Bugs
Moderators: Hubert Cater, BillRunacre
RE: Bugs
Early 1944 the Balkans suddenly gets new Partisan spawn hexes.
I'm pretty sure that there was no information to warn the human player about it (even though i got warned to secure the jugoslavian alps in 1941, several times, even though all partisan hexes were already secured).
Same is true about the partisans at Corsica, of course.
best would be to offer a DE for Garrison purchase & placements each and every time new spawning spots are about to be introduced.
After the Fall of France, the Fall of Yugoslavia, Greece, and whenever the war escalates into more partisans.
I'm pretty sure that there was no information to warn the human player about it (even though i got warned to secure the jugoslavian alps in 1941, several times, even though all partisan hexes were already secured).
Same is true about the partisans at Corsica, of course.
best would be to offer a DE for Garrison purchase & placements each and every time new spawning spots are about to be introduced.
After the Fall of France, the Fall of Yugoslavia, Greece, and whenever the war escalates into more partisans.
"You will be dead, so long as you refuse to die" (George MacDonald)
- BillRunacre
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RE: Bugs
Hi Claus
There is a warning in the autumn of 1943, and it's also covered in the Resistance Movements section of the Strategy Guide.
Maybe I could have the P locations appear from the autumn of 1943 even though they won't become active until 1944, would that help?
Bill
There is a warning in the autumn of 1943, and it's also covered in the Resistance Movements section of the Strategy Guide.
Maybe I could have the P locations appear from the autumn of 1943 even though they won't become active until 1944, would that help?
Bill
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RE: Bugs
Great suggestion, Bill!
Or you could add a pop-up an information during December 1943 (last warning, next turn all hell will break loose if you don't watch out for all those new P spots on the map).
Personally I would prefert a DE where I could just buy additional garrison units (like the way the Axis gets the garrison units for Norway). Just because it is no joy to move units on the map only to let them reach partisan hexes. An optional (DE) initial auto-placement would be quite an improvement, at least for my personal taste. I would even be willing to simply pay to avoid partisan activities. On a yearly basis, maybe with two options (yes = high costs = the hinterland will be quiet and "peaceful", "no" = low costs, and every now and than the Partisans will appear or sabotage, the later the year, the higher the acitvites).
Or you could add a pop-up an information during December 1943 (last warning, next turn all hell will break loose if you don't watch out for all those new P spots on the map).
Personally I would prefert a DE where I could just buy additional garrison units (like the way the Axis gets the garrison units for Norway). Just because it is no joy to move units on the map only to let them reach partisan hexes. An optional (DE) initial auto-placement would be quite an improvement, at least for my personal taste. I would even be willing to simply pay to avoid partisan activities. On a yearly basis, maybe with two options (yes = high costs = the hinterland will be quiet and "peaceful", "no" = low costs, and every now and than the Partisans will appear or sabotage, the later the year, the higher the acitvites).
"You will be dead, so long as you refuse to die" (George MacDonald)
RE: Bugs
When Bulgaria switched sides due to the proximity of Soviet forces, there is Tactical German bomber unit that cannot be attacked when I move either the soviet corps or army close to it.
Is it because they spend all their AP to get adjacent to the enemy unit?
Sending you the save Bill so you can take a look, just in case.
v1.00.08

Is it because they spend all their AP to get adjacent to the enemy unit?
Sending you the save Bill so you can take a look, just in case.
v1.00.08


GG's AWD, GG's WBTS, GG's WitE Beta Tester
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- BillRunacre
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RE: Bugs
Thanks for this Rafael, I will pass it on to Hubert as in addition to this problem, I've noticed something else very strange - even though it's the Allied turn, I can upgrade the German Tactical Bombers! [X(][&:]
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RE: Bugs
Hi Bill I did not noticed this before, I continued with the turn and what you can upgrade is the city defenses not the German Tactical Bomber, which shouldn't be able in any case as Pleven should be German controlled.ORIGINAL: Bill Runacre
Thanks for this Rafael, I will pass it on to Hubert as in addition to this problem, I've noticed something else very strange - even though it's the Allied turn, I can upgrade the German Tactical Bombers! [X(][&:]
Edit:
Same thing happens in Sofia, the city defenses can be upgraded.
Also in both cities there should be the frontline "border" as to indicate they're German controlled and it's missing.

GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI
RE: Bugs
In the next turn as I was unable to attack Sofia, Bulgaria surrendered to Germany and got mpps from plundering, this time the isolated Soviet unit did bring up the right frontline.

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- BillRunacre
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RE: Bugs
You are right, I was so surprised at being able to upgrade that I didn't realise it was the resource rather than the Bombers.
I was however able to attack the Slovak unit in Sofia with Soviet forces.
I was however able to attack the Slovak unit in Sofia with Soviet forces.
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RE: Bugs
We had some previous issue with the Soviets not getting proper supply in conquered Finland, this may be something similar. I am playing as the Allies against the computer Axis. Rommel ran me out of the Middle East so I put the Soviets into the area to calm him down. When I got a couple of units next to Baghdad the Iraqi's folded, and now Iraq is Allied territory, but I don't think the Soviet units are getting proper supply.
In the shot, the green circled unit is at '0' while the hex is at '5'. The other units in Iraq are experiencing the same, while in Persia supply is looking normal [i.e., a '3' hex gives a unit '3'].

In the shot, the green circled unit is at '0' while the hex is at '5'. The other units in Iraq are experiencing the same, while in Persia supply is looking normal [i.e., a '3' hex gives a unit '3'].

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- SC3a128.jpg (122.14 KiB) Viewed 185 times
- BillRunacre
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RE: Bugs
Thanks for reporting this and I am very confident that this is the same problem and therefore fixed in the upcoming patch.
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RE: Bugs
Did we lose the little upgrade indicator numbers ? Or did I screw something up when I uninstalled 1.08 and installed 1.09 ? [The white numbers are there once a unit is upgraded]
EDIT: Try hitting 'U' on the keyboard and they should be there ... thanks Mr. Wormwood !!

EDIT: Try hitting 'U' on the keyboard and they should be there ... thanks Mr. Wormwood !!

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- TheBattlefield
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ParaBug
Suddenly the paratroopers have maintained their airplane symbols and the Nato symbol had disappeared completely!

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- Para1.jpg (182.1 KiB) Viewed 185 times
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: Bugs
No, the numbers can still be activated. The only odd thing is that they are activated by default, but yet the numbers are not shown.
Go into the settings menu, sub menu advanced, and you will find the option Unit Ressource Research Levels flagged. Unflagg it and flagg it again, Than you will see the number the way which you are used to.
Press the "U" key to see the possible unit upgrades in green color.
Go into the settings menu, sub menu advanced, and you will find the option Unit Ressource Research Levels flagged. Unflagg it and flagg it again, Than you will see the number the way which you are used to.
Press the "U" key to see the possible unit upgrades in green color.
"You will be dead, so long as you refuse to die" (George MacDonald)
- BillRunacre
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RE: Bugs
Thanks Edwin, well spotted! [:)]
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RE: Bugs
The "Max" button for reinforcements is still dark making it look like it can't be chosen.
RE: Bugs
Don't know is this is a bug...
I try and move one of my air units to a captured city and instead of moving it attacks it. Why would it attack an already captured city? You would think I would learn but I keep doing it[:@]
I try and move one of my air units to a captured city and instead of moving it attacks it. Why would it attack an already captured city? You would think I would learn but I keep doing it[:@]
RE: Bugs
Tried to fly a Bulgarian fighter over Switzerland and got this instead...
I really hate how this forum handles images...
Can't get it to upload so here is link
https://lh3.googleusercontent.com/iCMGo ... 35-h638-no
I really hate how this forum handles images...
Can't get it to upload so here is link
https://lh3.googleusercontent.com/iCMGo ... 35-h638-no
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- SC3 error 2.jpg (197.18 KiB) Viewed 191 times





Thanks !!