GD1938 Game 11

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cpdeyoung
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Location: South Carolina, USA

RE: GD1938 Game 11

Post by cpdeyoung »

Game eleven, which started April 26th, 2014, will end today.

At this point there are three players active, Jeff Lotton, Larry Burstyn, and Chuck de Young.

At one time or another Tom Main, Ernie, and Twotribes also participated.

The game is ending in March 1943, which makes it one of the longest running games.

I thought there was much to be learned from this game, and I think it shaped some of the patterns we see in games
which started after this game.

I would like to thank everyone who played, I know it was a lot of work!

I am posting Larry's offer to end the game below.

When asked about ending Jeff replied :
I'm out of the game so it doesn't matter if you want to play on or not.

The game was over a long time ago.




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Jeffrey H.
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Location: San Diego, Ca.

RE: GD1938 Game 11

Post by Jeffrey H. »

I was a good game, lots of lessons to be learned from it.

1. I was shocked how poorly the Russians are on the offensive. Easly repulsed by Arabs and Indians. Even after building their effectiveness steadily to 100% and paying for "improved doctrines".
2. The vehicle tech advances need some detuning I think, It's simply too easy to get late war vehicles in late 1940 or 1941.
3. Manpower is not really functioning as a limit.
4. the "100% production" card should use the base, (no factories included) national production. It's a little odd not being able to afford the political points needed to get your regime to full production as you're being surrounded and destroyed.
5. Russian expereince doesn't seem to accumulate very well. This may be WAD or just a facet of the ATG system but I had a light bomber group of 30 to 40 planes that was part of my initial OOB that I used every single turn after I was at war with the British, right up until my last turn, experience was 43. They never even lost a plane in aeriel combat.
6. As much as I enjoy this game, it does stretch the "reality index", (my phrase) seeing the British engage both the Germans/Italians and Russians in a ground war and winning both by themselves. No help needed from the US. This kind of relates to # 3 I think. Historically speaking the English were very reluctant to commit their ground forces.

More as I think of them.

Many thanks to the players who stuck with it and played it out.

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
Josh
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RE: GD1938 Game 11

Post by Josh »

And thx for posting the AAR Jeffrey, enjoyed the screenshots and the updates. [:)]
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ernieschwitz
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Location: Denmark

RE: GD1938 Game 11

Post by ernieschwitz »

ORIGINAL: Jeffrey H.

I was a good game, lots of lessons to be learned from it.

1. I was shocked how poorly the Russians are on the offensive. Easly repulsed by Arabs and Indians. Even after building their effectiveness steadily to 100% and paying for "improved doctrines".
2. The vehicle tech advances need some detuning I think, It's simply too easy to get late war vehicles in late 1940 or 1941.
3. Manpower is not really functioning as a limit.
4. the "100% production" card should use the base, (no factories included) national production. It's a little odd not being able to afford the political points needed to get your regime to full production as you're being surrounded and destroyed.
5. Russian expereince doesn't seem to accumulate very well. This may be WAD or just a facet of the ATG system but I had a light bomber group of 30 to 40 planes that was part of my initial OOB that I used every single turn after I was at war with the British, right up until my last turn, experience was 43. They never even lost a plane in aeriel combat.
6. As much as I enjoy this game, it does stretch the "reality index", (my phrase) seeing the British engage both the Germans/Italians and Russians in a ground war and winning both by themselves. No help needed from the US. This kind of relates to # 3 I think. Historically speaking the English were very reluctant to commit their ground forces.

More as I think of them.

Many thanks to the players who stuck with it and played it out.

Thanks Jeffrey H, for your comments and observations.

Many of those observations have been looked into in the version I am working on right now. Manpower is one thing that never really got adjusted, so that will happen, in future versions, along with a completely new way of calculating it. The economic system has been rewritten in the version I have on my HDD now. It is not completely ready for publication yet, but in essence, upgrading has become cheaper, and there are now more ways to do it than just the two you mentioned.

Hope to see you in many games in the future.
Ernieschwitz.

Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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cpdeyoung
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RE: GD1938 Game 11

Post by cpdeyoung »

I have expressed myself at length in the AAR so I only have a few comments.

Larry's Japan was a revelation. His fine play was the reason I chose Japan in Game 15. Japan is a real challenge and I do not think it was better played than here. In the late game Japan was offered an honorable end, but it was done in gamespeak, trying to stay in character, and I am not sure the meaning got across properly. Once the European Axis had folded the Japanese did not have much chance, but I still feel that fine play like this deserves a mention.

In Europe the Allies were able to get a step ahead in the long period of peace. I wish the game could allow for this pause before war, but I think the Germans are in a "use it, or lose it" situation with regard to their advantage.

Each player who participated in this game deserves thanks for a long duration gem. I am sure everyone would like to hear any thoughts each player has.

Chuck
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