Play along with me! - Global War Solitaire AAR

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joshuamnave
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RE: Play along with me! - Global War Solitaire AAR

Post by joshuamnave »

Faced with ugly weather in Russia, Germany has to make a choice... press on, in the mud, or take an air action, bring the rest of the Luftwaffe to the front lines, and hope the rest of summer is a bit more dry. With so much of Russia in the arctic zone, Germany can't afford to be too picky about weather, but in this case we could really benefit from getting the rest of the air to the front lines, so Germany takes an air action. Italy land, Japan naval.

And yes, I was premature about the overseas supply bug being fixed. The germans are once again out of supply in Gibraltar, despite the Italian transport in the western med.

The Japanese land troops in Kwajalein, but had to leave Truk temporarily open to do so. Nobody can get there in time to punish them for it, but it's one more thing I need to remember to take care of asap. I'm having a hard time wrapping my head around the pacific war. It's so very different conceptually from the ground war in Europe, and from the vast majority of war games that I've played in the past.

The British far east fleet clears the Japanese convoys out of the south china sea, despite a large Japanese naval presence there.

Over in Europe, Italians capture both ends of the Suez canal and advance on Cairo. That will complete the Mediterranean trifecta of Gibraltar, Malta, Egypt.

Germany finally gets most of the air force up to the front lines, knowing all the while that if things go well the air will just be left behind again. The impulse ends and the allies get their second impulse of the turn.

Already, they could try to end the turn by passing, but only with a 10% chance and there is work to be done. Russia takes a land, both the US and the UK take combineds. The UK launches a port attack off the decks of its CV's off the coast of Gibraltar. The bulk of the German fleet is there, and the bulk of the german air is not. What is there is mostly disorganized from earlier in the turn. Here's a look at the air to air fight going in - as you can see, the Italians are outnumbered by a bit:


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RE: Play along with me! - Global War Solitaire AAR

Post by joshuamnave »

The Italians are blown out of the sky, but not before shooting down the Class 3 british fighter and making one bomber abort. In the end, only 2 nav points get through the AA, and on a roll of 2 the Tirpitz fails its defensive save and slinks off to the damaged pool.

The Russians continue to pull back, happy to keep their army mostly intact even at the expense of vast swaths of land, land that the Germans will have to defend in a year or so, far from home against overwhelming numbers of troops. The US is going to have to start shipping in some BP's soon, but the Murmansk route is pretty secure.

Back in the west, Gort and a mech join the growing allied force in north west Africa, along with another American infantry corps.

The impulse ends, and with a roll of 4 on the weather chart it's fine everywhere but the North Monsoon, where a light rain continues to fall. But marines train in mud, marines train in the rain, marines aren't afraid to get dirty or wet.

Here's the save file:

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RE: Play along with me! - Global War Solitaire AAR

Post by joshuamnave »

Land actions all around! The bulk of the navy is already out at sea, but some troops might be climbing out of those ships this turn in the Pacific.

German bombers flip Zhukov and the remainder of his out of supply stack. That's going to be an expensive hex for Russia.

And.. another (and as far as I can tell, brand new) crash bug. During land movement, moved an Italian Mech from Suez to a coastal hex containing a German nav bomber, and crash.

Here's the save file... it's sort of mid crash, and I can't even load the file, but good luck with it.

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RE: Play along with me! - Global War Solitaire AAR

Post by joshuamnave »

This file might help also. I went back to the start of the land move segment, and replicated the same bug. So here's the land move file - just switch to Italy, pick up the mech in suez, drop it on the coastal hex with the German nav bomber, and voila - crash.

In the mean time, my AAR is once again unable to progress until the bug is fixed.[:@]
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AxelNL
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RE: Play along with me! - Global War Solitaire AAR

Post by AxelNL »

I loaded your game in 1.10

First time loading froze the game during loading (which leads to thinking something is wrong with the save itself). But this was after "waking" the PC when it slept. So perhaps memory management went a bit wrong. So after booting I loaded it again, and that worked. Crashes with me as well. I sent the MadExcept bugreport to Steve. Hopefully he will be able to figure out if your gamesave is corrupted, or that this is a regression bug.

Pity - I was looking forward to read more. Back to my own Global War scenario where the Russian line collapsed just before the onset of winter.
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RE: Play along with me! - Global War Solitaire AAR

Post by AxelNL »

Zartacla - although I am almost tripping over my NDA, but it looks like this bug is squashed. Expect this ons solved in the next release.
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RE: Play along with me! - Global War Solitaire AAR

Post by joshuamnave »

Fingers crossed!
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AxelNL
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RE: Play along with me! - Global War Solitaire AAR

Post by AxelNL »

Did you try the latest release already on where you stopped?
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76mm
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RE: Play along with me! - Global War Solitaire AAR

Post by 76mm »

Zartacla, just wanted to say thanks for the AAR, very interesting, please keep it up!
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AxelNL
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RE: Play along with me! - Global War Solitaire AAR

Post by AxelNL »

ORIGINAL: 76mm

Zartacla, just wanted to say thanks for the AAR, very interesting, please keep it up!

I did not want to put pressure on our highly respected author - but I do miss his writing style, insights and stand ready to act as his personal beta tester [8D].
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RE: Play along with me! - Global War Solitaire AAR

Post by joshuamnave »

*laughs* Thanks guys. I haven't picked it back up again, yet... kind of hesitant until more of the bugs get worked out, particularly those related to overseas supply. With so much action in that game happening or likely to happen in north Africa, not being able to trace supply through an ally's convoy is a pretty big problem.

I also learned so much doing the write up (and through playing other games in the mean time) that I'm considering starting over with a fresh game. But either way I'll definitely wait until 1.1.12 is released and may put it off until the supply bugs are squashed - it's really a very different game when German units can't get supply in NAF and Chinese units are in/out of supply due to bugs instead of interdiction.
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AxelNL
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RE: Play along with me! - Global War Solitaire AAR

Post by AxelNL »

I understand - and will be patient.
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dougo33
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RE: Play along with me! - Global War Solitaire AAR

Post by dougo33 »

Zartacla thanks for this AAR. I was especially happy you posted the save game files for us to look at. It is helping me learn the game. I hope you pick this one back up or do another AAR.

Thanks for the insights [:)]
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RE: Play along with me! - Global War Solitaire AAR

Post by joshuamnave »

ORIGINAL: dougo33

Zartacla thanks for this AAR. I was especially happy you posted the save game files for us to look at. It is helping me learn the game. I hope you pick this one back up or do another AAR.

Thanks for the insights [:)]

Thanks, glad it helped! I am planning on starting a new one soon - I've learned so much and made so many mistakes since starting this one, plus it's sat dormant for too long for me to jump back in easily. At this point, I'm really waiting for a few of the more pernicious bugs to get ironed out first. The Bermuda triangle and the phantom convoy units are the two that come to mind that have the largest impact on gameplay.

I'm going to a board game convention this weekend in LA. Should be a new patch when I come back, assuming Steve keeps to his patch per week pace. Maybe he'll make enough progress for me to feel good about doing a fresh AAR.

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