functioning correctly. Units that were below their national morale were not getting the chance to gain morale simply due to the fact that they were below the national morale. Now they get the chance, and if they go up (they must pass various checks), they will receive an increase of die(10% of their national morale), but not to exceed the national morale.
Well the pattern i speak off is that it seems that post 1.07.06. That its moral increases across the board that is much faster than pre 1.07.06 not only those that can possibly be related to the stated changes.
Am i crazy or ppl see the same pattern?
Has the fix unintentionaly(i asssume) not only made the stated changes, but has some how bugged moral increases in general? so every thing related to moral increases happens much faster than pre 1.07.06
Ppl got any other observasion that either supports or dispells this?
Kind regards,
Rasmus